It's amazing to think that a series which started life on Nintendo's Game Boy Advance is worthy of a retrospective, but such is the joy of Intelligent Systems' Advance Wars games. Granted, 2001's Advance Wars is actually the seventh in the series. The rest were Japan-only releases, starting with 1988's Famicom Wars. However, until Intelligent Systems puts together a localized anthology of the series' earliest six releases (hint, hint), the story begins for us at the turn of the millennium.
Common to all four of the Advance Wars games is turn-based strategic warfare which plays out on a grid map. The entire series is set within a fictional universe which seems to be stuck in a perpetual state of war. Each game follows a story-based campaign through whichever conflict is underway, though the real draw of the series has always been its addictive strategic gameplay. This retrospective is both a look back for longtime fans of the series and a primer for newcomers who won't have any other way of figuring out what the hell is going on with the story when Advance Wars: Days of Ruin arrives in North America for the Nintendo DS on January 21.
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