2 #ifndef _YI_ASSET_DECODER_SHADEROBJECT_H_ 3 #define _YI_ASSET_DECODER_SHADEROBJECT_H_ 32 virtual bool DecodeAsset(
const std::shared_ptr<CYIAsset> &pAsset)
override;
34 virtual bool DecodeAsset(
const std::shared_ptr<CYIAsset> &pAsset,
const uint8_t *pData, uint32_t uDataSize)
override;
36 virtual bool IsFormatSupported(
const uint8_t *pData, uint32_t nDataSize)
override;
43 bool PopulateShaderObject(
const std::shared_ptr<CYIAssetShaderObject> &pAsset,
const CYIString &path,
const CYIAssetLoadParams *pDecodeParams);
44 bool PopulateShaderObject(
const std::shared_ptr<CYIAssetShaderObject> &pAsset,
const uint8_t *pData, uint32_t nDataSize,
const CYIAssetLoadParams *pDecodeParams);
51 #endif // _YI_ASSET_DECODER_SHADEROBJECT_H_ virtual std::shared_ptr< CYIAsset > DecodeAsset(const CYIString &path, const CYIAssetLoadParams *pDecodeParams) override
Asset decoder for shader objects; these do not have a file format at present, so this class is purely...
Definition: YiAssetDecoderShaderObject.h:19
Container class for Unicode strings. Conceptually, a CYIString object is a sequence of Unicode charac...
Definition: YiString.h:35
virtual ~CYIAssetDecoderShaderObject()
#define YI_TYPE_BASES(...)
Definition: YiRtti.h:350
Base class for decoders which can accept specialized parameter objects.
Definition: YiAssetLoadParams.h:16
virtual bool SupportsParams(const CYIAssetLoadParams *pDecodeParams) override
CYIAssetDecoderShaderObject()
virtual bool IsFormatSupported(const uint8_t *pData, uint32_t nDataSize) override
Base class for all specialized decoders.
Definition: YiAssetDecoder.h:22
Shader object asset. Can either be loaded from a precompiled binary, or loaded as source and compiled...
Definition: YiAssetShaderObject.h:18