Sin & Punishment: Star Successor is on track
to launch in the U.S. this summer, a decade after the N64 original was
released in Japan. To bring North Americans who haven't played the
Virtual Console version up to speed, president Satoru Iwata gathered
several developers who were involved with the original project to
discuss their memories for the latest Iwata Asks.
Particularly interesting is the revelation that a peripheral was in
development for the N64 at the time that would have functioned as a
pointer of sorts.
Treasure president Masato Maegawa briefly mentioned the peripheral
during the discussion, but said that the developer decided not to use it
because it would have lengthened development time.
"When I saw the Wii Remote controller, I thought, "So this is the sensor
they were talking about!" Maegawa said. "So I said, "Come on, let's
make Sin & Punishment for Wii!" and started bugging [director
Atsutomo Nakagawa and art director Yasushi Suzuki] about it."
The rest of the interview serves as quite an interesting look into the
history of Sin & Punishment, particularly the developmental
difficulties that kept it in development for three long years.
The complete interview is here. Sin & Punishment for the Wii will be out
June 27.
Originally published on 1Up.












