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N64 Sin & Punishment Almost Invented Wiimote

Developer Treasure will realize its motion sensing dreams this summer with the release of Sin & Punishment: Start Successor.


Sin & Punishemt: Start Successor
Credit: Nintendo

Sin & Punishment: Star Successor is on track to launch in the U.S. this summer, a decade after the N64 original was released in Japan. To bring North Americans who haven't played the Virtual Console version up to speed, president Satoru Iwata gathered several developers who were involved with the original project to discuss their memories for the latest Iwata Asks. Particularly interesting is the revelation that a peripheral was in development for the N64 at the time that would have functioned as a pointer of sorts.

Treasure president Masato Maegawa briefly mentioned the peripheral during the discussion, but said that the developer decided not to use it because it would have lengthened development time.

"When I saw the Wii Remote controller, I thought, "So this is the sensor they were talking about!" Maegawa said. "So I said, "Come on, let's make Sin & Punishment for Wii!" and started bugging [director Atsutomo Nakagawa and art director Yasushi Suzuki] about it."

The rest of the interview serves as quite an interesting look into the history of Sin & Punishment, particularly the developmental difficulties that kept it in development for three long years.

The complete interview is here. Sin & Punishment for the Wii will be out June 27.

Originally published on 1Up.

See More: Sin & Punishment | Nintendo | Sin & Punishment: Star Successor | Wii