Vitals
- Products: Fallout: New Vegas
- Genres: RPG
- Subchannels: Xbox 360, PS3, PC
- Publisher: Bethesda Softworks
- Release Date (US) - Xbox 360: Fall 2010
- Release Date (US) - PC Games: Fall 2010
- Release Date (US) - PS3: Fall 2010
- Developer: Obsidian Entertainment
While Fallout: New Vegas is pretty much done (at the moment, the development team at Obsidian is
focused purely on bugfixing, since all the content is complete), some
recent news has come out about its definitive ending. Much like the
original version of Fallout 3 (pre-Broken Steel DLC), New Vegas simply ends -- the player won't be
able to go on to play the game some more after the ending. Destructoid
has heard one reason from New Vegas senior producer Jason Bergman,
and we got an additional explanation from project director Josh Sawyer
reproduced below:
"We put a lot of effort into the ending slides -- we know those slides
are really popular with people so we want to make sure there's a huge
amount of variety and reactivity with that stuff. We weren't really
focused on new features so much as to add a really rich sense of
reactivity to the players and the choices they make." We want to make it a definitive ending. Initially, we talked about
trying to support post-game play, but because the changes that can
happen at the end of the game are pretty major, this is what it
basically came down to: either have the changes feel really major in the
end slides and then have them not be very major after the end of
the game, or make them really minor and not that impactful. And we feel
it's better to say, 'you know what, we're just going to end the game,
and the changes you made can be minor or really really big, but because
we can't script all the changes to the Wasteland to let you keep
playing, we're just going to stop it there.' But we do let the player
know when that's about to happen-- a sort of, 'the end of the game is
coming, so we're saving your game right now, so if you want to keep your
game going, you can, otherwise, it's about to be over.'" Whether you decide to try to finish every quest in the game before the
end, or simply end the game and go look for additional quest in new
playthroughs, you're probably going to be busy. Sawyer noted, "We have a
huge number of quests in this game. We've often said this is the same
physical size as Fallout 3, which is true, but the amount of quest
content is crazy." Originally published on 1UP.com