Well, Double Fine's done it: They've made a
game focused on the concept of trick-or-treating and managed to land on
the right side of "gimmick." Costume Quest is, plain and simple, a fantastic embodiment of childhood imagination
mixed with a healthy heap of cockiness. It's like that classic
schoolyard rhyme: "Trick or treat. Smell my feet. Give me something good
to eat." Elegant, succinct, and full of bravado.
Far from a mere setting, Halloween
activities and iconography are neatly integrated into the gameplay, and
it never feels forced. You trick-or-treat at houses (or in the mall) to
earn candy -- the in-game currency, naturally -- or to get into battles
with candy-thieving Grubbins. While exploring the various locations, you
uncover costume recipes, which in turn act as your powerful in-battle
personifications; you use the candy you get to purchase stat- and
ability-enhancing stamps; you can even compete in a fun
bobbing-for-apples minigame or trade icky-themed collector's cards
(think Garbage Pail kids) for additional rewards. But even if Halloween isn't your favorite holiday, the
conversations the young characters share are witty, enjoyable, and as
entertainingly believable as those mature, smart, and endearing ones
you'd crack a smile at in a runaway indie film sensation. The art style
is one that's immediately inviting, simple yet full of personality and
detail, even making mundane objects look interesting. The transition
from the simplistic overworld visuals to the more elaborate (and shiny)
comic book-esque battle screens is also well thought out; just as a
child might imagine their cardboard box and aluminum foil robot get-up
is realistic, enemy encounters transform your characters into the epic
version of their costumes. And it's always a joy to see the different
special attack sequences (my favorite being the Statue of Liberty's
bombastically cheesy heal that summons Lincoln's face in the sky and a
flying eagle).
The actions you take in the turn-based
battles are mostly the same, just with slight variations for each
costume type. It all boils down to about three general moves: attack,
alternate ability if you have one, and special move (when it's charged
up). Your party always goes first, and the basic attack requires an
easy, timed, random button press or analog stick wiggle. You can also
press the button that flashes on-screen when an enemy attacks in order
to mitigate the damage it does. It's a simple system, but enemy
encounters are a lot more difficult than you'd think. Even if you fight
every monster you come across, as you progress through the story your
level will be about on par with the enemies'. And the fear of death for
one of your party members is never really eliminated -- one mistimed
mistake with a button press can result in an untimely demise, especially
with some of the later magic-using enemies. A few quirks should be mentioned. Here or there, I did encounter
the odd suboptimal camera angle or two (especially during battles where
the character being hit with damage wasn't even on screen), though it's
nothing that hinders gameplay. And love it or hate it, but Double Fine
isn't really into the whole "minimap" thing, so while you're cruising
around the 'burbs, don't expect to have quick access to any street
layouts. This makes it so you have to be a bit more meticulous in your
exploration (especially because you have to trick-or-treat at every house before moving to the next area). Costume Quest isn't a particularly lengthy
title, but (more importantly) the time you spend with the game feels
appropriate to the experience. And with its well-directed pacing, the
game ends exactly when it needs to, leaving you satisfied and wistfully
yearning for more. Kind of like how I used to feel after sorting an
impressive Halloween candy haul. Originally posted on 1UP.
The entire game takes place on the night of Halloween, and twins Wren
and Reynold find themselves on an unexpected journey to stop a task
force of monsters that are trying to steal every piece of candy in the
neighborhood. Oh, and you also have to rescue whichever sibling you didn't choose to play as in the starting moments of the game (you know, to
avoid being grounded).