2 #ifndef _YI_SCENE_NODE_BUILDER_H_ 3 #define _YI_SCENE_NODE_BUILDER_H_ 34 static bool BuildNode(
CYISceneNode *pNode,
const std::shared_ptr<CYIAssetTextureBase> &pTextureAsset);
44 static bool BuildNode(
CYISceneNode *pNode,
const std::shared_ptr<CYIAssetTextureBase> &pTextureAsset,
int width,
int height);
54 #endif // _YI_SCENE_NODE_BUILDER_H_
Container class for Unicode strings. Conceptually, a CYIString object is a sequence of Unicode charac...
Definition: YiString.h:35
Definition: YiSceneNodeBuilder.h:15
A scene node is the base type for all nodes which are used by the scene manager; it is an integral pa...
Definition: YiSceneNode.h:114