//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   sampler2D ColorSampler;
//   sampler2D NormalSampler;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   ColorSampler  s0       1
//   NormalSampler s1       1
//

    ps_2_0
    def c0, 2, -1, 0.5, 1
    dcl t4
    dcl t5
    dcl t6.xyz
    dcl_2d s0
    dcl_2d s1
    mov r0.x, t4.w
    mov r0.y, t5.w
    texld_pp r1, r0, s0
    texld r0, r0, s1
    mad r0.xyz, r0, c0.x, c0.y
    mov_pp oC0, r1
    dp3_pp r1.x, t4, r0
    dp3_pp r1.y, t5, r0
    dp3_pp r1.z, t6, r0
    nrm_pp r0.xyz, r1
    mad_pp r0.xyz, r0, c0.z, c0.z
    mov_pp r0.w, c0.w
    mov_pp oC1, r0

// approximately 15 instruction slots used (2 texture, 13 arithmetic)
 