Mari 3.4v1 Release Notes

Release Date

12 June 2018

System Requirements

NOTE: Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.

Officially Supported Operating Systems

Minimum Hardware Requirements

*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.

Recommended System Requirements

*The use of virtual memory improves stability and helps prevent data loss on large projects.

'Recommended' does not guarantee that it meets your particular needs.

Tested Hardware

The configurations listed below are those that The Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, The Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.

Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.

If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.

Tested Workstation Hardware

Apple
  • MacPro4,1
  • MacPro6,1
  • iMac13,2
  • MacBookPro9,1
  • MacBookPro10,1
HP
  • HP XW6600
  • HP Z600
  • HP Z620
  • HP Z640

Tested GPU Hardware

AMD Prosumer Graphics Cards
  • AMD Radeon HD - D500
NVIDIA Prosumer Graphics Cards
  • NVIDIA Geforce GTX 660TI
  • NVIDIA Titan X
  • NVIDIA Geforce GT 650M
  • NVIDIA Geforce GT 675M
NVIDIA Enterprise Graphics Cards
  • NVIDIA Quadro 4000
  • NVIDIA Quadro K4200
  • NVIDIA Quadro K5000
  • NVIDIA Quadro M6000
  • NVIDIA Quadro M6000 24GB

New Features

Simplified Color Picking

Mari now uses a single OCIO color-picking colorspace to define all saved colors and color-picking tool colorspaces. This achieves a 'what you see is what you get' workflow when managing your chosen colors.

Simplified View Transform

The Colorspace toolbar has been refreshed and renamed to the View Transform toolbar. Labels have been replaced with tooltips, controls have been combined, and there is now a visual indicator of the data type being viewed. The Color Manager controls are now hidden when OCIO color management is enabled.

Perceptually Linear Scalar Display

We have introduced a new scalar monitor colorspace to the View Transform, allowing artists to view scalar data perceptually linear. In a scalar channel a linear ramp will now appear in a similar fashion as other 8-bit based imaging applications, rather than displaying the raw data like Nuke does. The information as used by Mari is still in the expected data format, providing the best results with the most artist-friendly workflow.

Channel Property Indicators

Mari now contains visual indicators in the Channels palette, to define whether a channel contains color or scalar data and to display the channel's bit-depth. This lets you manage channel configurations at a glance.

OCIO Colorspace Filter

Mari now contains the OCIO Colorspace filter. This allows you to convert paint target and buffer's colors to another colorspace within the currently loaded OCIO config, without affecting any channel settings.

General Color Performance

Mari's colorspace processing has been optimized. This results in faster project load times.

Accelerated Procedural Layer Color Management

The existing GPU accelerated color management system has been extended for paint data to work with procedurals as well.

OCIO Role Driven Project Colorspace Defaults

We have introduced new OCIO role names that Mari will now recognize and use to configure the project's colorspace defaults. For full details of roles and targets, please refer to the Project Settings topic in the Mari reference guide and the Mari Specific OCIO roles in Color Management knowledge based article.

Selection Groups Preserved Between Object Versions

When a new object version is added, Mari now attempts to match selection group's membership across to the new version. This allows you to define selection groups once and have them applied across all subsequent object versions. See Adding and Removing Object Versions.

Feature Enhancements

Bug Fixes

Known Issues

Graphics Cards

Importing And Exporting

Layers

Mari Tools

Node Graph

Nuke<>Mari Bridge

Ptex

Shaders

Miscellaneous

Developer Notes

These are the changes relevant to developers.

New Features

Feature Enhancements

Bug Fixes