cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}


Texture2D<float4> StereoParams : register(t125);
Texture1D<float4> IniParams : register(t120);

void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  float3 v3 : NORMAL0,
  float3 v4 : TEXCOORD1,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float2 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : TEXCOORD2,
  out float4 o5 : TEXCOORD3)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v0.xyz;
  r0.w = 1.000000000e+000;
  r1.x = dot(r0.xyzw, cb0[0].xyzw);
  r1.y = dot(r0.xyzw, cb0[1].xyzw);
  r1.z = dot(r0.xyzw, cb0[2].xyzw);
  r1.w = dot(r0.xyzw, cb0[3].xyzw);
  
  float4 stereoParams = StereoParams.Load(0);
  float4  r24 = r1;  
  r1.x += stereoParams.x * (r1.w - stereoParams.y);
  o0.xyzw = r24.xyzw;
  
  //o0.xyzw = r1.xyzw;
  o1.xyzw = v1.zzzw;
  r0.x = cb3[1].z * cb2[10].w;
  sincos(r0.x, r0.x, r2.x);
  r0.yz = float2(-5.000000e-001,-5.000000e-001) + v2.yx;
  r0.xw = r0.xx * r0.yz;
  r3.x = r2.x * r0.z + -r0.x;
  r3.y = r2.x * r0.y + r0.w;
  r0.xy = float2(5.000000e-001,5.000000e-001) + r3.xy;
  o2.xy = cb3[1].xy * cb2[10].ww + r0.xy;
  r0.xzw = float3(1.000000e+000,1.000000e+000,1.000000e+000);
  r0.y = cb2[13].y;
  r0.xyzw = cb3[0].xxxx * r0.xyzw;
  r2.xzw = cb2[13].xzw;
  r2.y = -1.000000000e+000;
  r0.xyzw = r2.xyzw * r0.xyzw;
  r2.xyz = v4.zxy * float3(2.000000e+000,2.000000e+000,2.000000e+000) + float3(-1.000000e+000,-1.000000e+000,-1.000000e+000);
  r2.w = dot(r2.xyz, r2.xyz);
  r2.w = rsqrt(r2.w);
  r2.xyz = r2.xyz * r2.www;
  r3.x = dot(r2.yzx, cb0[0].xyz);
  r3.y = dot(r2.yzx, cb0[1].xyz);
  r3.z = dot(r2.yzx, cb0[2].xyz);
  r3.w = dot(r2.yzx, cb0[3].xyz);
  r0.xyzw = r3.xyzw * r0.xyzw;
  r3.xyzw = v1.xxxx * r0.xyzw;
  o3.xyzw = r3.xyzw + r3.xyzw;
  r3.xyz = v3.yzx * float3(2.000000e+000,2.000000e+000,2.000000e+000) + float3(-1.000000e+000,-1.000000e+000,-1.000000e+000);
  r2.w = dot(r3.xyz, r3.xyz);
  r2.w = rsqrt(r2.w);
  r3.xyz = r3.xyz * r2.www;
  r4.xyz = r3.xyz * r2.xyz;
  r2.xyz = r2.zxy * r3.yzx + -r4.xyz;
  r3.x = dot(r2.xyz, cb0[0].xyz);
  r3.y = dot(r2.xyz, cb0[1].xyz);
  r3.z = dot(r2.xyz, cb0[2].xyz);
  r3.w = dot(r2.xyz, cb0[3].xyz);
  r2.xyzw = float4(-1.000000e+000,1.000000e+000,-1.000000e+000,-1.000000e+000) * cb3[0].yyyy;
  r2.xyzw = cb2[13].xyzw * r2.xyzw;
  r2.xyzw = r2.xyzw * r3.xyzw;
  r2.xyzw = v1.yyyy * r2.xyzw;
  o4.xyzw = r2.xyzw + r2.xyzw;
  r0.xyzw = r0.xyzw * v1.xxxx + r2.xyzw;
  r2.xyzw = cb2[14].xyzw * r1.wwww;
  r1.xyzw = r1.xyzw * cb2[13].xyzw + r2.xyzw;
  o5.xyzw = r1.xyzw + -r0.xyzw;  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.1.16 on Mon Jun 08 06:14:17 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0     NONE   float   xyz 
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy  
// NORMAL                   0   xyz         3     NONE   float   xyz 
// TEXCOORD                 1   xyz         4     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy  
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyzw        5     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xy
dcl_input v3.xyz
dcl_input v4.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 5
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb0[0].xyzw
dp4 r1.y, r0.xyzw, cb0[1].xyzw
dp4 r1.z, r0.xyzw, cb0[2].xyzw
dp4 r1.w, r0.xyzw, cb0[3].xyzw
mov o0.xyzw, r1.xyzw
mov o1.xyzw, v1.zzzw
mul r0.x, cb2[10].w, cb3[1].z
sincos r0.x, r2.x, r0.x
add r0.yz, v2.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r0.xw, r0.yyyz, r0.xxxx
mad r3.x, r2.x, r0.z, -r0.x
mad r3.y, r2.x, r0.y, r0.w
add r0.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad o2.xy, cb3[1].xyxx, cb2[10].wwww, r0.xyxx
mov r0.xzw, l(1.000000,0,1.000000,1.000000)
mov r0.y, cb2[13].y
mul r0.xyzw, r0.xyzw, cb3[0].xxxx
mov r2.xzw, cb2[13].xxzw
mov r2.y, l(-1.000000)
mul r0.xyzw, r0.xyzw, r2.xyzw
mad r2.xyz, v4.zxyz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
dp3 r3.x, r2.yzxy, cb0[0].xyzx
dp3 r3.y, r2.yzxy, cb0[1].xyzx
dp3 r3.z, r2.yzxy, cb0[2].xyzx
dp3 r3.w, r2.yzxy, cb0[3].xyzx
mul r0.xyzw, r0.xyzw, r3.xyzw
mul r3.xyzw, r0.xyzw, v1.xxxx
add o3.xyzw, r3.xyzw, r3.xyzw
mad r3.xyz, v3.yzxy, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r4.xyz, r2.xyzx, r3.xyzx
mad r2.xyz, r2.zxyz, r3.yzxy, -r4.xyzx
dp3 r3.x, r2.xyzx, cb0[0].xyzx
dp3 r3.y, r2.xyzx, cb0[1].xyzx
dp3 r3.z, r2.xyzx, cb0[2].xyzx
dp3 r3.w, r2.xyzx, cb0[3].xyzx
mul r2.xyzw, cb3[0].yyyy, l(-1.000000, 1.000000, -1.000000, -1.000000)
mul r2.xyzw, r2.xyzw, cb2[13].xyzw
mul r2.xyzw, r3.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, v1.yyyy
add o4.xyzw, r2.xyzw, r2.xyzw
mad r0.xyzw, r0.xyzw, v1.xxxx, r2.xyzw
mul r2.xyzw, r1.wwww, cb2[14].xyzw
mad r1.xyzw, r1.xyzw, cb2[13].xyzw, r2.xyzw
add o5.xyzw, -r0.xyzw, r1.xyzw
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
  