Desc_melee_atk: The ability to make a standard melee attack move. The strength of the attack is determined by the number of skulls assigned to the move up to a max of 5.
Name_melee_atk: Melee Attack
MinIcons_melee_atk: [#atk: 1, #def: 0, #inf: 0]
MaxIcons_melee_atk: [#atk: 5, #def: 0, #inf: 0]

Desc_melee_def: The ability to make a standard melee defensive move. For each shield assigned to this move up to a max of 5, one attack skull is negated.
Name_melee_def: Melee Block 
MinIcons_melee_def: [#atk: 0, #def: 1, #inf: 0]
MaxIcons_melee_def: [#atk: 0, #def: 5, #inf: 0]

Desc_gattack: The ability to make a hybrid melee move. The strength of the attack is determined by the number of skulls assigned to the move up to a max of 4. For each shield assigned to this move up to a max of 4, one attack skull is negated.
Name_gattack: Guarded Attack
MinIcons_gattack: [#atk: 1, #def: 1, #inf: 0]
MaxIcons_gattack: [#atk: 4, #def: 4, #inf: 0]

Desc_infernal_attack:  The ability to make a infernal power attack move. Do 1d6 in damage to opponent.
Name_infernal_attack: Infernal Burst
MinIcons_infernal_attack: [#atk: 0, #def: 0, #inf: 3]
MaxIcons_infernal_attack: [#atk: 0, #def: 0, #inf: 3]

Desc_mindburn: Do 1d6 in damage to opponent. If your champion's infernal power is greater than the opponent's infernal power do an additional d6. 4 orbs are required to perform.
Name_mindburn: Mind Burn 
MinIcons_mindburn: [#atk: 0, #def: 0, #inf: 4]
MaxIcons_mindburn: [#atk: 0, #def: 0, #inf: 4]

Desc_bloodboil: Do 1d6 in damage to opponent plus an additional point of damage for each level of your praetor. 5 orbs are required to perform.
Name_bloodboil: Blood Boil 
MinIcons_bloodboil: [#atk: 0, #def: 0, #inf: 5]
MaxIcons_bloodboil: [#atk: 0, #def: 0, #inf: 5]

Desc_veilsmoke: Block 1d6 + 1 per praetor level of damage from opponent for the remaining combat phases in the round (including the phase the move was used). 3 orbs are required to perform.
Name_veilsmoke: Veil of Smoke 
MinIcons_veilsmoke: [#atk: 0, #def: 0, #inf: 3]
MaxIcons_veilsmoke: [#atk: 0, #def: 0, #inf: 3]

Desc_plunge: In addition to combat damage, do 1d6 in additional damage if your assigned skulls exceed your opponent's assigned skulls.
Name_plunge: Piercing Lunge
MinIcons_plunge: [#atk: 1, #def: 0, #inf: 0]
MaxIcons_plunge: [#atk: 7, #def: 0, #inf: 0]

Desc_cstrike: Remove 1d6 + 1 per praetor level assigned skulls from opponent's combat moves in the following combat move phases if your praetor's level exceeds your opponent's shields in the same combat move phase.
Name_cstrike: Crippling Strike
MinIcons_cstrike: [#atk: 1, #def: 0, #inf: 0]
MaxIcons_cstrike: [#atk: 7, #def: 0, #inf: 0]

Desc_impale: In addition to combat damage, do 1 additional point of damage to your opponent for every assigned shield that exceeds your opponent's assigned skulls in the same combat move phase.
Name_impale: Impale
MinIcons_impale: [#atk: 1, #def: 1, #inf: 0]
MaxIcons_impale: [#atk: 4, #def: 6, #inf: 0]

Desc_bwound: In addition to combat damage, do 1 additional point of damage to your opponent in every following combat move phase until the beginning of the next round if your assigned skulls exceeds your opponent's assigned shields.
Name_bwound: Bleeding Wound
MinIcons_bwound: [#atk: 1, #def: 0, #inf: 0]
MaxIcons_bwound: [#atk: 5, #def: 0, #inf: 0]

Desc_bbreaker: In addition to combat damage, do 1 additional point of damage to your opponent for every assigned shield in your opponent's move and the previous one as well.
Name_bbreaker: Bone Breaker
MinIcons_bbreaker: [#atk: 6, #def: 0, #inf: 0]
MaxIcons_bbreaker: [#atk: 6, #def: 0, #inf: 0]

Desc_sslice: In addition to combat damage, do 1d6 additional points of damage to your opponent for every two assigned skulls in your opponent's move.
Name_sslice: Sinew Slice
MinIcons_sslice: [#atk: 1, #def: 0, #inf: 0]
MaxIcons_sslice: [#atk: 7, #def: 0, #inf: 0]

Desc_lavaorb: Do 2d6 points of damage to opponent. 4 orbs are required to perform.
Name_lavaorb: Lava Orb 
MinIcons_lavaorb: [#atk: 0, #def: 0, #inf: 4]
MaxIcons_lavaorb: [#atk: 0, #def: 0, #inf: 4]

Desc_oskin:  Block 2d6 points of damage for the remaining combat phases in the round (including the phase the move was used). 3 orbs are required to perform.
Name_oskin: Obsidian Skin
MinIcons_oskin: [#atk: 0, #def: 0, #inf: 3]
MaxIcons_oskin: [#atk: 0, #def: 0, #inf: 3]

Desc_istance: Block 2 points of damage for every shield assigned for the remaining combat phases in the round (including the phase the move was used).
Name_istance: Impeneratable Stance 
MinIcons_istance: [#atk: 0, #def: 6, #inf: 0]
MaxIcons_istance: [#atk: 0, #def: 6, #inf: 0]

Desc_dtrance: There is a 20% chance +5% per level of the praetor using the combat move of negating each combat move of the opposing preator for the remainder of the round of combat. 5 orbs are required to perform.
Name_dtrance: Demonic Trance 
MinIcons_dtrance: [#atk: 0, #def: 0, #inf: 5]
MaxIcons_dtrance: [#atk: 0, #def: 0, #inf: 5]

Desc_oathR: If the opposing praetor's combat move inflicts damage then the opposing praetor receives triple the damage inflicted instead. 2 orbs are required to perform.
Name_oathR: Oath of Retribution 
MinIcons_oathR: [#atk: 0, #def: 0, #inf: 2]
MaxIcons_oathR: [#atk: 0, #def: 0, #inf: 2]

Desc_rBrim: Do 3d6 points of damage to opponent. 5 orbs are required to perform.
Name_rBrim: Rain of Brimstone 
MinIcons_rBrim: [#atk: 0, #def: 0, #inf: 5]
MaxIcons_rBrim: [#atk: 0, #def: 0, #inf: 5]

Desc_tentacle: Do 3 points of damage to opponent for every combat move you have already performed. 4 orbs are required to perform.
Name_tentacle: Tentacle Rupture 
MinIcons_tentacle: [#atk: 0, #def: 0, #inf: 4]
MaxIcons_tentacle: [#atk: 0, #def: 0, #inf: 4]

Desc_vileoath: Do 1d4 points of damage to opponent for every level of your infernal power. 6 orbs are required to perform.
Name_vileoath: Vile Oath of Consumption
MinIcons_vileoath: [#atk: 0, #def: 0, #inf: 6]
MaxIcons_vileoath: [#atk: 0, #def: 0, #inf: 6]


EOF