Motorstorm Apocalypse, the latest
in a popular racing franchise exclusive to PlayStation, is no longer exclusive
to its hallmark beautiful locales, supplanting the previous iterations'
picturesque landscapes for collapsing skylines and human debris. What used to
feel like flipping through the NYTimes travel section, now most resembles the
climactic moments in a Roland Emmerich film. Is this the sort of twist the
persistently okay racer needed to achieve greatness? Or is Motostorm Apocalypse
just capitalizing on its titular trend?
First, it would be unfair to
thrash Motostorm for jumping on the apocalyptic bandwagon. The Motstorstom
story, so far as it exists, has been long underpinned by social unrest.
Faceless rebels organized
Motorstorm's main events - the races. Each new track served as a stop on their
Anarchists' Road Show. You could see it in the rare set pieces. Starting and
finish lines often resembled ESPN's X-games on human-growth hormones. And
"Lunatics Unite" was Motorstorm Pacific Rifts marketing tagline, most memorably
applied to a commercial in which cars, bikes and ATVs are dropped from jumbo
jets - passengers riding them down at near-terminal speeds.
That said, put old Motorstorm
alongside Apocalypse, and the series' hitherto Mountain Dew extremeness goes
limp. Here, buildings fall, oceans rise and semis explode. It's the end of the
world as we know it, and apparently the races feel fine.
But this world does not,
apparently, having gone bananas in its total annihilation. Looters have taken to
the streets to do what looters do. They
serve a greater purpose, however, for riders. They're the canon fodder, the
human equivalent of mud and rock that beat against your car to show how
incredibly powerful the vehicle is.
They are the nearly unavoidable
collateral damage of the world's last great joy ride. They're also the best new
addition to the Motorstorm franchise, even when compared to the much more
expensive to produce collapsing skyscrapers and bursting sewage lines that will
no doubt be the game's marketing centerpiece come release.
The people aren't blood-filled
water balloons, like the easy-to-pop meatbags in Carmageddon. Nor are they the
impossibly nimble pedestrians of Driver. They are ragdolls. Hit them fast and
send them over your hood, slow and they're under your wheels. Or, if you get the
speed just right, their bodies catch on your hood, riding it like a surfboard -
before slipping off and faceplanting into the pavement.
Motostorm Apocalypse is a darker
game, not just in its art direction, but also in what it allows the player to
do. And rightly so. There's no dissonance between the art, the story and the
gameplay. This is the end of the world and we all want to have some good morbid
fun - if not now, when?
Motostorm Apocalypse Adds Cities, Vehicular Manslaughter
With no police or government, the street racers inherit the earth -- what's left of it.
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By Chris Plante October 13, 2010 |