The nicest thing I can say about Hydro Thunder:
Hurricane (playable for the first time on the PAX East show floor
today) is that it feels exactly like I rememberWave Race 64 feeling. That's not a slight by any means. When it was new, Wave Race
was nothing short of incredible; in the cold light of hindsight, though,
it's somewhat less impressive. But Hurricane feels as great now as Wave
Race felt in 1996.
The secret, of course, is in the technology. Few genres benefit from
advances in tech like racers, and in Hurricane's case, the Xbox 360's
surfeit of processing power has been dumped into the game's water
physics. It looks decent enough -- though it's hardly a competitor with Gran Turismo 5 or even Project
Gotham Racing 4 -- but the water feels incredible. Waves buckle and
deform the water's surface; the sea level rises or drops as a race
advances; creatures leap into and out of the water, causing massive
disturbances. All of these factors add a slight element of
unpredictability to each course, as the turbulence of the racing surface
affects the movement of your racing craft.