NumBonus_deceit1: [0]
NumRituals_deceit1: [1]
R1_deceit1: Ritual: Combat Deception
R1Desc_deceit1: Select an enemy legion and decrease one of its attributes for a set number of turns if it fails the ritual challenge. The strength of the ritual increases with each additional level in this power.

NumBonus_deceit2: [0]
NumRituals_deceit2: [1]
R1_deceit2: Ritual: Sowing Confusion
R1Desc_deceit2: Select any single player's legions and disrupt their command and control. One legion is targeted at the base level and an additional legion is targeted for each power level above it. Legions which fail the ritual challenge are unable to move for the remainder of the turn.

NumBonus_deceit3: [1]
B1_deceit3: Can Target Artifacts for Pilfer, Coerce and Bribe
NumRituals_deceit3: [2]
R1_deceit3: Ritual: Pilfer, Coerce and Bribe
R1Desc_deceit3: Select any player's praetor, artifact, relic or legion. If the target fails the ritual challenge it becomes the property of the player casting the ritual. Artifacts can be targeted at level 3, praetors at level 4, relics at level 5 and legions at level 6.
R2_deceit3: Ritual: Lies and Rumors
R2Desc_deceit3: Select a legion you control and place a duplicate dummy icon on a hex that you control.  An additional dummy icon is gained for each level above level 3 in this power.  The ritual can last for multiple turns but the tribute cost must be paid each turn.

NumBonus_deceit4: [2]
B1_deceit4: +1 Orders Per Turn
B2_deceit4: Can Target Praetors for Pilfer, Coerce and Bribe
NumRituals_deceit4: [2]
R1_deceit4: Ritual: Secret Manipulation
R1Desc_deceit4: Select an enemy legion and take control of its movement for a single turn if it fails the ritual challenge and has not already moved in a previous phase.
R2_deceit4: Ritual: Looting the Vaults
R2Desc_deceit4: Select any player and conduct a ritual challenge against the player. If successful you steal some of his tribute cards currently in his tribute pool. The number of cards depends on the level obtained in this power.

NumBonus_deceit5: [2]
B1_deceit5: Ritual Masking
B2_deceit5: Can Target Relics for Pilfer, Coerce and Bribe
NumRituals_deceit5: [1]
R1_deceit5: Ritual: Strategic Deception
R1Desc_deceit5: All friendly legions are hidden from view unless adjacent to a legion of another player.  The ritual can last for multiple turns but the tribute cost must be paid each turn.

NumBonus_deceit6: [1]
B1_deceit6: Can Target Legions for Pilfer, Coerce and Bribe
NumRituals_deceit6: [1]
R1_deceit6: Ritual: Fiendish Bureaucracy
R1Desc_deceit6: The player may claim ownership/assign ownership of any border hex on the board. Vendetta or Blood Feud does not have to exist between the previous and new owners. The hex must be bordered by another player other than the owner and may not contain a Place of Power or a legion.

EOF