If you think the rhetoric between Microsoft
and Sony regarding their new console controllers was a bit heated during
E3, you'll be amused to know that it's pretty much the same deal over
in Japan.
In fact, the way Xbox Japan general manager Takashi Sensui sees it, his
company's Kinect device is nothing short of the platform's future. "The
Kinect can truly be called a relaunch for the Xbox 360," he told Famitsu magazine in an interview published this week, "and we have high
expectations for it in the Japan market as well. We see Kinect as a
device that'll herald a new era in the world of interactive
entertainment -- not just in games, but in other areas going into the
future. The technology will fundamentally change the user interface
between man and machine." This despite the fact that Microsoft was criticized by 1UP and the rest
of the media for a lack of non-casual games at the E3 show. "We are
trying to appeal to the casual audience at first, certainly," Sensui
admitted. "There are 40 million Xbox 360s sold worldwide, and if we want
to attract an even broader audience, we need to gear ourselves toward
people who haven't played games before. Still, I think the Kinect will
give more passionate game fans new experiences to enjoy very soon as
well, and I'm sure creators worldwide are thinking about that." For his part, Yasuhide Kobayashi, senior VP of Sony's Japan Studio, took
a more humble approach in his own Famitsu interview. In fact, he
practically apologized for not showing much at E3 that combined the
PlayStation Move with the 3D gaming tech Sony devoted much of E3 to
push. "I do worry that the people who came to the event were expecting
something else, that the fact we didn't show anything concrete on that
is a negative point," he said. "I do think, though, that we laid out the
core appeal of the PS Move pretty well." Unlike Sensui, though, Kobayashi is taking a much more aggressive
approach toward targeting hardcore gamers from the get-go. "I've always
stated that whether or not the PS Move succeeds depends on how willing
core gamers are to accept it," he said. "Playing SOCOM 4 gave me
the confidence that it's doable. It's extremely accurate, and it takes
what other products can't do at all and makes it so simple. Ever since
then, SCE's Japan studio has been doing R&D work into PS Move
content that'll appeal to core gamers." Kobayashi's stated goal: To make motion-based gaming something that core
users won't be embarrassed about, considering how casual-oriented the
Wii marketplace has proven to be. "With less accurate controls, you see a
tendency for the games that result to take the casual track," he said.
"I think, however, that the PS Move will let developers from all regions
pursue whatever they're best at. Every region has its game genres it's
particularly good at developing -- I think every country is thinking
about how those genres would play out on the Move. I want to make games
that current PS3 users will easily get into, but also have the potential
to appeal to a broader range of gamers." Originally published on 1UP.com
What Japan Thinks About Kinect vs. Move
Reps from Sony and Microsoft chime in on our hand-waggling future.
June 30, 2010
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