It's been a year since Nintendo offered us a teasing glimpse of the
next Zelda game for Wii, which consisted entirely of Link standing in
front of a spectral girl bearing a startling resemblance to the famous
Master Sword. According to Nintendo designer, that fundaments of this
new Zelda adventure were more or less set in stone back then, with only
the art style needing definition.
"When you're first developing a game you spend a lot of time thinking
about what you want it to look like," he said at an E3 media roundtable event today. "A lot of times
there can be a big lag between when the graphics are complete and when
the game is done. Last year we showed a piece of art from the game. At
that point, most of the game was complete, but all we had to show
visually was that single piece of art."
Now, after a year of silence on the game, Nintendo finally revealed
the full game. Entitled Skyward Sword, this latest Zelda appears to be a
prequel of sorts to the series that we've known -- the Master
Sword-like girl in that teaser art is the titular Skyward Sword, and
producer Eiji Aonuma happily spoiled the story for us: Eventually the
Skyward Sword becomes the well-known Master Sword.
But it's all about the journey, right? The Skyward Sword in this game
can appear as a Navi-like assistant to Link, offering advice and
narrative exposition as needed. How she ends up turning into
the Master Sword is undoubtedly an important part of the experience --
the part that players will be involved in. As usual, the player controls
a young warrior named Link who wields a sword and shield and collects
an unwieldy array of special weapons. The difference here is that this
time, the sword talks back.