Like
all successful video game franchises, Gears of War is bound to have its breed
of haters. Its games are big, hulking Triple-A titles that bring forth as much
praise as they do apprehension. Gamers tend to view these blockbusters with
arms crossed and noses up, as if to say "Impress me."
Well,
sorry cynics, you'll have to spit your venom elsewhere. Gears of War 3 not only delivers, it demolishes.
The
story takes place 18 months after the catastrophic events of Gears of
War 2; Jacinto is gone, the Hallow is flooded, and mankind's war against
the Locust presses on. In other words, life for the Delta Squad hasn't gotten
any easier. To make matters worse, the Lambent – Locusts mutated by exposure to
Imulsion – have grown in numbers and are destroying all within their path. As a
conclusion to an already epic series, the Gears 3 campaign does not
disappoint.
The
campaign is more personal this time around. Although it's the beefed-up,
testosterone-fueled moments that will get your heart racing, the quiet moments
are what elevate Gears of War 3 above its predecessors. Unlike the previous games,
Gears of War 3 allows you to see how the events of the series changed the lives
of regular, ordinary citizens. This heightens the stakes, and allows you to
invest yourself more with the story. Some of the dialogue is bound to induce an
eye-roll or two; however, it's all part of the fun. I found myself chuckling
along with the characters, and you will, too; their camaraderie is downright
infectious.
Once
again, players primarily control Marcus Fenix, the muscle-bound brute in charge
of the Delta Squad. At first, it's easy to get a feeling a déjà vu. The changes
made to the Gears control scheme are so subtle it's easy to take them
for granted. Whereas Gears 2's controls often felt clunky and
unresponsive, Gears 3 feels much more natural. Epic Games heard our
rallying cries of frustration, and made the proper adjustments. The most
notable improvement is the tap and hold functions on the X- and Y-buttons.
For instance, tapping the X-button allows you to pick up a fallen foe to
use as a meat shield (or fallen teammate in multiplayer) and holding it picks
up its weapon. As for the Y-button, a quick tap initiates a curb stomp and
holding it a unique weapon execution.
It's
tough to notice at first – especially if you haven't played Gears of War 2 in a while – but Gears of War 3's graphical makeover is stunning.
The updated Unreal Development Kit is a sight to behold; characters are more
lifelike, environments more detailed. While playing the campaign with a friend,
expect to spend hours touring the levels, exploring every dimly lit nook and
grime-covered cranny. Expect to be rewarded, too. The amount of secrets, unlockables and
achievements is enough to drive any completest to drink.
All
the improvements mentioned above really shine through in the multiplayer. The
fluid controls and updated graphics make for an incredibly immersive experience.
The multiplayer is also boosted by a Battlefield-esque marking system.
The ability to point out enemy positions makes Gears of War 3 much more
team-based, which is a very welcomed change.
Other
improvements include a revamped Horde mode and the brand-new Beast mode.
In Horde mode, you now have the ability to set up bases, construct
barriers and build turrets – all depending on how much cash you have
accumulated.
Beast
mode allows you to play as the Locust – yes, even the Tickers – as you fend off
waves of humans. Each Locust has their own strength and weakness, which adds a
nice layer of variety to each match. Be warned: Beast mode is tough. Each round
adheres to a strict time limit, so practice is a must. Once you get the hang of
it, however, you'll be addicted.
Gears of War 3 has Game of the Year written all over it. It's
one of the most polished, exciting and even touching games I've had the
pleasure of playing in the past ten months. Battlefield 3 and Modern
Warfare 3 need to bring it. Right now Epic's latest masterpiece is the one
to beat.