//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   sampler2D __vc_Texture;
//   float4 _p0;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   _p0          c223     1
//   __vc_Texture s0       1
//

    ps_3_0
    def c0, 9.99999975e-005, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    //add r0.xy, c223, v0
    texld_pp r0, r0, s0
    mul_pp oC0.w, r0.w, c223.z
    max_pp r1.x, c0.x, r0.w
    mul_pp r0.w, r1.x, c223.z
    mul_pp r0.xyz, r0, r0.w
    rcp r0.w, r0.w
    mul_pp oC0.xyz, r0, r0.w

// approximately 8 instruction slots used (1 texture, 7 arithmetic)
 