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Ice-shroom frowns, not because he's unhappy or because he disapproves, but because of a childhood injury that left his facial nerves paralyzed. Airborne enemies will only suffer from the freezing effect while Zomboni, Zombie Bobsled Team, and underground Digger Zombie are immune to Ice-shroom altogether.
In the iOS versions of the game, freezing 20 full-size enemies with a single Ice-shroom will give the player the 20 Below Zero achievement.
Ice-shroom is a useful plant that can help the user in delaying the horde and maximizing the plants' efficiency. Unlike most other mushrooms, the nocturnal plant mechanic does not necessarily affect Ice-shroom negatively, as it will not activate immediately when planted in daylight levels. As invisible zombies will still have ice formed on their feet when frozen, Ice-shroom can be used to scan the lawn for potential threats.
In Survival: Endless, Ice-shroom will see its value inversely proportional to the amount of Cob Cannons utilized by the player, as the few seconds earned with each Ice-shroom will matter more when less firepower is present to actually fight the horde. Placing Ice-shroom on the pool row is the safest option since there is much less pressure from the zombies in these lanes. Placing Ice-shroom on the back columns in normal lanes will expose it to Imps and Digger Zombies, forcing the player to divert further attention to Pumpkin maintenance. Placing Ice-shroom at the frontline is the most dangerous option, as this will put Ice-shroom in the path of various threats such as Zombonis, Football Zombies, and Gargantuars. When used on a Pool or Fog level, the pool's animation stops until the zombies are unfrozen.
Even though its Suburban Almanac entry says that the damage is very light, it is actually the same as damage from one pea, which is stated as normal in Almanac. In round 1, I start with two rows of Twin Sunflowers in the back, and a single row of [[Kernel-pult]s.
In round 2, my goal is to finish the twin sunflowers, upgrade one row to Winter Melons, three rows of melon-pults (replacing the kernel-pults), and get Umbrella Leaves up in row 5 (and possibly row 2 if Bungee Zombies are present). Co-op Mode is a game mode that only appears in the Xbox Live Arcade and PlayStation Network versions of Plants vs. Co-op is similar to Survival Mode, but the normal Co-op levels have two or three flags instead of a full Survival level, but Co-op hard levels are exactly the same as Survival Hard levels. No matter how many seed slots the player has, they and their partner will always have eight slots total. Perhaps this is because it would be unfair to the player or their partner to have less seeds than the other, when the player has an odd amount of seeds (seven or nine). Gloom-shroom is a plant that fires fumes in all directions but with short range that heavily damage all zombies nearby.
The Gloom-shroom causes normal damage with every shot, attacks for a second and stops for half a second, and while its range is the surrounding patches in all eight directions, the attacking speed is very fast.

Note that they can hit zombies that are eating Wall-nuts on any of the squares in its range, but not Tall-nuts (unless a Pole Vaulting Zombie, Pogo Zombie, or Dolphin Rider Zombie jumps into it).
The Gloom-shroom deals four damage per second to any given target in its range, which is the same amount of damage a Gatling Pea deals. One tactic for Pool and Survival: Endless levels is to build a two by three area of Gloom-shrooms in the right-hand side of the pool, all covered by Pumpkins.
Another effective use is a row of Gloom-shrooms in rows two and four or five, with two Garlic at the very end. They can also be used in Survival: Endless (in the column second furthest to the left, on land) in order to dispose of Digger Zombies (and Imps), as there is generally not enough room for Split Pea.
This plant is ideal for mini-games where the zombies are in very high numbers or have high toughness.
Attacking with fire-based plants will also immediately remove both the stunning and freezing effect.
As it can affect every single enemy on the screen, Ice-shroom will prove to be highly useful in normal levels, as other slowing options are either expensive or limited in scale. This allows the player to "stockpile" Ice-shrooms by planting them on safe space and activating them when needed. However, the pool is also the best place for installing Cob Cannon and Twin Sunflower for the same reason, therefore, this option will force the player to sacrifice great amounts of firepower. This is usually the preferred option, however, since it does not require much firepower sacrifice. This is usually a last-ditch option, but it still has its merits, namely not allowing Imps to attack Ice-shroom and not requiring Pumpkin if the crowd is well controlled. It will paralyze the normal Zombie that is highlighted, but the butter won't damage the zombie. It can be purchased from Crazy Dave's Twiddydinkies for $7500 and is an upgrade for the Fume-shroom. Its fumes can also hit every single target in its range, like the Fume-shroom, even if they have shields. Use it for mini-games like ZomBotany and ZomBotany 2, because Peashooter Zombies and Gatling Pea Zombies could kill your regular plants without being near. When activated either through normal planting in Night and Fog levels, or through waking up via Coffee Bean in levels with daylight, Ice-shroom will freeze all enemies currently on the field, deal 1 normal damage shot worth of damage and stunning them for 3.25 seconds. Pumpkins can also be used to guard sleeping Ice-shrooms, giving the player more liberty in storing them for further use. Therefore, the player should not try to deplete their stock too quickly, and instead, only use Ice-shroom when either a fireball or dangerous enemies are present. Also keep only a single umbrella in row two and swap the other one out for sun production when possible.

It can take down a Conehead Zombie in an adjacent lane, though it can barely do enough damage to do so by itself. This strategy has the side effect of leaving zombies in rows one and six mostly unscathed, so although these can generally be handled with Cob Cannon shells or consumable plants, such as the Jalapeno, a better idea is to put Gloom-shrooms in the fifth and sixth columns in rows two and five, plus using Fume-shrooms in rows one and six in the fourth and fifth columns.
Snorkel Zombies and Dolphin Rider Zombies will make it necessary to add a two columns of Pumpkins on Lily Pads in the pool to allow time for the Gloom-shrooms to destroy them. Afterward, the affected targets will continue to be chilled for another 16 seconds, during which their movement and attack speed are halved. Start covering your middle rows with pumpkins to stop thrown Imps, and finish the winter-pults.
The heavy fumes can even pass through a Screen Door Zombie's screen door just like the Fume-shroom.
Optionally, Garlic can be placed in rows one and six to funnel zombies into the Gloom-shroom's line of fire (although this obviously will not work against Gargantuars, Catapult Zombies and Zombonis), while a Spikeweed or Spikerock can be placed in rows two and four or five. This strategy is perfect for the mini-game Last Stand, since it can handle all of the zombies encountered. Keep in mind that using three of these in rows two and five costs 1500 sun (not factoring in Garlics or other plants). Zomboss when he lowers his robot can also speed up the level by giving the plants more time to damage him. They are just like a short-ranged Gatling Pea that can attack at three lanes and damage all zombies in that range like the Fume-shroom. Their effectiveness is hampered by their short range, which makes them vulnerable to Gargantuars when planted on land which will cause them to be smashed.
A common Gloom-shroom related strategy is called the Gloomwalk, which involves Garlics funneling down zombies into two or three lanes with the other lanes being full of Gloom-shrooms. However, unless there is an iceball present, avoid using Jalapeno when he is frozen, as the fire will take away both the chilling and freezing effect. Since all zombies that eat are forced to pass through a narrow bottleneck (formed by the Garlics diverting them to the same lane) while being bunched up together, the Gloom-shrooms are able to dispose them relatively easily. Be mindful, however, that a stray Jack-in-the-Box Zombie can ruin this setup if left to his own devices, as its explosion can take out plants on adjacent lanes as well.

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