public static final int |
ATTACK_SCARE_RANGE |
36 |
public static final int |
BROADCAST_MAX_CHANNELS |
65535 |
public static final int |
BYTECODE_LIMIT |
10000 |
public static final double |
BYTECODE_PENALTY |
2.0E-5 |
public static final int |
EXCEPTION_BYTECODE_PENALTY |
500 |
public static final int |
FREE_BYTECODES |
1000 |
public static final double |
HAT_MILK_COST |
100000.0 |
public static final double |
HEAL_RATE |
0.5 |
public static final int |
HEAL_TURN_DELAY |
30 |
public static final int |
HQ_CLOAK_RADIUS |
2 |
public static final double |
HQ_SPAWN_DELAY_CONSTANT_1 |
20.0 |
public static final double |
HQ_SPAWN_DELAY_CONSTANT_2 |
1.5 |
public static final int |
MAP_MAX_HEIGHT |
100 |
public static final int |
MAP_MAX_WIDTH |
100 |
public static final int |
MAP_MIN_HEIGHT |
20 |
public static final int |
MAP_MIN_WIDTH |
20 |
public static final double |
MAX_EFFICIENT_COWS |
8000.0 |
public static final int |
MAX_ROBOTS |
25 |
public static final double |
MILK_GAIN_FACTOR |
0.1 |
public static final double |
MILK_PENALTY_FACTOR |
0.2 |
public static final double |
MILKING_INEFFICIENCY |
0.95 |
public static final int |
MIN_DISTANCE_BETWEEN_SPAWN_POINTS |
10 |
public static final int |
MOVEMENT_SCARE_RANGE |
9 |
public static final double |
NEUTRALS_TURN_DECAY |
0.995 |
public static final int |
NOISE_SCARE_RANGE_LARGE |
36 |
public static final int |
NOISE_SCARE_RANGE_SMALL |
9 |
public static final int |
NUMBER_OF_INDICATOR_STRINGS |
3 |
public static final double |
OPPONENT_MILK_SENSE_ACCURACY |
2500000.0 |
public static final int |
PASTR_RANGE |
5 |
public static final double |
ROAD_ACTION_DELAY_FACTOR |
0.5 |
public static final double |
ROBOT_MILK_PERCENTAGE |
0.05 |
public static final int |
ROUND_MAX_LIMIT |
2000 |
public static final int |
ROUND_MIN_LIMIT |
2000 |
public static final double |
SELF_DESTRUCT_BASE_DAMAGE |
41.0 |
public static final double |
SELF_DESTRUCT_DAMAGE_FACTOR |
0.5 |
public static final double |
SOLDIER_ATTACK_ACTION_DELAY |
2.0 |
public static final double |
SOLDIER_DIAGONAL_MOVEMENT_ACTION_DELAY_FACTOR |
1.4 |
public static final double |
SOLDIER_HEAL_RATE |
0.5 |
public static final int |
SOLDIER_HEAL_TURN_DELAY |
30 |
public static final double |
SOLDIER_MOVE_ACTION_DELAY |
2.0 |
public static final double |
SOLDIER_SNEAK_ACTION_DELAY |
3.0 |
public static final int |
TEAM_MEMORY_LENGTH |
32 |
public static final double |
WIN_QTY |
1.0E7 |