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Do You Still Feel the Need?

EA brings its racing franchise online and exclusively to the PC with an open beta that you can get into right now!


Need for Speed World Preview
Credit: EA

With racers, I'm a lot more familiar with arcade and cart/kart tracks than with any of the more hardcore series. And while I know Need for Speed has always been about straddling a middle ground between arcade and sim, I honestly haven't played as much of them as I'd like. But at a recent pre-GDC event, EA brought me by to try out its latest, PC-only racing MMO, Need for Speed: World. And with its more casual-friendly bent, non-hardcore racers like myself should be able to easily get in on the action.

Long-time fans of the franchise should be able to effortlessly ease into this installment. NFSW includes maps from Need for Speed: Carbon and Need for Speed: Most Wanted. And the three race modes are standard for the series: Pursuit, where you flee perusing A.I. cops; Circuit, where you race laps around a track, and Sprint, where you see who can get to a designated waypoint the fastest. But that's where the similarities start to fade. All the powerups in the game, including NOS, are single-use consumables; which you can earn and buy through completing races. You can toss a temporary "magnet" onto racers in front of you to make other cars slam into them, or use a ramming ability to push through groups of opponents. Altogether it's a like a mix of open-world, Burnout: Paradise racing and Mario Kart-style arcade sensibilities.

While I played the game on a fancy 3D PC setup, I can't imagine that many gamers will be able to take full advantage of the flying-at-your-face visual enhancements. But the team at EA is working to ensure the game is playable on a wide-range of systems, including the lowly netbook. The recommended specs should be comparable to the PC version of Need for Speed: Carbon.

Click the image above to check out all Need for Speed: World screens.

The game draws some obvious comparisons to Motor City Online, EA's last try at an open-world massively multiplayer racing game. That experiment back in 2001 didn't even last for two years, but while MCO was a more niche title, EA is treating NFSW as an homage to the franchise as a whole. The team is trying to make a game that's approachable and fun for users of all skill levels -- not just dedicated driving aficionados. To aid in that openness, the game will implement a free-to-play aspect, one that supports itself through microtransactions rather than the traditional subscription-based model. Like Battlefield Heroes, everyone should be able to download and jump into the game, but just how far you can get without putting down some real cash is unclear.

EA is still working out the details, but the free-to-players will probably have a capped progression. And the role of microtransactions in the whole scheme will go through a lot of tweaking, just like the races themselves. Though I was assured that paying more money won't earn you an "instant win" vehicle, you might be able to get a distinct advantage via cash. But EA recognizes that games where players pay to win don't perform as well as games where the microtransactions merely enhance the experience. But at this point, a lot can change, even within the basics layout of the game proper; individual races are currently capped at eight players, but if it makes sense to introduce bigger modes, that's something the team said they are definitely willing to include.

Like with any online game, EA is loathe to say the game will be "finished" this summer, but the open beta goes live today. If you want to check it out yourself, head on over to NeedForSpeedWorld.com and see how things are coming along yourself.

Originally published on 1UP.com.

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