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admin | Diet Pills | 29.02.2016
In case you didn't already know, this week saw the biggest event on the gaming calendar go down in Los Angeles.
Gizmodo UK is part of Future plc, an international media group and leading digital publisher. Those fateful days where the gaming industry announces tonnes of new games, and teases about a whole load more. But those games would be nothing without the consoles they're played on, and the latest generation has changed quite a bit since launch in late 2013. That makes this the perfect opportunity to go over the two big names of the console world and try to answer the question of which one is best. Is Mr T bang on with the seemingly endless number of comments declaring "PS4TW?" Or will the Xbox One come on top and make all of his fanboying laughable? Testing Methodology The point of the testing is to decide which is the best console for you to own, so my testing will involve a general overview of all major aspects of both consoles.
That said, the main focus will be on how the consoles actually run and how easy they are to use.
That means points are awarded for interfaces that are clean, easy to navigate, and have a nice look about them.
Hardware is also a major factor in the testing, and comparisons of the specifications and power of each console will be done to get a general idea of how well they'll be able to play games. Storage plays into this as well, so I will be looking at built-in storage, and how easy it is to upgrade it, along with compatibility with external drives. It's not just the guts, though, and the exterior design will play a small part since that's what you're going to have to look at whenever you decide to fire up your daily game of Call of Duty. Availability of official hardware accessories will play a small part here, as well, along with what benefits of actually coughing up the cash for them. At the moment this only includes stuff available now, rather than what Sony and Microsoft have announced for future release. Media options are also a very important, so I'll be checking up on the availability of streaming apps like Netflix, Amazon Prime, BBC iPlayer, Spotify and so on.
Mainstream services are the key focus here, the kind of services that have a decent level of brand awareness and a large user-base. Having exclusive access to a service nobody uses or cares about means very little in the long run. Bonus points will be awarded to consoles that allow you to play media from external devices (USB drives, disc etc), with points deducted for any incompatibly with certain popular formats.
A good portfolio of exclusive games is incredibly important, but attention will also be paid to how well each console runs the more well-known third-party titles. The final parts of testing will compare the online features offered over the PSN and Xbox Live (including those locked behind the PS Plus and Gold paywalls), social features, what Sony and Microsoft have planned for the future, as well as the actual cost of getting a console in your hands. It feels good in my hands, and even though the analogue sticks aren't where I normally rest my thumbs they're still comfortable to use.
In fact, after using them it's almost preferable to have the symmetry of them next to each other.
It's also a bonus that the controller has a built in battery pack (which the Xbox One lacks) and charges via micro USB. For starters the rubber on the analogue stick is prone to crumbling, and after a while they can look a big raggedy. The light is supposed to be there for use with Sony's upcoming VR headset, Project Morpheus. I can understand Sony wanting to include some VR tech in the controller, but there should be a way to turn that light off when you don't want to use it.
It does change colour based on what you're playing, though, which I suppose is kind of cool.


If it's still around on the PS5, maybe Sony should stick it on the back of the controller like it did with the Vita.
The Xbox One controller hasn't really changed much from its predecessor, and given the Xbox 360 controller has also been adopted by PC gaming that's hardly surprising. It's lovely and ergonomic and fits well with the contours of your hand, even if it does feel a bit small for the bear paws I use to interact with the world. Sadly I still have no clue how to use the view and menu buttons, and apparently I'm not the only one. Another negative is the fact that you have to supply your own batteries (or settle for wired gameplay), and batteries makes the controller feel far heavier than its Sony-made counterpart.
Both the PS4 and the Xbox One offer fairly similar second-screen experiences in the form of mobile apps.
The Xbox Smartglass (available on iOS, Android, and Windows Phone), and the PS4 has the PS Vita and the official PS4 app (available on iOS and Android). Both console's second-screen experiences give you a level of control over your console from your phone by connecting over Wi-Fi, and lets pull up a touch-enabled controller onscreen. Controllers are useful for many things, but they suck when it comes to having to type things out.
Both smartphone apps also let you manage your account on the move, letting you chat with friends, browse the store, and see what's going on.
But the Xbox has a small advantage here, because it lets you control media using your phone. Whether you've hooked up your TV box through the Xbox One, use the digital tuner accessory, stream videos, or something as basic as playing them from a USB stick, Smartglass will function as a remote control. That's much handier than using a controller, and much cheaper than buying a first-party remote. The controller is a lot more streamlined in appearance than the PS4's, even if it doesn't come with the luxury of a built-in battery pack. Thata€™s not really the case anymore, and the overwhelming majority are available for people who dona€™t pay for Gold. So you can go off and watch the likes of Netflix and Amazon Prime without having to fork over A?35 a year on top of your usual subscription fee.
The main one is online multiplayer, so dona€™t expect to pwn some n00bs on Halo 5 without subscribing. The rest arena€™t huge, but theya€™re all little things that are designed to enhance your gaming experience. Things like sending voice messages, live broadcasting your games over Twitch, using the game DVR, and media sharing. You can find a full list of whata€™s free and whata€™s not here.A It's good to know that Microsoft is fairly generous with dishing out free trials, with games being bundled with a couple of days (or sometimes weeks) or free Gold membership fairly regularly.
Therea€™s also the Games With Gold scheme, which grants Gold subscribers two free games per month.
Xbox Gamers also have a small advantage over PS4 gamers, since games given away over PlayStation's Instant Collection will be locked if their PS+ subscription expires.
What you do get with a PS+ subscription, aside from online gaming, includes exclusive discounts in the PlayStation Store, exclusive access to demos and game trials, the ability to store your save files in the cloud (up to 1GB), and Share Play. Unlike the Xbox One, voice messaging, live broadcasting, Game DVR, and media sharing are not locked behind the paywall. For the most part the big draw of paying for Xbox Live Gold and PS+ is the online multiplayer, everything else is just an added bonus. That said being cut of from your free games if your PS+ membership expires is a huge pain, something Xbox Gamers don't need to worry about. On the flip-side PlayStation gamers don't have to pay for certain social features, so it kind of balances out in my eye.


You can see what your friends are playing, what they've done recently, and chat to them with messages and voice chat. On top of that the PS4 lets you find Facebook friends who've connected their account to the PSN, and the Xbox One has Skype, which lets you video chat with friends if you have a Kinect.
The Xbox One's Snap feature also lets you chat to people on Skype while you play games, by sticking the video feed into the right-hand side of the screen. Both consoles have the option to record and share clips of your gameplay (though the Xbox One's is locked behind the Gold paywall).
On Xbox you can capture gameplay footage from the past five minutes, and on the PS4 you can capture anything from the past 15 minutes. Share Play lets you play with your friends as if they were in the same room, even when they're not.
This works by letting them view your screen from elsewhere, letting them take control of your console from elsewhere, and in some cases (like Far Cry 4) play co-operatively with you even if they don't own the game. Hardware and Third Party Game Performance For the most part the PS4 and the Xbox One both have incredibly similar internal hardware, with two notable exceptions: The PS4 has a superior graphics card and more memory bandwidth overall. The graphics card means that the PS4 offers superior graphics and imagery compared to the Xbox One, with many game hitting the coveted 1080p resolution. The extra memory bandwidth doesn't play as big a role, but it does mean that the PS4 could deal with doing more things at once. That means that if you're buying third-party games, you should be getting a better picture on the PS4 a€“ if you look carefully, that is. The graphical changes are subtle, and shouldn't really impact your gaming experience all that much.
That said, it does mean that the PS4 has softer visuals and better clarity when looking at distant objects.
Both consoles are capable of hitting 60 frames per second, but as we've seen time and time again that's all down to whether the developers can be bothered to make that push. Assassin's Creed UnityA and The Order 1886A both famously dismissed 60 FPS while claiming that 30 FPS is more cinematic (it's not, that's nonsense). In the future, as developers learn to better use console resources, the Xbox One may catch up, but for now it suffers from the lower resolution. Over on team Xbox you can get your hands on one of the ever controversial Kinect sensors, a Digital Tuner for watching live TV, a stereo adaptor to use non-Xbox headsets, and a Play and Charge kit to make sure you never run out of batteries.
On team PlayStation you can get your hands on the PS4 camera, the two Move controllers, and the PS Vita. Yes each one has its own respective advantages, but to me they seem to mostly balance each other out. Well known Xbox One exclusives include The Master Chief Collection, Halo 5, Gears of War Ultimate Edition, Dead Rising 3,A Titanfall, Forza 6, Killer Instinct, Ryse Son of Rome, and Sunset Overdrive. The Winner: There's no way you can pick a winner here, because it all comes down to your own personal preferences.
Exclusives should really be the deciding factor in choosing which console you should buy, because what good is an amazing console if you can't play any games you like?
It has superior hardware, both in terms of performance and size, which means it looks great and offers a more visually appealing gameplay experience.
The user interface is nice to look at and easy to use, and in terms of features the Xbox One is still playing catchup. That doesn't mean I'm saying that the Xbox One is a bad console, and if there's an exclusive game that you want to play badly enough then you should go out and buy one.



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