you like previous Zelda games, 8- and 16-bit games and adventures.
You won't like this if...
you don't like old-school gaming, arcade games and mini-adventures.
3D Dot Game Heroes Review2010-04-21 11:00:001015
Credit: Silicon Studio
When you think about it, The Legend of
Zelda -- that is, the very first one, released almost a
quarter-century ago on NES -- was really quite different from its
sequels. Yes, you controlled a sword-wielding, elf kid named Link while
collecting bits of the mystical Triforce from underground labyrinths in
order to save the eponymous princess from the evil Ganon, but despite
these general connections, the very first Zelda is almost as much a
black sheep in the series as its controversial follow-up, Zelda II.
What set the first Zelda apart from its successors was its
freewheeling design. Unlike A Link to the Past and every sequel that followed, Zelda was less a puzzle box of
meticulously crafted dungeons than a giant sandbox that left players to
their own devices as they pursued their quest. On one hand, the game had
a tendency to be maddeningly opaque, with unreasonably unclear
objectives and vital hidden secrets that could only be revealed through
tedious effort, and that often sucked the fun right out of the
experience. On the other, it was far less formulaic and linear than
modern Zelda games, leaving fans free to approach the game however they
liked; witness the popularity of self-imposed challenges like finishing
the game without a sword. Furthermore, Zelda's design demonstrated a
level of faith in the intelligence of players that's become
distressingly rare in this era of forced walkthroughs and stilted
linearity.