If NetherRealms Studio's post-launch plans
work out for the upcoming new Mortal Kombat, players won't have to worry much about
balance issues wrecking online competition. Speaking to Kotaku at GamesCom, series co-creator Ed Boon
explained how they're building the game to allow for easy balance
tweaking after release.
"Everybody wants to ship the perfectly balanced game, but when it has
been played for six months and beat on by everybody, players
are going to find its weaknesses," Boon said. "We're actually putting
stuff in the game that lets us 'turn knobs' after the [game ships]. We
have knobs that we can turn to further tweak the game once we know
everyone has been bashing on it." As such, Boon says it won't require a full patch in order for
them to tweak small components of the game, although the system will
have its limits. "I mean, we can't add a special move, but we can slow a
projectile down or speed a projectile up or tweak the damage, just to
kind of fine tune it after the fact," Boon explained. Boon also talked a bit about their plans for downloadable
content, calling it "a great opportunity for either a brand new
character that nobody's ever seen before or bringing back a character
that was in MK4 or later" (they're building the initial on-disc roster
out of characters from Mortal Kombat 1-3). Thankfully, Boon also made clear that any new characters will
actually be new, in that they won't do the widely reviled
tactic of releasing locked code on the disc, and simply selling DLC that
actually acts as a "key" that only unlocks that code. "They're not
going to be on the disc and you'll unlock it or something," Boon said.
"You'll actually download the data." And lastly, Boon also said they're "definitely considering" a PC
version of Mortal Kombat as well. "Apparently there seems to be a market
for that in Europe. Since we're on the Unreal Engine, I guess it's not
that much of a change from the console versions." For now, though, Mortal Kombat is only planned for release on the
Xbox 360 and PlayStation 3 next year. Originally published on 1UP.com
Mortal Kombat Online Battling Will Not Be Patchy
New entry may also add brand new characters as post-launch DLC.
August 23, 2010
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