You like Mr. Spank, simple combat, and raucous humor
You won't like this if...
You don't like simplified RPG elments and open-ended quests
DeathSpank: Thongs of Virtue Review1UP Staff2010-09-21 17:31:001115
deathspank thongs of virtueCredit: Hothead Games
My hero DeathSpank hasn't changed much in the last few
months. He's still running around dispensing Justice (with a capital J,
obviously) to anyone that needs it. He remains the champion of the
downtrodden. And if you've got some evil to vanquish, you can't do
better than Mr. Spank.
Unfortunately for him, the second trip to his world isn't a whole lot
different from the first. As an action RPG, it's still
super-streamlined, which might annoy some of the more hardcore fans of
the genre. The combat is ultra-simple, with four buttons mapped to four
different weapons and no spells to speak of. Other than how much HP you
have left, the only meter that you need to pay attention to is the
Justice meter which, when full, unleashes whatever special attack your
weapon has under its sheath. It's not a very deep combat system.
Only further serving to annoy hardcore
players, many of the quests aren't very well laid-out. Getting a quest
to go to the Town of Strumfuquel in order to buy some rum so Captain
Taint will consider you a real pirate, thus allowing you to borrow his
ship so you can go to the North Pole and fight Santa Claus, only to find
out that you won't actually get to work on that assignment until
several hours later, with no explanation that that's the case, is rather
annoying. It doesn't help that at any given time you could have dozens
of uncompleted quests with no real direction from any of them, leading
to some parts of the game spent wandering around wondering what to do
next.
Not much on the character customization side has changed, either. You
still get Hero Cards when you level, and they do the exact same things
as in the first game, i.e. increased damage, speed, shields, or money
drops from enemies. The loot and inventory operate exactly the same way,
with no randomized weapons or armor and no numbers to crunch other than
damage of weapons and bonuses to life from armor. Armor is changed in
and out with little fanfare, and the only real, perceivable difference
between, say, the Greatest Generation Helmet and the Mustache Ranchero
is how silly the latter looks on Deathspank.