Metal Gear Solid: Portable Ops. MPO wasn't a
terrible game, but was kept from true greatness by iffy control schemes
and gameplay that sometimes felt like busywork. The control has been
improved; a more natural (by comparison) default scheme with the PSP's
face buttons used as a second analog stick (along with MPO and Monster Hunter -style schemes for those who
can't let go). The mission-based structure returns in Peace Walker,
where you walk through an area, reach a building or other goal point,
end the mission, and then go back out to the menus to select the next
one and/or get yourself situated. Even boss fights are broken up into
separate missions, and every mission can be replayed as much as you like
after they're completed. It's practical for a portable game, and helps
in growing MSF and more easily getting co-op help, both of which I'll
touch on later.
Other things in Peace Walker are improvements not just beyond MPO, but
for the MGS series in general. Melee combat has been smoothed over a bit
-- specifically the close-quarters combat (CQC) moves that were first
introduced in MGS3. There was an extra layer of learning one had to do
to expertly use CQC in that game, but I was never too big on using such
moves. However, in Peace Walker, CQC has been boiled down to a simple
throw move activated once a button prompt appears on the screen; if
you're getting ganged up on enemies and throw one down with another
two-or-three close by, successive button prompts will let you constantly
grab nearby enemies, throw them down, and instantly knock them out. In
past games, I shunned CQC, but in Peace Walker, I used it whenever
possible to take out enemies, because it was one less tranquilizer dart I
had to fire, and hell, it was pretty satisfying to pull off four- or
five-man knockout combos in the middle of a fight.
Click the image above to check out all Metal Gear Solid: Peace Walker
screens.
Just as notable as any of those gameplay improvements, though, is that
Peace Walker has a much tighter link to the story of MGS3 than Portable
Ops did. From the first screens in the intro, there's a reference to
Naked Snake's mission in Russia, and this carries on throughout the rest
of the game, when key characters bring it all back for Snake and bring
some extra weight to his greater mission. To add insult to injury, the
events of MPO are (from what I could catch) only mentioned once in
passing from Snake's right-hand man Kaz. So, fans who consider Snake
Eater the best of the series might be delighted that Peace Walker is the
"real" follow-up, but should they expect a story as emotionally
involving as Snake Eater's? Probably not. With relatively fast
motion-comic cut-scenes and characters that don't get a lot of screen
time in those scenes, it's the action, the combat, the
being-in-the-moment-ness of Peace Walker that ends up standing out much
more. If you do want more story, you can listen to reams of "briefing
tapes" in between missions, where characters who don't show up often
(like Amanda and Chico) talk to Snake more often and give more insight.
Konami's ideal situation for the briefings is for the player to tuck
their PSP in their pocket and simply listen to them on their commute.
Click the image above to check out all Metal Gear Solid: Peace Walker
screens.
The extra features in Peace Walker's campaign are also much more
streamlined from Portable Ops. Take the Mother Base, the offshore rig
that MSF moves into during Snake's mission, and where new recruits can
be sent when Snake "finds" them on the field. In Portable Ops, you had
to knock out an enemy, then grab them and drag them all the way back to
the truck where they'd be added to your ranks -- a real drain on
enjoyment. But now, in Peace Walker, a neutralized enemy can have a
Fulton recovery balloon attached to them and rocketed up to a helicopter
that takes them to Mother Base. It's undeniably more efficient, and
more entertaining, too, as captured bad guys will sometimes yell as they
get sent up on a high-speed balloon ride (a humorous touch that's used
in certain cut-scenes, too).
Recruits in the Mother Base are added to various teams -- R&D,
Medical, Intel, etc. -- and raise their stats and money for the entire
MSF, which in turn unlocks new weapons and items to develop and use in
the field. Developing equipment becomes super important in Peace Walker,
as the average player can't quite survive on basic rations and a tranq
gun alone. Obsessive players may want to go back to earlier missions or
try something else for a while to raise extra money for items that might
give them a leg up in the story later.
One thing that I suspect will become a big point of contention with the
public perception of Peace Walker is its difficulty, especially during
the first several hours of the game. There are no separate difficulty
levels in the game; another clear encouragement of multiplayer play,
where everybody is kept on the same level. And it's not the regular
sneaking missions that might raise the ire of players, but the boss
fights. Metal Gear Solid bosses are never not-a-challenge, often
requiring the player to grok some sort of gimmick related to the boss
character to defeat them more quickly, but Peace Walker mixes gimmicks
with sheer length.
Monster Hunter,
so it's possible Peace Walker could gain enough mindshare to become a
big-deal multiplayer game. How many times can you say co-op actually
hurt a game, anyway?
you may have noticed over the past few weeks, very heavily inspired by Capcom's Monster
Hunter series. But beyond the co-op play and those special
monster-fighting missions, it's the stuff outside the story that bears
more than a passing resemblance to Capcom's action-RPG juggernaut.
"Extra Ops" missions are a large selection of miscellaneous short-form
quests that extend the game beyond the story mode, and, like in Monster
Hunter, can start to contribute to the growth of MSF as a whole. The
aforementioned tanks and choppers that Snake goes up against in the
story mode pop up in greater numbers in Extra Ops missions, and these
are, basically, the Metal Gear versions of Monster Hunter's deadliest
catches. Take down these huge vehicles in a coordinated attack, kill
their commanders when they pop out of the cockpits, and you can keep the
vehicles for yourself. And though you can't take Snake or another
recruit out in the field and mow down fools with a tank, you can assign a
group of soldiers, plus vehicles, to "Outer Ops" missions, which are
passive scouting missions where teams go up against enemy groups on
their own and report back their victory or failure, and likely some
extra cash alongside.
Somewhat related to the Monster Hunter stuff: The English version of
Peace Walker has nearly none of the absurd product placement tie-ins as the Japanese version .
Doritos in the Japanese version are just "tortilla chips" here, and
Coke Zero is also simply "zero-calorie soda" when it appears in your
inventory. The only tie-in I caught was the Sony Walkman cameo, but that
barely counts, as it's part of an early cut-scene, and it's supposed to
be the first-ever Walkman from the '70s.
Click the image above to check out all Metal Gear Solid: Peace Walker
screens.
I'm sure many gamers felt a little burned out by Metal Gear games after
the milestone that was Metal Gear Solid 4, and I kind of felt that way
too -- I was, you might say, only mildly excited for Peace Walker. But
after playing it, it made me feel more at home with the series. MGS4's
near-futuristic presentation left me somewhat disconnected from the game
at times, as if the whole thing was too glossy, or at least too full of
grotesque semi-sentient walking tanks for my liking (I still liked it).
Peace Walker strikes a fine balance between the limited technology of
Snake Eater's '60s setting with the future warfare of the later MGS
games. There's no Soliton radar to tell you where every enemy is, but
it's in a time when computer-controlled military machines were en vogue,
and a little bit of mid-'70s-style sci-fi fits into the picture
naturally. Like Snake himself, this might be time for jaded fans to come
back out of retirement.
Originally published on 1UP.com .
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