A A A

Bad Company 2, Oh, We Can't Deny!

Shoot the crap outta stuff in Battlefield Bad Company 2, because it feels so right.


You won't like this if...

you don't like the sound of gunfire, violence or being shot at.

Battlefield Bad Company 2 Review
Credit: EA

Vitals

Early on in Battlefield: Bad Company 2, during a mission that the ESRB has somewhat spoiled, you hear an absolutely frightening and ominous sound. Its inspiration can easily be found in things like a foghorn or the tripod from Steven Spielberg's version of War of the Worlds, but even so, it's still a surprising and unsettling noise. The way it completely assaults your speakers and rattles your subwoofer serves as a perfect example of some of Bad Company 2's phenomenal sound design -- one of the many things that developer DICE has gotten right this time around.

Sure, there are a lot of improvements (and even a few missteps) within Bad Company 2, but the sound design is particularly noteworthy. It's not just that the guns sound realistic (as far as I can tell), but that DICE's sound gurus have tweaked, amplified, and reverbed them enough to sound terrifying. Sniper rounds carry an ominous thunderclap in passing. Assault rifle bullets alternate between cracking the air and forcibly puncturing whatever surface -- flesh, wood, stone, or metal -- they impact. The way a light machinegun erupts during gunfire indicates that it's designed expressly for the purpose of murdering your enemy. Other sounds, such as the crunch of footsteps in the snow, the creaks of collapsing buildings, or the chattering of jungle insects, contribute to what is one of the best soundscapes in a modern FPS (especially if you set your audio to the "war tapes" soundmix).

everything like in Red Faction: Guerrilla, you can demolish around 92-percent of the environment (that last eight percent covers things like gigantic buildings or massive piles of logs). Health now auto-regenerates, rather than requiring you to jam a needle into your chest every few minutes. The A.I. enemies are smarter than in Bad Company; they'll actually punch holes in your cover with heavy weaponry and exploit that temporary vulnerability. Interestingly though, your squad seems to be treading water: they'll never die on you, but then again, they aren't too effective. I think my squadmates killed about ten guys to my several hundred during the campaign -- sure, I'm glad I never fail a mission because one dies, but I do wish they carried their weight more often. Even as such, when you combine the increased destruction with the upgraded graphics, the fantastic sound, and the way that both your opponents and your buddies fill the air with gunfire, you can see how Bad Company 2 provides chaotic (and memorable) firefights.

Besides the general, "wow, that's better" slate of improvements, Bad Company 2 finally does something that's eluded DICE so far: provide a good, single-player FPS campaign (Mirror's Edge, which was its own unique thing anyhow, nothwithstanding). Previous Battlefield games literally took multiplayer maps, added bots, and called them "single-player." Even the previous Bad Company's campaign felt like a Conquest map, but with added dialogue. For Bad Company 2, DICE drops that methodology, uses the more traditional "linear rollercoaster" motif, and does a pretty damn good job of it.

The plot has the same squad of misfits within "Bad Company" attempting to prevent a nasty Russian (who bears a striking resemblance to Lazarevic from Uncharted 2) from acquiring a long-lost superweapon. I'm actually a bit sad that it's so straightforward this time, unlike the previous game's "Three Kings: The Video Game" approach. But it's a serviceable story along the same lines as Predator, Commando, or The Rock. If you think too hard about plot holes and leaps of logic, then you'll get annoyed, but if you just accept the spectacle the moment-to-moment firefights bring, then you should be fine.

Click the image above to check out all Battlefield: Bad Company 2 screens.

There's actually a decent variety of gameplay within Bad Company 2's 13-mission campaign (which takes about eight-to-ten hours to get through, depending on whether you hunt for hidden guns or satellite uplinks for Achievements/Trophies). Besides shooting guys and blowing holes in walls, it has you: fighting off frostbite in the Andes, rolling a tank into a South American village, driving around the Atacama desert (which is actually a pretty cool HD remake of Battlefield 1942's El Alamein map), and tearing apart an enemy base with a helicopter's minigun. Plus, while the plot unfolds in a straightforward manner, the incidental dialogue between your squadmates maintains a healthy dose of humor; they break the tension and the action by heatedly debating topics such as the Dallas Cowboys, the best scene in Predator, and the difference between Africa and South America.

Inevitably, comparisons to Call of Duty 4: Modern Warfare follow when discussing Bad Company, and I swear this isn't out of laziness or groupthink, but the deliberate focus on a more linear single-player somewhat invites said comparison. Bad Company 2 flat out dares for, and even revels, in it. The daring comes from a mix of sly dialogue moments (disparaging remarks get made about snowmobiles and rifles-with-heartbeat-monitors), to copy-and-paste jobs of COD situations (using air support while cornering a villain in a safehouse, a vicious firefight aboard an airplane, providing support as either a sniper or a helicopter gunner). Though for the latter, it seems to be an "anything you can do, I can do better" idea -- you'll find situations that've been clearly lifted from the COD playbook, but embellished with enough destruction, sound, and fury to make it a "we're not copying, we're doing it better" moment.

As well-constructed as the campaign is, it does stumble a few times. It takes getting used to the idea of a linear path in a Battlefield game; in the aforementioned El Alamein remake mission, I find myself tempted to drive into the vast desert, only to see the "you're leaving the mission area, return within 10 seconds" message. People who love to take a jeep and just drive in a Battlefield game could sigh when traversing the occasional tree-lined paths or perilous mountain passes. Along those lines, the few times you use air support or vehicles are quite spectacular -- though not quite numerous enough. Additionally, the checkpoints are scattered a bit too far -- which isn't too bad, until their distance combines with your squad's earlier-mentioned ineffectiveness-at-times, then you might find yourself dying and replaying certain annoying stretches before progressing. Even as such, these are stumbles on what is generally an improved campaign.

I've spent a lot of time discussing the single-player, because that is Bad Company 2's biggest improvement. DICE has pretty much earned its multiplayer prestige with Battlefield 1942 and Battlefield 2 already, and it's still present in all three platforms (play it where you have the most friends; though for me, PC has the slight edge because I prefer server browser over matchmaking). Again, multiplayer is pretty much what you'd expect from DICE: extremely addictive and fine-tuned. Like Bad Company, it's a more streamlined version of Battlefield 2: You play as, and level up, four classes (Assault, Recon, Engineer, and Medic), each with a mix of shared and unique equipment; leveling up in overall rank and within each class unlocks additional weapons and gadgets, such as light machineguns and defibrillators for Medics, anti-tank missiles for Engineers, or ceramic body armor and rifle scopes for all classes. While I generally like the unlock system (which dates back to Battlefield 2), I do think it's a bit odd that a fundamental item for both Medics and Engineers (a healthkit or a repair tool, respectively) needs to be unlocked; those classes start with just simple guns and feel like generic soldiers.

Click the image above to check out all Battlefield: Bad Company 2 screens.

What I appreciate most about Bad Company 2's multiplayer is that it doles out experience points for doing a variety of things, which lends to a feeling of teamwork (one nice touch: you can actually spawn right behind teammates no matter where they are). Sure, taking out fools online still remains the best way to get points, but even if you aren't a great shot, you still get experience points for activities like: tagging a vehicle with a tracer dart (which makes it easier for friendly anti-armor equipment to hit the tagged vehicle), spotting foes (a simple button press to alert teammates to enemies in the area), reviving buddies, capturing points, and so forth. It's rewarding to hop into a tank gunner position, and not only use the machinegun to shoot down foes, but also spot enemies in armored safety and earn even more points. I realize more and more games do a decent job of making non-shooting a viable gameplay mechanic, but on a pure personal level, I appreciate it most during Battlefield -- it's nice to contribute to the team by helping out my more-skilled buddies and still be able to place high on a leaderboard

Besides Battlefield's traditional Conquest mode, the multiplayer also includes Rush (an objective mode where Attackers destroy a series of crates while making an aggressive push into the Defender's territory), Squad Deathmatch (players are divided into four-man squads in a competition to hit the frag count first), and Squad Rush (a quicker/tighter version of Rush, with just two, four-man teams fighting over two objectives). Similar to the previous game, matches cap out at 24 players (32 for PC) -- this makes matches fall somewhere between small skirmishes of Modern Warfare 2 and the enormous wars of either MAG or Resistance. Also note that if you buy the game new, you get 10 maps right away. Buying it used lets you access eight maps, with the remaining two locked behind a VIP code (similar to the day-one DLC codes for Dragon Age: Origins and Mass Effect 2) that you'll have to buy separately -- though PC gamers won't have to worry about that last part, as they get all the maps via game updates. To add another layer of corporate obfuscation in multiplayer, the Squad Rush mode is technically exclusive to Gamestop for 30 days; it's a bit annoying that buying the game at another outlet locks you out of starting any Squad Rush matches. But it's a relief that someone else who has Squad Rush can invite you into matches.

Click the image above to check out all Battlefield: Bad Company 2 screens.

Fact is, despite the smaller player count and the reduced classes and items, Bad Company 2 still feels like a Battlefield game. It still pushes the graphics of whatever generation it happens to be in, and the chaos of mixing in destructible terrain, vehicles, and wacky players, gives it a distinct vibe. It's in Bad Company 2 where a rocket can fly through the doors of a helicopter and hit someone on the other side of said helicopter. It's a Bad Company 2 moment where you hop out of a near-destroyed tank, and take out your opponents who were silly enough to jump inside without regard to how vulnerable they'd be. It's here where you get cornered with no ammunition, decide to say, "f--- it," and just run towards your nemesis with a mere power drill -- only to have it perfectly connect to his head for a kill. It's the game where you can snipe at an incoming jeep in such a way as to make it flip over and crush a squad of unaware fools. Because it's a multiplayer DICE game, the most painful omission isn't a missing class, omitted unlockable, or smaller player count, it's that there's no save film or replay functionality to capture these bizarre and awesome DICE moments.

And that's the magic that DICE has tapped into ever since Battlefield 1942. The core gunplay has that "DICE feeling" that I like a lot, and even when the checkpoints or the linearity or my squadmates' inaction annoy me a bit, the snap-crack-thud of a sniper rifle or the explosion-driven collapse of a building make up for those flaws. It might only have ten maps for now, but they're big maps that I'll be leveling up my duder within and mining for plenty of crazy stories. Though it occasionally stumbles, there's one thing that Bad Company 2 clearly demonstrates: DICE has graduated from the "can only do a multiplayer FPS" class and is perfectly capable of making a great all-around game.

Originally published on 1UP.com.

See More: Battlefield: Bad Company 2 | Electronic Arts | battlefield | Battlefield Bad Company | EA