Concept:
LittleBigPlanet for your little screen.
Keep
The creativity. Players lauded the original for its creativity, but the PSP version really kicks things up a notch. Levels are inspired, intensely creative and very fun to play. Later Hollywood-inspired levels are more interesting than anything in the original LittleBigPlanet.
The mini-games. Again, there's so much more creativity in this set of mini-games than in the original version. There's incredibly diversity. Whether it's outrunning obstacles or hurtling sheep, I found myself going back to the mini-games far more than in the original game.
The music. The world music beats of the original return, with cool, relaxing and funky songs that match the upbeat and outlandish levels.
Correct:
The zoomed out view. There's little to no reason to dress your SackBoy in LittleBigPlanet because the camera is too zoomed out to even see the details of clothes and objects.
Cut:
Depth reduction. In the original LittleBigPlanet, players used three layers of depth to navigate levels, but the PSP version reduces that to two layers. It's not a deal breaker, but the loss of that third layer of depth means that levels provide less obstacles.
Conclusion:
LittleBigPlanet was a solid, if not earth shattering hit on the PS3 and Sony's Cambridge Studio, along with the help from LittleBigPlanet creator Media Molecule, seem to be duplicating its charm to the PSP. The developers adapted what made the original game great and shrunk it down to the PSP. You're still getting the major features of the original PS3 version, like 30 new levels and the ability to create and share your own levels.
We'll have a review of LittleBigPlanet PSP when it launches Nov. 17th.
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