| Interface | Description |
|---|---|
| BodyInfo |
Stores information about a Object/Body in the game world
|
| GameConstants |
Defines constants that affect gameplay.
|
| RobotController |
A RobotController allows contestants to make their robot sense and interact
with the game world.
|
| Class | Description |
|---|---|
| BulletInfo |
Struct that stores basic information that was 'sensed' of a Bullet.
|
| Clock |
Clock is a singleton that allows contestants to introspect the state of their running
code.
|
| Direction |
This class is an immutable representation of a direction
in the battlecode world.
|
| MapLocation |
This class is an immutable representation of two-dimensional coordinates
in the battlecode world.
|
| RobotInfo |
Struct that stores basic information that was 'sensed' of another Robot.
|
| TreeInfo |
Struct that stores basic information that was 'sensed' of a Tree.
|
| Enum | Description |
|---|---|
| GameActionExceptionType |
Enumerates the possible errors in GameWorld interactions that cause a GameActionException to be thrown.
|
| RobotType |
Contains details on various attributes of the different robots.
|
| Team |
This enum represents the team of a robot.
|
| Exception | Description |
|---|---|
| GameActionException |
An exception caused by a robot's interaction with the game world.
|