2 #ifndef _YI_GAME_PAD_H_ 3 #define _YI_GAME_PAD_H_ 13 #include <glm/vec2.hpp> 247 glm::vec2 m_leftThumbStickAxes;
248 glm::vec2 m_rightThumbStickAxes;
249 float m_leftTriggerAxis;
250 float m_rightTriggerAxis;
259 #endif // _YI_GAME_PAD_H_ const CYIGamePadButton & GetDPadLeftButton() const
static const CYIGamePad & GetUserGamePad()
const CYIGamePadButton & GetLeftThumbStickButton() const
const CYIGamePadButton & GetStartButton() const
const CYIGamePadButton & GetRightThumbStickButton() const
const CYIGamePadButton & GetLeftThumbStickUpButton() const
const glm::vec2 & GetLeftThumbStickAxes() const
const CYIGamePadButton & GetButton1() const
const CYIGamePadButton & GetLeftTriggerButton() const
const CYIGamePadButton & GetRightBumperButton() const
float GetLeftTriggerAxis() const
const CYIGamePadButton & GetLeftBumperButton() const
friend class CYIGamePadPriv
Definition: YiGamePad.h:24
const CYIGamePadButton & GetDPadRightButton() const
const CYIGamePadButton & GetButton0() const
const glm::vec2 & GetRightThumbStickAxes() const
float GetRightTriggerAxis() const
Definition: YiGamePad.h:22
const CYIGamePadButton & GetRightThumbStickLeftButton() const
const CYIGamePadButton & GetSelectButton() const
const CYIGamePadButton & GetRightThumbStickUpButton() const
const CYIGamePadButton & GetLeftThumbStickLeftButton() const
const CYIGamePadButton & GetLeftThumbStickDownButton() const
const CYIGamePadButton & GetRightThumbStickRightButton() const
const CYIGamePadButton & GetDPadUpButton() const
const CYIGamePadButton & GetRightThumbStickDownButton() const
const CYIGamePadButton & GetButton3() const
const CYIGamePadButton & GetButton2() const
void SetAutoRepeatEnabled(bool bEnabled)
const CYIGamePadExtendedButtons * GetExtendedButtons() const
const CYIGamePadButton & GetDPadDownButton() const
bool IsAutoRepeatEnabled() const
const CYIGamePadButton & GetLeftThumbStickRightButton() const
const CYIGamePadButton & GetRightTriggerButton() const