#include "asset/YiAssetBufferObjectData.h"#include "binding/YiScriptableObject.h"#include "scenetree/YiAABB.h"#include <glm/mat4x4.hpp>#include <memory>Go to the source code of this file.
Classes | |
| class | CYIMesh |
| Class representing an instance of geometry information. More... | |
| struct | CYIMesh::YI_ATTRIBUTE_BINDING |