It’s funny (and when I say funny I mean pathetic and sad) that those complaining about how the game-ruining SJWs are offended by everything are themselves offended by everything.
It’s rather scary how a whole subset of gamers are so vocally opposed to thinking critically about the media we consume. The Witcher 3 features hundreds of side quests – secondary quests, contracts, treasure hunts. Even monster contracts, which could have been a simple matter of killing and returning to the quest giver, have a fair amount of depth. Here’s an experience I had with the game that I really enjoyed (minor spoilers for one side quest follow).
You meet hundreds of characters throughout the game, and their facial designs are impeccable. When you pick up books, make sure to give them a read before you ditch them, they may add something to your Bestiary.
You can usually find armor and weapon enhancers in towns or outposts, use them when you see them for a temporary upgrade. If you come across a monster nest you need to destroy, walk up to it and you should get a button prompt. You can fast travel at signposts, but do it too often and you’ll risk missing things out in the world. If you’re mounted you can hold down A and your horse will follow the path without having to be steered. An item called Potion of Clearance will let you reassign your skill points, but costs 1000g. Repair your equipment when you can, but don’t waste money repairing the junk you plan to sell or disassemble.
Equip a mutagen that will buff your most important equipped skills (they’ll be the same colour). This is the first Witcher game where you have a ranged weapon, so don’t forget about it. If your offensive signs aren’t proving effective against certain enemy types, Quen is always a good choice. You can only assign 2 potions or foods to hotkeys, but you can also consume them from the inventory screen. In The Witcher 3, there are two ways to regenerate your health: consume normal human food and drink, or quaff a potion called Swallow that only works on mutant witcher freaks like Geralt. What I have a problem with is the reactions people have to this particular piece of critique.

You much research the beast, track it, and use its weaknesses against it in order to defeat it. There are a lot of decisions to be made, big and small, and often there’s no explicitly right or wrong answer.
As I mentioned in my first post, I like that The Witcher series features sex, and I like how it’s portrayed as a fun thing to do, rather than the path to everlasting love and devotion. The inventory UI isn’t great, but you can generally use items to craft things, or disassemble them into crafting mats. So it’s best to pick a couple favourite abilities (I like to focus on fast attacks and Igni) and put many points into them rather than spreading them out over many abilities. Make sure you check the level of the quest before tackling it, you generally want to be within 2 levels of it. While it doesnt do a lot against armored enemies, it’s good when things are out of range or in the air. If you’re stuck, there may be a door you can knock down or rubble that can be cleared with your telekinetic burst. Or, if you're playing the game on the default difficulty, you can meditate for an hour to fill that red bar back up again - but, like Kirk, I wouldn't recommend the default difficult setting because it isn't anywhere near as entertaining, and lets you muddle through the game without ever engaging with the nuances of the combat system, like crafting special oils to fling at werewolves. They’re pointing out a lack of diversity, then generally moving on to talk about all the things they love about the game and how great it is. The information unravels as you progress, rather than dumping a bunch of exposition on you and sending you on your way. You may think you’re doing the good thing but it backfires, hurting people in the process. Before fighting monsters, check the bestiary for its weaknesses to certain items, bombs, or signs.
Quest-related items and locations will glow red, while objects you can loot will glow orange. Anyway, so, last night I ended up taking on The Witcher 3's first big dungeon crawl, through some elven ruins (very mild spoilers follow).
But I feel like I have to respond to all the “Omg, you terrible SJWs are the real racists for complaining about too many white characters.
They get offended on behalf of the developers, the fans, and the game itself, and take to YouTube or blogs to spew bile at those who dare to not thoughtlessly consume the game in question.
Also, as I talked about in my post on women in The Witcher, content doesn’t get directly translated from book to game. I see relationships develop between characters I probably won’t ever see again, experiences the foibles of the locals, get glimpses into the lives and deceptions of the people in Velen.

It was all very dark and spooky, though the enemies I was encountering weren't overly troublesome; mostly amphibious corpse-eating things called Drowners, and goblin creatures that had an irritating habit of turning into mist, but which were fairly easy to dispatch once they became corporeal again. Its anchor chain is not lit up, and as you approach, guards will call that they recognise you, and stand down. Many people think Anita Sarkeesian has made a career for herself by being a professional victim, so they then make themselves into minor YouTube celebrities by creating video after video ranting about her. However, even assuming the best possible intentions in this scenario, the lack of people of colour is still worth pointing out.
It makes the world come alive, and even more importantly, makes me enjoy doing side quests rather than just going through the motions. Being immersed in a world full of politics and intrigue without being the one in charge is actually quite a freeing gameplay experience. Many games reuse the same few faces, the same flawless complexions, the same handful of hair styles, but not The Witcher 3. The thing smashed through my special Quen damage shield and walloped me a good few times, knocking my health right down.
The dialogue options in The Witcher seem much more natural, and usually don’t put the burden of worrying what your companions will think on you. It was tense, but I made it through, with the able assistance of the sorceress that Geralt brought along for this particular adventure. If this was The Witcher 1, I would have given her what she wanted and she would have had sex with me. I spent the rest of the fight alternating between laughing hysterically and swinging my sword around in the vain hope that I might hit something through the alcohol-induced fog. Miraculously, I made it through this battle; there weren't that many hellhounds left and the lock-on still worked, even though I couldn't see anything.
But it took ages for the drunkness-effect to wear off, so Geralt was still off his face for the heartfelt post-battle scene.
Let this be a lesson to always keep an eye on your supplies - lest you end up totally mullered in the middle of a fifteen-minute battle of attrition with creatures from an alternate dimension.

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