you're a fan of the series, the genre or just high-octane games.
You won't like this if...
you hate racing games and we mean aboslutely, positively don't want to give them a chance.
Forza 3 Review2010-01-22 17:17:001315
Credit: Microsoft
Ford Mustang vs. Chevy Camaro; BMW vs. Mercedes Benz; Foyt vs. Andretti; Forza vs. Gran Turismo.
The racing world is filled with bitter rivalries, and the world of
racing sim games is no exception. Forza Motorsport and Gran Turismo
have been jockeying for racing simulation supremacy for years, and now
they're so alike that they must be defined by their nuances. The truth
is, both games offer a truly excellent racing sim experience, with
large car and track selections and true to life physics, but as GT has
rested on its laurels, Forza has steadily improved, gaining legions of
fans tired of waiting for their old king to return.
Much like Forza 2, Forza 3 offers a large number of options for the
player to let the game cater to their tastes. Traction control,
anti-lock brakes, racing/braking lines, and transmissions are all
adjustable, and give racing sim greenhorns a chance to learn the basics
without instantly hurling their Ferrari into a wall. Experienced
racers, though, will probably want to turn all these options off
immediately and go straight to Advanced mode, as all the electronic
safety nets and traction nannying can be maddening to a player familiar
with real racing physics. Forza 3 also adjusts your experience and
prize money according to your difficulty level -- turn off traction
control and racing lines, and your driver level and bank account will
grow more quickly.
Forza 3's Season Play mode is interesting, as it tunes its sizable
event offerings towards the player's individual cars and tastes, as
opposed to the usual genre habit of forcing you to waste money on a
specific vehicle for a single race you may not care about. Switching
your cars around will result in the game altering the events that are
presented, which lets you gain driver experience and cash doing races
you want, as opposed to races you're forced to. The game does
periodically force series races on you, though you can bring any car
you want as long as it meets the rank and performance index
qualifications.
Forza 3 keeps its predecessor's system of individual car
experience, encouraging the player to stick with a single vehicle by
upgrading and tuning it to keep it competitive. The player earns
discounts on tuning parts and accessories the longer they stick with a
single vehicle, and being able to swap out engines, drivetrains and
engine aspiration systems goes a long way in keeping even the most
pathetic passenger cars competitive. A clever tuner has a lot of tools
to work with in Forza 3, and unlike other racing sims, very rarely will
they find themselves totally outclassed. Engine upgrades cover gamut
from intakes and exhausts, to displacement increases and fuel system
re-mappings. But once again, for players not quite as familiar with
tuning, the game offers a Quick Tune option that automatically
optimizes your car for a race.
The car selection is solid, as well: a total of 400 vehicles
ranging from vintage French econoboxes all the way up to Le Mans
racecars. Unlike Forza 2, you're not forced to pick a region that
affects car rarity, though some will still need to be unlocked via your
driver level. In fact, Forza 2's car rarity feature is gone entirely,
which is somewhat of a shame, as it rewarded the player for unusual car
choices -- a track full of Mitsubishi Evos and Subaru WRXs is always
more interesting when there's a plucky engine-swapped Datsun 510 in the
mix. There's a number of race cars on offer that seem to be little more
than livery swaps of identical models, which may disappoint players
expecting additional cars, considering that a player is very unlikely
to need four cloned race model Honda NSXes.