The biggest takeaway from a ten-minute session of Dead Rising 2 ?
Protagonist Chuck Greene is a MacGyver-esque wunderkind when it comes
to constructing anti-zombie weapons from common products. That, and such
constructs produce some wacky word combinations, ranging from the
mundane "spiked bat" to the terse-and-to-the-point ones like "knife
gloves" or "paddlesaws."
For Microsoft's X10 event, the developers at Blue Castle prepared a
special demo: Chuck has ten minutes to earn a certain number of Prestige
Points (the experience point system in the game) in order to progress.
If he doesn't hit the goal, then it's game over. If he does, then
there's a special
reward that he can use at the end of the round.
formally
announced and demonstrated) lends itself to be very combat focused. I
didn't really learn anything particularly new about the story, nor even
about the multiplayer component. This demo is all about
moment-to-moment zombie-slaying -- whether via constructed items or just
stuff lying around the street.
As you can see from the video above, a critical new feature is weapon
construction. Sure, you can goof around with items scattered around,
such as street signs, pipes, and firearms. But, if you obtain the proper
"combo card," you can go to a workbench and combine two items into a
specific (and generally awesome) weapon. The demo at X10 has Chuck
already having combo cards for creating the Paddlesaw (a chainsaw and an
oar) or the Knife Gloves (a set of butcher knives and a pair of boxing
gloves), but I also notice that he can "learn" combo cards by looking at
posters or items in the world. Also, I couldn't verify for certain, but
it seems like you can also just try experimenting with combinations to
stumble onto new combo cards. For example, a watergun crossed with a can
of gasoline becomes a flamethrower; jamming a bunch of nails into a
propane tank produces a hefty-looking improvised explosive device (IED).
Of course, if you don't discover combo cards, or simply don't have the
materials handy to construct them, you can take a shortcut via the pawn
shop. Some dude has (wisely) taken over a gun store, and has stocked a
bunch of pre-made weapons behind an extremely well-reinforced fence. You
simply go up to the item in question, hit "B," watch your funds get
deducted, and wait for the item to be tossed over the fence to you. Some
of the stuff I picked up include the Porta-Mower (I didn't have a
2-by-4 or a lawnmower handy) and the Tesla Ball (I certainly didn't have
a hamster ball nor an electric battery).
These new toys are pretty great to use on the thousands of zombies on
the street; at one point, a Capcom employee noted that there were 1200
undead dudes clogging up the street. Some quirky tricks I see during my
gameplay-session include jamming firecrackers into some zombie heads to
provide a flamboyant distraction, to smashing an IED into a zombie and
then shooting it from afar to burn a whole cluster, to the simple joy of
pushing a zombie around in a wheelchair, and braking hard enough to
hurl it forward. From this demo, Prestige Points seem to be earned
through both killing zombies, and using combined items for bonus points
(smacking a zombie with a blunt weapon gets you about 10 points, while
using the Porta-Mower to shred a zombie nets you 120 points).
Originally published on 1UP .
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