2 #ifndef _YI_SCENE_NODE_PROXY_H_ 3 #define _YI_SCENE_NODE_PROXY_H_ 81 void SetRotation(
float fPitchDegrees,
float fYawDegrees,
float fRollDegrees);
101 void SetOrientation(
float fPitchDegrees,
float fYawDegrees,
float fRollDegrees);
111 void SetScale(
const glm::vec3 &fScaleFactors);
116 void SetScale(
float fFactorX,
float fFactorY,
float fFactorZ);
161 #endif //_YI_SCENE_NODE_PROXY_H_ void SetPosition(const glm::vec3 &ref)
void SetInternalCustomTimelineValue(uint32_t uTrackID, const CYIVariant &value)
void SetPositionY(float fY)
A container class for common data types.
Definition: YiVariant.h:33
void SetRotationZ(float fRollDegrees)
void SetScale(const glm::vec3 &fScaleFactors)
void SetAnchorPointY(float fY)
void SetScaleY(float fFactor)
The base class for an object accessible from script source code.
Definition: YiScriptableObject.h:28
A class used to proxy access to a CYISceneNode.
Definition: YiSceneNodeProxy.h:19
void SetPositionZ(float fZ)
void SetRotationY(float fYawDegrees)
void SetAnchorPointZ(float fZ)
CYISceneNode * m_pNode
Definition: YiSceneNodeProxy.h:156
void SetPositionX(float fX)
void SetScaleZ(float fFactor)
A scene node is the base type for all nodes which are used by the scene manager; it is an integral pa...
Definition: YiSceneNode.h:114
void SetRotation(const glm::vec3 &fEulerDegrees)
void SetScaleX(float fFactor)
void SetAnchorPoint(const glm::vec3 &ref)
void SetOpacity(float fOpacity)
void SetRotationX(float fPitchDegrees)
void SetAnchorPointX(float fX)
void SetOrientation(float fPitchDegrees, float fYawDegrees, float fRollDegrees)