Validity Report
Full Report
US7016942B1 — Dynamic hosting
Priority Date: 2002-08-05, Publication Date: 2006-03-21, Current Assignee: Remote Concepts LLCReport Generated: 2020-11-25

Results

Patent Id
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Title
Patent Type
Publication Date
Priority Date
Family Id
Search Efficiency
Original Assignee
Current Assignee
EP1379962B11.241SCALABLE SERVER ARCHITECTURE SYSTEMS AND METHODSGRANT2016-03-022001-03-0223041777GreatBytemobile IncCitrix Systems Inc
EP1332599B11.214SYSTEM AND METHOD FOR SECURING A NON-SECURE COMMUNICATION CHANNELGRANT2013-03-202000-11-0324836276GreatCitrix Systems IncCitrix Systems Inc
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EP1074920B11.154Transmission of information by means of an address data fieldGRANT2002-05-221999-07-297916575GreatINTERSHOP Software Entwicklungs GmbHINTERSHOP Software Entwicklungs GmbH
EP1391073B11.150METHOD AND SYSTEM FOR INCREASING SECURITY OF A SECURE CONNECTIONGRANT2018-07-252001-05-0123104655GreatVasco Data Security International GmbHOnespan International GmbH
EP0880741B11.143METHOD AND APPARATUS FOR CONNECTING A CLIENT NODE TO A SERVER NODE BASED ON LOAD LEVELSGRANT2001-09-121996-02-0924396968GreatCitrix Systems IncCitrix Systems Inc
EP0793170B11.141System and methods for automatic configuration of home network computersGRANT2002-12-181996-02-2924457290GreatSun Microsystems IncSun Microsystems Inc
EP1282286B11.137Method of establishing a secure data connectionGRANT2005-09-212001-07-319919552GreatHP IncHP Inc
EP1483680B11.130SECURE TRAVERSAL OF NETWORK COMPONENTSGRANT2010-11-242002-02-2627753279GreatCitrix Systems IncCitrix Systems Inc
EP1121791B11.124COMPUTER COMMUNICATION PROVIDING QUALITY OF SERVICEGRANT2004-05-121998-10-1510840660GreatBritish Telecommunications PLCBritish Telecommunications PLC
US7814208B21.119System and method for projecting content beyond firewallsGRANT2010-10-122000-04-1126891650GreatScience Applications International Corp SAICLeidos Inc
EP0475600B11.099System and method for communication between windowing environmentsGRANT1998-11-041990-09-1424327746GreatDigital Equipment CorpDigital Equipment Corp
EP1112651A21.095SHADOW CLIENTS FOR COMPUTER NETWORKSGRANT2001-07-041998-09-1122539250GreatSharewave IncSharewave Inc
EP1116367B11.094METHOD AND SYSTEM FOR MANAGING SECURE CLIENT-SERVER TRANSACTIONSGRANT2010-02-241999-06-3023355585GreatIntel CorpIntel Corp
EP0919912B11.093Multiserver workflow systemGRANT2011-05-041997-11-2818365344GreatHitachi LtdHitachi Ltd
WO2000033189A11.091METHOD AND APPARATUS IN A DATA COMMUNICATION SYSTEM FOR ESTABLISHING A RELIABLE INTERNET PROTOCOL SESSIONAPPLICATION2000-06-081998-11-3022744536Great
EP0384339B11.090Broker for computer network server selectionGRANT1997-04-021989-02-2423221736GreatDigital Equipment CorpDigital Equipment Corp
EP1061711A21.081Computer network and method of clustering network serversGRANT2000-12-201999-06-1615903369GreatIdgate Co LtdIdgate Co Ltd
EP1277118B11.079A SYSTEM AND METHOD TO ACCELERATE CLIENT/SERVER INTERACTIONS USING PREDICTIVE REQUESTSGRANT2008-10-222000-02-2227391749GreatFlash Networks LtdFlash Networks Ltd
EP1032886A21.078SERVER OPERATING SYSTEM FOR SUPPORTING MULTIPLE CLIENT-SERVER SESSIONS AND DYNAMIC RECONNECTION OF USERS TO PREVIOUS SESSIONSGRANT2000-09-061997-11-1426746245GreatMicrosoft CorpMicrosoft Corp
EP1466425B11.076METHOD FOR THE REDUCTION OF LATENCY DURING INTERACTIVE DATA COMMUNICATION VIA A SATELLITE NETWORKGRANT2011-06-082002-01-047711524Great
EP1316190A21.068SYSTEM AND METHOD FOR SECURE DUAL CHANNEL COMMUNICATION THROUGH A FIREWALLGRANT2003-06-042000-09-0524628153GreatSterling Commerce IncSterling Commerce Inc
EP1226698B11.066COMMUNICATION BETWEEN CLIENT AND SERVER COMPUTERS VIA HTTP  METHOD  COMPUTER PROGRAM PRODUCT AND SYSTEMGRANT2009-01-282000-06-1422787717GreatSAP SESAP SE
EP1121794B11.066ACCESSING A SERVER COMPUTERGRANT2005-04-061998-10-1310840424GreatNokia OyjNokia Oyj
EP1197052A21.065DYNAMIC CONNECTION TO MULTIPLE ORIGIN SERVERS IN A TRANSCODING PROXYGRANT2002-04-171999-06-3023346192GreatIBM United Kingdom Ltd, International Business Machines CorpInternational Business Machines Corp
EP0915590B11.065Method and system for secure lightweight transactions in wireless data networksGRANT2004-09-291997-11-1025512160GreatGreat Elm Capital Group IncGreat Elm Capital Group Inc
EP0648038A21.065A data processing system for providing user load levelling in a networkGRANT1995-04-121993-09-1110741879GreatInternational Business Machines CorpInternational Business Machines Corp
EP1134950B11.059Improvements to control system for network serversGRANT2006-08-302000-03-159887576GreatPace Micro Technology PLCPace Micro Technology PLC
EP1454241B11.051Method of secure transfer of data between firewall-protected devicesGRANT2012-10-102001-11-2023294774GreatWestern Digital Technologies IncWestern Digital Technologies Inc
EP1344133B11.051A METHOD OF IMPROVING THE AVAILABILITY OF A COMPUTER CLUSTERING SYSTEM THROUGH THE USE OF A NETWORK MEDIUM LINK STATE FUNCTIONGRANT2008-11-262000-12-2126945994GreatEMC CorpEMC Corp
EP1396132B11.047METHOD AND COMPUTER SYSTEM FOR SELECTING AN EDGE SERVER COMPUTERGRANT2006-12-202001-04-188177169GreatIBM Deutschland GmbH, International Business Machines CorpInternational Business Machines Corp
EP1195945B11.047Client  system  and method for network management in a multi-server communication networkGRANT2004-12-082000-10-057658933GreatAlcatel CIT SA, Alcatel SAAlcatel CIT SA, Alcatel SA
EP1099329B11.040SYSTEM AND METHOD FOR MANAGING CLIENT REQUESTS IN CLIENT-SERVER NETWORKSGRANT2007-12-261998-04-0221990133GreatIntel CorpIntel Corp
EP0570683A21.034Network server for local and remote resourcesGRANT1993-11-241992-04-1725354642GreatInternational Business Machines CorpInternational Business Machines Corp
EP0902569B11.031Method and system for a unicast endpoint client to access a multicast internet protocol (ip) sessionGRANT2004-12-221997-09-1125454704GreatAT&T CorpAT&T Corp
EP1345352B11.028Time-window-constrained multicast for future delivery multicastGRANT2007-01-172002-03-1527765443GreatMicrosoft CorpMicrosoft Corp
EP1346288A11.023METHOD AND SYSTEM OF COLLABORATIVE BROWSINGGRANT2003-09-242000-12-2224983441GreatTogetherweb IncTogetherweb Inc
EP1351467B11.022AUTOMATIC RE-AUTHENTICATION IN A TERMINAL CLIENT-SERVER ARCHITECTUREGRANT2017-04-262002-04-0128041093GreatMicrosoft Technology Licensing LLCMicrosoft Technology Licensing LLC
EP1294158A21.021Method for communication in a network and corresponding software productGRANT2003-03-192001-09-147699027GreatVidete IT GmbHVIDETE IT AG
EP1499997B11.016METHOD OF REAL-TIME BUSINESS COLLABORATIONGRANT2012-02-012000-09-2924711602GreatSiemens Product Lifecycle Management Software IncSiemens Industry Software Inc
EP1017202B11.012System and method for transmitting data from a server application to client nodesGRANT2007-04-111997-05-1427505922GreatCitrix Systems IncCitrix Systems Inc
EP0752660B11.007Client-server computer system and method utilizing a local client disk drive as a data cacheGRANT1999-10-201995-07-0323976246GreatSun Microsystems IncSun Microsystems Inc
EP0960500A11.006METHOD FOR PROVIDING SECURE REMOTE COMMAND EXECUTIONGRANT1999-12-011997-02-1225175817GreatVerizon Laboratories IncVerizon Laboratories Inc
EP1410202B11.003CLIENT-SERVER MODEL FOR SYNCHRONIZATION OF FILESGRANT2006-07-262001-03-1623056382GreatMicro Focus Software IncMicro Focus Software Inc
EP0996906B11.001PROCESS FOR THE SYNCHRONISED REPRESENTATION OF NETWORK CONTENTSGRANT2001-10-241997-07-258227124GreatSiemens AGSiemens AG
EP1110352A20.998DYNAMIC COMMUNICATION CHANNEL SWITCHING FOR COMPUTER NETWORKSGRANT2001-06-271998-09-1122540089GreatSharewave IncSharewave Inc
EP1228438B10.995SYSTEM AND METHOD FOR MANAGING CONNECTIONS BETWEEN CLIENTS AND A SERVERGRANT2013-07-031999-11-1223747089GreatAkamba CorpAkamba Corp
EP0797801B10.995METHOD AND APPARATUS FOR PROVIDING SIMPLE  SECURE MANAGEMENT OF REMOTE SERVERSGRANT1999-03-171994-12-1323397201GreatMicro Focus Software IncMicro Focus Software Inc
EP1251670B10.992Negotiating secure connections through a proxy serverGRANT2004-11-102001-04-1925277941GreatMicrosoft CorpMicrosoft Corp
EP0957616B10.992A protocol for exchanging configuration data in a computer networkGRANT2007-08-151998-05-1422150944GreatSun Microsystems IncSun Microsystems Inc
EP2541417B10.989System for providing continuity between messaging clients and method thereforGRANT2014-02-262001-11-2725541671GreatMotorola Mobility LLCMotorola Mobility LLC
EP0850446B10.986BRIDGE FOR A CLIENT-SERVER ENVIRONMENTGRANT2000-01-121995-09-1510780751GreatInternational Business Machines CorpInternational Business Machines Corp
EP1112642A20.986METHOD AND APPARATUS FOR CONTROLLING COMMUNICATION WITHIN A COMPUTER NETWORKGRANT2001-07-041998-09-1122539454GreatSharewave IncSharewave Inc
EP1112641A20.979METHOD AND APPARATUS FOR ACCESSING A COMPUTER NETWORK COMMUNICATION CHANNELGRANT2001-07-041998-09-1122539391GreatSharewave IncSharewave Inc
EP1112643A10.979HIERARCHICAL COMPUTER NETWORK ARCHITECTUREGRANT2001-07-041998-09-1122538826GreatSharewave IncSharewave Inc
EP0919092B10.978A SYSTEM  METHOD AND ARTICLE OF MANUFACTURE FOR SEAMLESS  SERVER APPLICATION SUPPORT OF NETWORK AND NON-NETWORK CLIENT TERMINALSGRANT2005-04-061996-08-0624780790GreatVerifone IncVerifone Inc
EP1413119B10.977METHOD AND APPARATUS FOR FACILITATING DISTRIBUTED DELIVERY OF CONTENT ACROSS A COMPUTER NETWORKGRANT2006-05-172001-08-0423201911GreatKontiki IncKontiki Inc
EP1411429A20.975An apparatus and method for determining a program neighbourhood for a client node in a client-server networkGRANT2004-04-211998-12-2932045978GreatCitrix Systems IncCitrix Systems Inc
EP1226693A20.973PUBLIC NETWORK ACCESS SERVER HAVING A USER-CONFIGURABLE FIREWALLGRANT2002-07-311999-11-0223715748GreatAOL IncAOL Inc
EP1141828A10.972AN APPARATUS AND METHOD FOR DETERMINING A PROGRAM NEIGHBORHOOD FOR A CLIENT NODE IN A CLIENT-SERVER NETWORKGRANT2001-10-101998-12-2927381447GreatCitrix Systems IncCitrix Systems Inc
EP1435045A10.972DYNAMICALLY SWITCHING CONFIGURATION BETWEEN NETWORK COMMUNICATION ARCHITECTURESGRANT2004-07-072002-05-1729423164GreatSony Interactive Entertainment America LLCSony Interactive Entertainment LLC
EP1495400B10.970SYSTEM FOR AND METHOD OF STREAMING DATA TO A COMPUTER IN A NETWORKGRANT2016-06-292002-04-1833449006GreatCitrix Systems IncCitrix Systems Inc
EP1332437B10.970HTTP MULTIPLEXOR/DEMULTIPLEXORGRANT2007-08-152000-10-1026932665GreatJuniper Networks IncJuniper Networks Inc
EP1366600B10.967MESSAGING IN MULTICAST NETWORKSGRANT2008-01-092000-08-3124615777GreatIntel CorpIntel Corp
EP1816826B10.965Time-window constrained multicast using connection schedulingGRANT2010-07-212002-03-1528039548GreatMicrosoft CorpMicrosoft Corp
EP1040431B10.964LOCALIZATION OF CLIENTS AND SERVERSGRANT2005-03-301997-12-2426749467GreatAOL IncAOL Inc
EP1444592B10.963METHOD AND APPARATUS FOR A DISTRIBUTED SERVER TREEGRANT2010-03-172001-11-1325532902GreatNokia OyjNokia Oyj
US9516068B20.962Seamless host migration based on NAT typeGRANT2016-12-062002-07-3140524267GreatSony Interactive Entertainment America LLCSony Interactive Entertainment LLC
US6173312B10.962System for reliably connecting a client computer to a server computerGRANT2001-01-091996-07-0916055974GreatHitachi LtdHitachi Ltd
EP1351141B10.959Method and system for managing data records on a computer networkGRANT2017-05-102002-03-2728040983GreatMicrosoft Technology Licensing LLCMicrosoft Technology Licensing LLC
EP0888029B10.956Method for managing multicast addresses for transmitting and receiving multimedia conferencing information on an internet protocol (IP) network implemented over an ATM networkGRANT2009-03-041997-06-2425379160GreatAT&T CorpAT&T Corp
US8972548B20.953Systems and methods for seamless host migrationGRANT2015-03-032002-07-3140266155GreatSony Interactive Entertainment America LLCSony Interactive Entertainment LLC
EP1166527B10.950MULTILEVEL SECURITY RELAYGRANT2008-03-192000-01-278846376GreatBull SABull SA
EP0737922B10.949Method and apparatus for managing computer processesGRANT2003-05-141995-03-2223617130GreatSun Microsystems IncSun Microsystems Inc
US7155480B20.949Client-server conference and user seeking through a server storing a list comprising active conference servers and excluding nonactive conference serversGRANT2006-12-261998-09-2122564885GreatMicrosoft CorpMicrosoft Technology Licensing LLC
EP1164482B10.948System and method for interactive communication between objects in a distributed computing environmentGRANT2008-10-222000-06-1624384086GreatMicrosoft CorpMicrosoft Corp
EP1415236A10.947METHOD AND APPARATUS FOR SESSION REPLICATION AND FAILOVERGRANT2004-05-062001-07-1627485017GreatBEA Systems IncOracle International Corp
EP0830773B10.944REMOTE ACCESS APPARATUS AND METHOD WHICH ALLOW DYNAMIC INTERNET PROTOCOL (IP) ADDRESS MANAGEMENTGRANT2004-06-231995-06-0523837878GreatShiva US Network CorpShiva US Network Corp
EP0732834B10.941System and method for determining and manipulating configuration information of servers in a distributed object environmentGRANT2003-01-081995-03-1423595416GreatSun Microsystems IncSun Microsystems Inc
EP0798893A10.940End-to-end session recoveryGRANT1997-10-011996-03-2824506535GreatTandem Computers IncCompaq Computer Corp
EP0960377B10.938METHOD OF ACCESSING INFORMATION ON A HOST COMPUTER FROM A CLIENT COMPUTERGRANT2003-05-021996-12-0925064558GreatWall Data IncWall Data Inc
EP1314295B10.931METHOD FOR CONTROLLING REMOTE STORAGE DEVICESGRANT2007-07-112000-08-3124617767GreatIntel CorpIntel Corp
EP1030244B10.929A MULTIMEDIA DIRECT COMMUNICATION SYSTEM LINKED WITH HTTP PROTOCOLGRANT2014-08-201998-09-1614208990GreatMitsui and Co LtdMitsui and Co Ltd
US6606643B10.929Method of automatically selecting a mirror server for web-based client-host interactionGRANT2003-08-122000-01-0427663399GreatInternational Business Machines CorpGoogle LLC
EP1506485A10.925CONFIGURATION CONTROL BY AUTOMATIC COMMUNICATION PORT SELECTION AND SWITCHING CONFIGURATION BY SWITCHING COMMUNICATION PORTGRANT2005-02-162002-05-1729423166GreatSony Interactive Entertainment America LLCSony Interactive Entertainment LLC
EP1497950B10.922SYSTEM AND METHOD FOR DYNAMICALLY ALTERING CONNECTIONS IN A DATA PROCESSING NETWORKGRANT2005-08-312002-04-2529248756GreatInternational Business Machines CorpInternational Business Machines Corp
EP0762767B10.920Multicast data transmission controlGRANT2003-10-221995-09-1224100918GreatInternational Business Machines CorpInternational Business Machines Corp
EP1360812A20.920CLUSTER-BASED WEB SERVERGRANT2003-11-122000-11-0327540228GreatUniversity of NebraskaUniversity of Nebraska
EP1413094B10.920DISTRIBUTED SERVER FUNCTIONALITY FOR EMULATED LANGRANT2007-08-152001-06-2720283900GreatHyglo Systems ABHyglo Systems AB
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US7698364B20.918Shared views for browsing contentGRANT2010-04-131999-05-2123230839GreatMicrosoft CorpMicrosoft Technology Licensing LLC
EP1039685A20.915Trusted network binding using LDAP (lightweight directory access protocol)GRANT2000-09-271998-10-2922670730GreatNortel Networks LtdNortel Networks Ltd
US7188175B10.915Method and system for communicating between clients in a computer networkGRANT2007-03-062000-04-0637807256GreatWeb com IncWEBCOM GROUP Inc
EP1413120B10.913COMMUNICATION METHOD FOR CONTROLLED DATA EXCHANGE BETWEEN A CLIENT TERMINAL AND A HOST SITE NETWORK AND PROTECTIVE SERVER SET THEREFORGRANT2007-04-112001-08-028866252GreatDolphian SADolphian SA
EP1393169A10.910METHOD AND SYSTEM FOR AUTOMATICALLY CONFIGURING A CLIENT-SERVER NETWORKGRANT2004-03-032001-06-0125360501GreatIntergenixIntergenix
EP1402364B10.910METHOD AND APPARATUS FOR WIDE-SPREAD DISTRIBUTION OF ELECTRONIC CONTENT IN A PEER TO PEER FASHIONGRANT2006-03-082001-06-2525393233GreatIBM Deutschland GmbH, International Business Machines CorpIBM Deutschland GmbH, International Business Machines Corp
EP1217803B10.907Streaming of data in a peer-to-peer architectureGRANT2004-04-282000-12-209905518GreatNCR International IncNCR International Inc
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EP1338143B10.905A UNIFIED DISTRIBUTED ARCHITECTURE FOR A MULTI-POINT VIDEO CONFERENCE AND INTERACTIVE BROADCAST SYSTEMSGRANT2006-08-232000-11-3024917966GreatImajet Communications IncImajet Communications Inc
EP0848527A10.904Method of transferring connection management information in world wide web requests and responsesGRANT1998-06-171996-11-0524991963GreatAT&T CorpAT&T Corp
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EP0891063B10.902A method and apparatus for dynamic loading of a transport mechanism in a multipoint data delivery systemGRANT2007-08-291997-06-3025385732GreatSun Microsystems IncSun Microsystems Inc
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EP1258127B10.896METHOD AND APPARATUS FOR MAKING A COMPUTATIONAL SERVICE HIGHLY AVAILABLEGRANT2003-09-172000-02-2524041567GreatSun Microsystems IncSun Microsystems Inc
EP1016253B10.894DISTRIBUTED COMPUTING SYSTEM AND METHOD FOR DISTRIBUTING USER REQUESTS TO REPLICATED NETWORK SERVERSGRANT2005-06-081996-12-0926708484GreatVerizon Corporate Services Group Inc, Genuity IncVerizon Corporate Services Group Inc
EP0804838B10.893NETWORK MULTICASTING METHOD USING ARQ TECHNIQUES FOR PREVENTING UNNECESSARY RETRANSMISSIONSGRANT2001-11-211995-01-1923481110GreatStarburst Communications CorpDarby and Mohaine LLC
EP1303969A20.890IDENTIFYING UNAUTHORIZED COMMUNICATION SYSTEMS BASED ON THEIR MEMORY CONTENTSGRANT2003-04-232000-07-1427396516GreatAOL IncAOL Inc
EP0865180A20.889Load distribution among servers in a TCP/IP networkGRANT1998-09-161997-03-1425226947GreatNokia of America CorpNokia of America Corp
EP1050147B10.888METHOD FOR ALLOCATING IP ADDRESSES TO HOST DESTINATION TERMINALS ON THE INTERNET ON REQUEST BY A SOURCE TERMINALGRANT2004-03-311998-01-1910825499GreatTelefonaktiebolaget LM Ericsson ABTelefonaktiebolaget LM Ericsson AB
EP1504550B10.888END USER CONTROL OF A TELECONFERENCING NETWORK THROUGH A DATA NETWORKGRANT2018-08-222002-05-1629548329GreatCisco Technology IncCisco Technology Inc
US5862220A0.887Method and apparatus for using network address information to improve the performance of network transactionsGRANT1999-01-191996-06-0324635134GreatWebTV Networks IncMicrosoft Technology Licensing LLC
US6173322B10.887Network request distribution based on static rules and dynamic performance dataGRANT2001-01-091997-06-0525347224GreatSilicon Graphics IncMorgan Stanley and Co LLC, Hewlett Packard Enterprise Development LP
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EP1161048A20.886System and method for secure duplex browser communication over disparate networksGRANT2001-12-052000-05-1924299876GreatAttachmate CorpAttachmate Corp
WO2002098526A10.886SYSTEM AND METHOD FOR DISTRIBUTING A MULTI-CLIENT GAME/APPLICATION OVER A COMMUNICATIONS NETWORKAPPLICATION2002-12-122001-06-0423139568Great
EP0859496A20.886Method and system for a hybrid peer-server communications structureGRANT1998-08-191996-12-1925085830GreatInternational Business Machines CorpInternational Business Machines Corp
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EP1133863B10.881PROXY FOR VIDEO ON DEMAND SERVER CONTROLGRANT2005-07-061998-11-3022746008GreatMicrosoft CorpMicrosoft Corp
EP1372292B10.872Secure key exchange with mutual authenticationGRANT2006-09-062002-06-1029583822GreatMicrosoft CorpMicrosoft Corp
US5341477A0.870Broker for computer network server selectionGRANT1994-08-231989-02-2426979594GreatDigital Equipment CorpHewlett Packard Development Co LP
EP1506491A10.868DYNAMIC PLAYER MANAGEMENTGRANT2005-02-162002-05-1729423165GreatSony Interactive Entertainment America LLCSony Interactive Entertainment LLC
EP1366607B10.867SYSTEM ARCHITECTURE FOR LINKING PACKET-SWITCHED AND CIRCUIT SWITCHED CLIENTSGRANT2010-09-152001-02-0723016250GreatPaltalk Holdings IncPaltalk Holdings Inc
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EP1116115B10.864PROTOCOL FOR REPLICATED SERVERSGRANT2003-02-261998-09-2422573949GreatTelefonaktiebolaget LM Ericsson ABTelefonaktiebolaget LM Ericsson AB
EP1264469B10.864INSTANT MESSAGING WITH ADDITIONAL VOICE COMMUNICATIONGRANT2008-01-162000-03-1726885660GreatAOL IncAOL Inc
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EP1410197B10.861SCALEABLE MESSAGE SYSTEMGRANT2008-04-232000-12-2725016144GreatSoftwired AGSoftwired AG
WO2001057678A10.861PROCESSING METHOD FOR NETWORK SYSTEM AND NETWORK SYSTEMAPPLICATION2001-08-092000-02-0218551498Great
EP1125416B10.859SYSTEM FOR RESPONDING TO A RESOURCE REQUESTGRANT2005-11-231998-09-0322518942GreatSun Microsystems IncSun Microsystems Inc
EP1454281B10.859QUALITY OF SERVICE SETUP ON A TIME RESERVATION BASISGRANT2012-02-082001-12-1527575409GreatThomson Licensing SASThomson Licensing SAS
EP2378418B10.858Methods and systems for adaption  diagnosis  optimization  and prescription technology for network based applicationsGRANT2016-08-242000-06-3022802512GreatMicrosoft Technology Licensing LLCMicrosoft Technology Licensing LLC
EP1001584B10.856Method and apparatus for automatic network configurationGRANT2009-11-251998-11-1222704832GreatRicoh Co LtdRicoh Co Ltd
EP1258094B10.854APPLICATION INTERFACE FOR A MULTI-USER APPLICATION EXECUTABLE OVER COMMUNICATION NETWORKSGRANT2017-12-202000-11-0124829840GreatSony Interactive Entertainment America LLCSony Interactive Entertainment LLC
EP1333647A20.854Domain name management method and apparatus thereforGRANT2003-08-062002-01-2919718966GreatSamsung Electronics Co LtdSamsung Electronics Co Ltd
EP0927959B10.854Postage metering system and method for automatic detection of remote postage security devices on a networkGRANT2010-05-051997-12-1825539430GreatPitney Bowes IncPitney Bowes Inc
EP1474751B10.852MANAGED OBJECT REPLICATION AND DELIVERYGRANT2014-03-262002-02-1427732351GreatLevel 3 CDN International IncLevel 3 CDN International Inc
EP1535141B10.852PROVIDING SUPPLEMENTAL CONTACT INFORMATION CORRESPONDING TO A REFERENCED INDIVIDUALGRANT2016-04-272002-05-1729548294GreatFacebook IncFacebook Inc
US6745241B10.851Method and system for dynamic addition and removal of multiple network names on a single serverGRANT2004-06-011999-03-3123082302GreatInternational Business Machines CorpInternational Business Machines Corp
US5987376A0.851System and method for the distribution and synchronization of data and state information between clients in a distributed processing systemGRANT1999-11-161997-07-1625402408GreatMicrosoft CorpMicrosoft Technology Licensing LLC
EP1410261B10.850METHOD AND APPARATUS FOR PEER-TO-PEER SERVICESGRANT2012-12-052001-07-0626790084GreatIntel CorpIntel Corp
EP1323457B10.849Network game system  game server system  client system  network game processing method  and recording mediumGRANT2007-03-282001-12-1419187259GreatSquare Enix Co LtdSquare Enix Co Ltd
EP1125423A10.848DIGITAL NETWORK MODEM WITH AN INTEGRATED DHCP SERVERGRANT2001-08-221998-10-304162969GreatEicon Tech CorpEicon Tech Corp
EP1266507B10.847HOME-NETWORKINGGRANT2004-06-022000-03-1722699551GreatAOL IncAOL Inc
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EP1340337B10.845LOCATION-INDEPENDENT PACKET ROUTING AND SECURE ACCESS IN A SHORT-RANGE WIRELESS NETWORKING ENVIRONMENTGRANT2010-10-062000-09-0824638503GreatSymantec CorpNortonLifeLock Inc
EP1377005B10.845Collaboration using instant messaging in multimedia telephony-over-LAN conferencesGRANT2006-03-082002-06-1729717789GreatSiemens Communications IncSiemens Communications Inc
EP1415455B10.843METHOD AND APPARATUS FOR PEER-TO-PEER SERVICESGRANT2010-05-052001-07-0626790088GreatIntel CorpIntel Corp
US6151632A0.843Method and apparatus for distributed transmission of real-time multimedia informationGRANT2000-11-211997-03-1446254487GreatMicrosoft CorpMicrosoft Technology Licensing LLC
EP1346510B10.843A MESSAGING SYSTEM INVOLVING WIRELESS COMMUNICATIONS AND METHOD THEREFORGRANT2007-05-162000-12-0826665224GreatChikka Pte LtdChikka Pte Ltd
EP0910019A20.839Remote backup systemGRANT1999-04-211997-10-1410820441GreatFujitsu Services LtdFujitsu Services Ltd
EP1079583B10.837Method and system for optimizing performance and availability of a dynamic host configuration protocol (DHCP) serviceGRANT2007-02-141999-08-208242460GreatInternational Business Machines CorpInternational Business Machines Corp
US7409061B20.833Method and system for secure distribution of subscription-based game softwareGRANT2008-08-052000-11-2926940565GreatNoatak Software LLCXylon LLC
EP1103351B10.833Robotic agent teleportation method and systemGRANT2007-09-051999-10-268242151GreatSony France SASony France SA
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JP2000201343ANRMOVING IMAGE DATA REPRODUCING DEVICE  MOVING IMAGE DATA DIVIDING DEVICE AND RECORDING MEDIUM READABLE BY COMPUTER IN WHICH PROGRAM IS RECORDEDAPPLICATION2000-07-181999-01-0511475403Fair
JP2000157724ANRGAME SYSTEM UTILIZING NETWORK  GAME MACHINE CONNECTABLE TO NETWORK  MEDIUM STORING PROGRAM FOR THE GAME MACHINEAPPLICATION2000-06-131998-11-2418262440Fair
JP2000124939ANRMULTIMEDIA COMMUNICATION SYSTEM  DEVICE CONSTITUTING THE SYSTEM  AND MEDIUM RECORDED WITH PROGRAM FOR THE DEVICEAPPLICATION2000-04-281998-10-1317755739Fair
JP2000093664ANRCOMBINATION TOYAPPLICATION2000-04-041998-09-1817399139Fair
JP2000020795ANRPORTABLE MEDIA CORRESPONDING TO ELECTRONIC CHARGING ACCOUNT AND ELECTRONIC CHARGING/MONEY RECEIVING SYSTEMAPPLICATION2000-01-211998-07-0616243243Fair
CN1717674ANRTransforming multimedia data for delivery to multiple heterogeneous devicesGRANT2006-01-042001-12-1235822573Fair

Predictive Analytics

Composite Research Score (1-10)
8
  HARD
Art VolumeMEDIUM
Tech ComplexityINTRICATE
Priority DateMID
Tech DiversityBROAD
Expert Services Estimate$4,350 — $4,800
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CPC Technology Profile

Possible Classes
1,402
Recommended Classes
351
Government Assigned Classes
3
CPC
Title
Score
H04L67/104for peer-to-peer [P2P] networking| Functionalities or architectural details of P2P networks | file transfer  upload  download | (ref: H04L67/06)| | accessing replicated servers | (ref: H04L67/1002)| | presence management | (ref: H04L67/24)| | scheduling provisions | (ref: H04L67/32)| | real-time communications | (ref: H04L65/00)| | information retrieval using distributed database systems | (ref: G06F17/30283)| | small scale hierarchical wireless network topologies | (ref: H04W84/10)| | wireless interfaces between terminal devices | (ref: H04W92/18)| | P2P connections between video clients | (r2.236
H04L67/10in which an application is distributed across nodes in the network | multiprogramming arrangements | (ref: G06F9/46)1.395
H04L65/1066Session control | conducting a computer conference  e.g. admission  detection  selection or grouping of participants  correlating users to one or more conference session or prioritising transmission  | (ref: H04L12/1822)| | admission control/resource reservation in packet switching networks | (ref: H04L47/70)1.311
H04L65/403Arrangements for multiparty communication  e.g. conference | television conferencing systems | (ref: H04N7/15)| | telephonic conference systems | (ref: H04M3/56)| | data switching systems for computer conference | (ref: H04L12/1813)1.134
A63F13/34using peer-to-peer connections1.116
G07F17/3225Data transfer within a gaming system  e.g. data sent between gaming machines and users1.106
H04L67/34involving the movement of software or configuration parameters | configuration management of network or network elements | (ref: H04L41/08)| | remote booting | (ref: G06F9/4416)| | programme loading or initiating | (ref: G06F9/445)1.056
H04L67/38Protocols for telewriting| Protocols for networked simulations  virtual reality or games | games using an electronically generated display | (ref: A63F13/00)| | remote windowing or X-Windows | (ref: G06F9/452)1.044
H04L63/0823using certificates | cryptographic mechanisms or cryptographic arrangements for entity authentication involving certificates | (ref: H04L9/3263)1.044
H04M3/56Arrangements for connecting several subscribers to a common circuit  i.e. affording conference facilities | computer conferences | (ref: H04L12/1813)| | video conference systems | (ref: H04N7/15)1.038
H04L61/2521Special translation architecture  i.e. being different from a single network address translation [NAT] server1.036
H04L12/1854with non-centralised forwarding system  e.g. chaincast1.031
G06F21/10Protecting distributed programs or content  e.g. vending or licensing of copyrighted material1.027
H04L61/2015using the dynamic host configuration protocol [DHCP] or variants1.024
G07F17/3276wherein the players compete  e.g. tournament1.021
H04L67/14for session management | session control for real-time communications | (ref: H04L65/1066)| | session initiation protocol | (ref: H04L65/1006)| | negotiation of communication capabilities | (ref: H04L69/24)| | computer conference arrangements | (ref: H04L12/1813)| | connection management in wireless networks | (ref: H04W76/00)| | session management for telephonic communication and services | (ref: H04M7/00)| | intertask communications in multiprogramming arrangements | (ref: G06F9/54)1.011
A63F13/355Performing operations on behalf of clients with restricted processing capabilities  e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client1.006
A63F13/335using Internet1.006
G07F17/3283wherein the number of active machines is limited1.003
H04L67/08adapted for terminal emulation  e.g. telnet | protocols for telewriting or protocols for networked simulations  virtual reality or games | (ref: H04L67/38)| | emulation or software simulation | (ref: G06F9/455)1.001
H04L63/0435wherein the sending and receiving network entities apply symmetric encryption  i.e. same key used for encryption and decryption | cryptographic mechanisms or cryptographic arrangements for symmetric key encryption | (ref: H04L9/06)0.997
H04L29/12066using Domain Name System [DNS]0.996
G06F9/505considering the load0.995
A63F13/35Details of game servers0.988
H04L67/141provided for setup of an application session | session setup for real-time communications | (ref: H04L65/1069)0.979
H04L63/0869for achieving mutual authentication | cryptographic mechanisms or cryptographic arrangements for mutual authentication | (ref: H04L9/3273)0.979
A63F13/71using secure communication between game devices and game servers  e.g. by encrypting game data or authenticating players0.979
H04L41/0806for initial configuration or provisioning0.977
G07F17/32for games  toys  sports or amusements  | e.g. casino games  online gambling or betting | game play without financial reward | (ref: A63F)0.973
H04L67/1008based on parameters of servers  e.g. available memory or workload | allocation of processing resources to a machine considering the load | (ref: G06F9/505)0.973
G06F9/542Event management| Broadcasting| Multicasting| Notifications0.971
A63F13/86Watching games played by other players0.967
H04L29/06047Protocols for client-server architecture0.967
G06F9/44505Configuring for program initiating  e.g. using registry  configuration files0.966
H04L67/1097for distributed storage of data in a network  e.g. network file system [NFS]  transport mechanisms for storage area networks [SAN] or network attached storage [NAS] | temporary storage of data at an intermediate stage | (ref: H04L67/2842)| | dedicated interfaces to storage systems | (ref: G06F3/0601)0.965
H04L63/10for controlling access to network resources | restricting network management access | (ref: H04L41/28)0.965
A63F13/358Adapting the game course according to the network or server load  e.g. for reducing latency due to different connection speeds between clients0.964
H04L29/06characterised by a protocol0.964
H04L63/0209Architectural arrangements  e.g. perimeter networks or demilitarized zones0.963
H04L29/12113for service discovery | network applications for service discovery | (ref: H04L29/08648)0.963
H04L9/3226using a predetermined code  e.g. password  passphrase or PIN | network architectures or network communication protocols for supporting authentication of entities using passwords in a packet data network | (ref: H04L63/083)0.960
H04L29/12273involving timing and renewal aspects0.959
G06F21/575Secure boot0.955
H04L12/2856Access arrangements  e.g. Internet access | asynchronous transfer mode networks | (ref: H04L12/5601)| | broadband local area networks | (ref: H04L12/2801)| | optical access or distribution networks | (ref: H04Q11/0067)| | access to open networks | (ref: H04L12/5691)| | digital subscriber line end-user equipment and bit-level processing of data on a PSTN-based network | (ref: H04M11/00)| | home network gateways | (ref: H04L12/2834)| | wireless access networks | (ref: H04W)0.954
G06F9/465Distributed object oriented systems | remote method invocation [RMI] | (ref: G06F9/548)0.954
G07F17/3241Security aspects of a gaming system  e.g. detecting cheating  device integrity  surveillance | computer security | (ref: G06F21/00)0.951
H04L63/08for supporting authentication of entities communicating through a packet data network | cryptographic mechanisms or cryptographic arrangements for entity authentication | (ref: H04L9/32)0.950
A63F13/45Controlling the progress of the video game0.949
A63F13/352involving special game server arrangements  e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world0.949
H04L67/42Protocols for client-server architectures | access to replicated servers | (ref: H04L67/1002)0.948
H04L67/1014based on the content of a request0.948
H04L41/0663involving offline failover planning0.947
G06F3/0613in relation to throughput0.945
G07F17/3239Tracking of individual players0.943
H04L67/18in which the network application is adapted for the location of the user terminal | wireless application services making use of the location of users or terminals | (ref: H04W4/02)|  takes precedence| location based Web retrieval | (ref: G06F17/3087)0.943
H04L9/0841involving Diffie-Hellman or related key agreement protocols0.942
H04L63/0471applying encryption by an intermediary  e.g. receiving clear information at the intermediary and encrypting the received information at the intermediary before forwarding0.942
H04N21/2265Server identification by a unique number or address  e.g. serial number | addressing and naming in data networks | (ref: H04L29/12009)0.942
H04L67/148provided for migration or transfer of sessions | in-session procedures in real-time communications | (ref: H04L65/1083)| | control or signalling for completing the hand-off in wireless networks | (ref: H04W36/0005)0.942
H04L67/1034Reaction to server failures by a load balancer | network fault restoration | (ref: H04L41/0654)| | departure or maintenance mechanisms in Peer-to-Peer networks | (ref: H04L67/1048)| | intermediate processing providing operational support to end devices by emulation or by off-loading in the network | (ref: H04L67/2861)| | techniques for recovering from a failure of a protocol instance or entity | (ref: H04L69/40)| | error detection or correction of the data by redundancy in hardware | (ref: G06F11/16)| | failing over workload from one server to another one | (ref: G06F11/202)0.941
H04N7/147Communication arrangements  e.g. identifying the communication as a video-communication  intermediate storage of the signals | selecting | (ref: H04Q)0.939
H04L67/303Terminal profiles0.938
A63F13/00Video games  i.e. games using an electronically generated display having two or more dimensions | gaming systems which provide a financial reward | (ref: G07F17/32)0.937
H04L63/205involving negotiation or determination of the one or more network security mechanisms to be used  e.g. by negotiation between the client and the server or between peers or by selection according to the capabilities of the entities involved | negotiation of communication capabilities | (ref: H04L69/24)0.935
H04L9/3297involving time stamps  e.g. generation of time stamps0.932
H04W12/02Protecting privacy or anonymity0.932
H04L29/12characterised by the data terminal | contains provisionally no documents0.932
H04L61/2589over a relay server  e.g. traversal using relay NAT [TURN]0.932
H04L47/822Collecting or measuring resource availability data0.928
G06F9/5011the resources being hardware resources other than CPUs  Servers and Terminals0.928
G07F17/326Game play aspects of gaming systems0.928
H04L45/126minimizing geographical or physical path length0.927
A63F13/798for assessing skills or for ranking players  e.g. for generating a hall of fame | computing the game score | (ref: A63F13/46)0.926
H04L67/02involving the use of web-based technology  e.g. hyper text transfer protocol [HTTP] | information retrieval from the Internet | (ref: G06F17/30861)0.926
H04L29/1233Mapping of addresses of the same type| Address translation0.926
H04L63/029Firewall traversal  e.g. tunnelling or  creating pinholes0.925
G06F11/1464for networked environments0.924
G06F21/31User authentication0.924
H04L67/1027Persistence of sessions during load balancing0.923
A63F13/792for payment purposes  e.g. monthly subscriptions0.922
H04B5/02using transceiver0.921
G06F3/067Distributed or networked storage systems  e.g. storage area networks [SAN]  network attached storage [NAS]0.920
H04L45/54Organization of routing tables0.919
H04L63/0815providing single-sign-on or federations0.918
G06F9/5083Techniques for rebalancing the load in a distributed system0.918
H04L63/0428wherein the data content is protected  e.g. by encrypting or encapsulating the payload0.916
H04L63/0236Filtering by address  protocol  port number or service  e.g. IP-address or URL0.916
A63F13/75Enforcing rules  e.g. detecting foul play or generating lists of cheating players0.916
A63F9/24Electric games||  Games using electronic circuits not otherwise provided for | video games | (ref: A63F13/00)| | computerized gaming systems | (ref: G07F17/32)0.916
H04L43/00Arrangements for monitoring or testing packet switching networks | networking arrangements or communications protocols for supporting networked applications for tracking the activity of the application user | (ref: H04L67/22)| | monitoring of computing systems | (ref: G06F11/30)| | monitoring of computer activity | (ref: G06F11/34)0.915
H04L67/06adapted for file transfer  e.g. file transfer protocol [FTP]0.914
H04L51/04Real-time or near real-time messaging  e.g. instant messaging [IM] | network arrangements or protocols for real-time communications | (ref: H04L65/00)0.914
H04L51/046interacting with other applications or services0.914
H04L29/12301involving update or notification mechanisms  e.g. update of a Domain Name Server with Dynamic Host Configuration Protocol [DHCP] assigned addresses0.914
A63F13/77involving data related to game devices or game servers  e.g. configuration data  software version or amount of memory0.913
H04L63/0464using hop-by-hop encryption  i.e. wherein an intermediate entity decrypts the information and re-encrypts it before forwarding it0.913
H04L61/2007internet protocol [IP] addresses0.913
G06F11/2028eliminating a faulty processor or activating a spare0.913
H04L12/5692Selection among different networks0.912
G06F11/203using migration0.911
A63F13/12involving interaction between a plurality of game devices  e.g. transmisison or distribution systems | protocols for networked virtual reality  networked games | (ref: H04L29/06034)0.911
H04L29/08072Application layer  i.e. layer seven | not used0.908
H04L67/1002for accessing one among a plurality of replicated servers  e.g. load balancing | arrangements or protocols for peer-to-peer networking | (ref: H04L67/104)| | protocols for client-server architectures | (ref: H04L67/42)| | allocation of processing resources to service requests in a distributed system | (ref: G06F9/5027)| | rebalancing the processing load in a distributed system | (ref: G06F9/5083)| | wireless network traffic load balancing | (ref: H04W28/08)| | network load balancing  traffic engineering | (ref: H04L47/125)| | video servers using load balancing strategies | (ref: H04N21/23103)|0.905
H04L65/1093by adding or removing participants0.904
H04L67/1031Controlling of the operation of servers by a load balancer  e.g. adding or removing servers that serve requests0.904
A63F13/49Saving the game status| Pausing or ending the game0.904
H04L9/3213using tickets or tokens  e.g. Kerberos | network architectures or network communication protocols for entities authentication using tickets in a packet data network | (ref: H04L63/0807)0.904
G06F9/547Remote procedure calls [RPC]| Web services0.904
G07F17/3281wherein game attributes are transferred between players  e.g. points  weapons  avatars0.904
H04L63/0281Proxies0.903
H04L12/4641Virtual LANs  VLANs  e.g. virtual private networks [VPN] | LAN interconnection over a bridge based backbone | (ref: H04L12/462)| | encapsulation techniques | (ref: H04L12/4633)| | virtual private networks for security | (ref: H04L29/06612)| | routing of packets | (ref: H04L45/00)| | packet switches | (ref: H04L49/00)0.903
A63F13/30Interconnection arrangements between game servers and game devices| Interconnection arrangements between game devices| Interconnection arrangements between game servers0.902
A63F13/53involving additional visual information provided to the game scene  e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game0.901
A63F13/60Generating or modifying game content before or while executing the game program  e.g. authoring tools specially adapted for game development or game-integrated level editor0.900
H04N7/15Conference systems | video terminal details | (ref: H04N7/141)|  | telephonic conference arrangements | (ref: H04M3/56)| | | computer conferencing | (ref: H04L12/1813)0.899
G06F11/1448Management of the data involved in backup or backup restore0.898
G06F17/30283using distributed data base systems  e.g. networks0.898
G06N3/006based on simulated virtual individual or collective life forms  e.g. single "avatar"  social simulations  virtual worlds | computer games | (ref: A63F13/00)| | medical simulations | (ref: G06F19/00)| | information retrieval | (ref: G06F17/30873)| | image processing | (ref: G06T)| | telecommunication protocols | (ref: H04L29/06034)0.898
G06Q10/10Office automation  e.g. computer aided management of electronic mail or groupware | electronic mail protocols | (ref: H04L29/06)|  | | arrangements for user-to-user messaging in packet-switching networks  e.g. e-mail or instant messages  | (ref: H04L41/00)| Time management  e.g. calendars  reminders  meetings or time accounting | organizing  planning  scheduling or allocating time | (ref: G06Q10/06)0.898
G06Q50/10Services0.898
A63F13/493Resuming a game  e.g. after pausing  malfunction or power failure0.897
H04M7/0012Details of application programming interfaces [API] for telephone networks| Arrangements which combine a telephonic communication equipment and a computer  i.e. computer telephony integration [CPI] arrangements0.897
G06Q20/04Payment circuits0.897
H04L63/0807using tickets  e.g. Kerberos | cryptographic mechanisms or cryptographic arrangements for entity authentication using tickets or tokens | (ref: H04L9/3213)0.896
H04L65/1069Setup | computer conference organisation arrangements  e.g. handling schedules  setting up parameters needed by nodes to attend a conference  booking network resources or notifying involved parties | (ref: H04L12/1818)| | admission control or resource reservation in packet switching networks | (ref: H04L47/70)| | arrangements for peer-to-peer networking in network applications | (ref: H04L67/104)| | session management in network applications | (ref: H04L67/14)| | negotiation of communication capabilities | (ref: H04L69/24)0.896
H04L47/10Flow control or congestion control0.896
A63F13/44involving timing of operations  e.g. performing an action within a time slot0.895
H04L65/604at the destination | reformatting of video signals in video clients | (ref: H04N21/4402)| | reformatting of additional data in video clients | (ref: H04N21/4355)0.895
H04L29/12518for identification  e.g. for authentication  for billing0.894
A63F13/795for finding other players| for building a team| for providing a buddy list0.894
G07F17/3223Architectural aspects of a gaming system  e.g. internal configuration  master/slave  wireless communication0.893
H04L67/32for scheduling or organising the servicing of application requests  e.g. requests for application data transmissions involving the analysis and optimisation of the required network resources | computer conference arrangements | (ref: H04L12/1813)| | broadcast or conference with schedule organisation | (ref: H04L12/1881)| | network service management  ensuring proper service fulfilment according to an agreement or contract between two parties | (ref: H04L41/50)| | intermediate grouping or aggregating of service requests | (ref: H04L67/2833)0.893
A63F13/87Communicating with other players during game play  e.g. by e-mail or chat0.892
G06F9/45504Abstract machines for programme code execution  e.g. Java virtual machine [JVM]  interpreters  emulators0.892
G06F9/485Task life-cycle  e.g. stopping  restarting  resuming execution | (ref: G06F9/4881)|  takes precedence0.892
H04L45/22Alternate routing0.892
H04L61/2567for reachability  e.g. inquiring the address of a correspondent behind a NAT server0.892
H04L29/12283involving aspects of pools of addresses  e.g. assignment of different pools of addresses to different Dynamic Host Configuration Protocol [DHCP] servers0.891
H04L9/0833involving conference or group key | network architectures or network communication protocols for key management in group communication in a packet data network | (ref: H04L63/065)0.889
H04L61/106across networks  e.g. mapping telephone numbers to data network addresses0.889
H04L67/16Service discovery or service management  e.g. service location protocol [SLP] or Web services | network service management for ensuring proper service fulfilment according to an agreement or contract between two parties | (ref: H04L41/50)| | address allocation to terminals or nodes connected to a network | (ref: H04L61/30)| | mobile application services specially adapted for wireless communication networks | (ref: H04W4/00)0.888
H04L1/1854Scheduling and prioritising arrangements0.888
A63F13/46Computing the game score0.888
H04L47/803Application aware0.887
A61D19/027Devices for injecting semen into animals  e.g. syringes  guns  probes0.887
H04L67/24Presence management | use and manipulation of presence information in instant messaging | (ref: H04L51/043)0.887
H04L63/20for managing network security| network security policies in general | filtering policies | (ref: H04L63/0227)0.887
G06F21/6227where protection concerns the structure of data  e.g. records  types  queries0.886
H04L51/24with notification on incoming messages0.885
H04N7/152Multipoint control units therefor0.885
G05B13/042in which a parameter or coefficient is automatically adjusted to optimise the performance0.885
H04L63/083using passwords | cryptographic mechanisms or cryptographic arrangements for entity authentication using a predetermined code | (ref: H04L9/3226)0.885
H04L63/02for separating internal from external traffic  e.g. firewalls0.885
H04L65/80QoS aspects | monitoring of the downstream path of a video distribution network | (ref: H04N21/2402)|   | (ref: H04N21/44209)| | network service management  ensuring proper service fulfillment according to an agreement or contract between two parties  e.g. between an IT-provider and a customer | (ref: H04L41/50)| | monitoring arrangements  testing arrangements  with monitoring of QoS metrics | (ref: H04L43/08)| | traffic-type related flow control in packet switching networks  e.g. priorities or QoS | (ref: H04L47/24)| | admission control/resource reservation in packet switching networks based 0.884
H04L12/4633Interconnection of networks using encapsulation techniques  e.g. tunneling0.884
A63F13/79involving player-related data  e.g. identities  accounts  preferences or play histories0.884
H04L61/2038for local use  e.g. on local area networks [LAN] or on universal serial bus [USB] networks | bus addresses inside a computer | (ref: G06F13/42)0.884
H04L61/2528Translation at a proxy0.883
G09G5/006Details of the interface to the display terminal | specific for a display terminal using a CRT | (ref: G09G1/167)| | using a flat panel | (ref: G09G3/2096)| | circuits for interfacing with colour displays | (ref: G09G5/04)0.882
H04L47/824Applicable to portable or mobile terminals0.882
G06F9/543User-generated data transfer  e.g. clipboards  dynamic data exchange [DDE]  object linking and embedding [OLE]0.882
H04L61/1511using domain name system [DNS]0.882
H04L51/34with provisions for tracking the progress of a message0.882
H04L67/20involving third party service providers | e-commerce | (ref: G06Q30/00)0.881
H04L29/12216Internet Protocol [IP] addresses0.881
H04N1/00127Connection or combination of a still picture apparatus with another apparatus  e.g. for storage  processing or transmission of still picture signals or of information associated with a still picture0.880
G06F9/5033considering data affinity0.880
G06F9/45558Hypervisor-specific management and integration aspects0.880
G06F3/0635by changing the path  e.g. traffic rerouting  path reconfiguration0.880
H04L29/12047Directories| name-to-address mapping | telephone directories in user terminals | (ref: H04M1/27)0.879
H04M1/006Call diverting means0.879
G06Q10/101Collaborative creation of products or services0.879
A63F13/327using wireless networks  e.g. Wi-Fi or piconet0.879
H04L43/0847Transmission error0.878
H04L29/12018Mapping of addresses of different types| address resolution0.877
H04N21/4348Demultiplexing of additional data and video streams0.877
H04L63/0218Distributed architectures  e.g. distributed firewalls0.875
H04L67/30involving profiles0.875
H04L65/1006SIP0.874
G06F3/064Management of blocks0.874
H04L41/5096wherein the managed service relates to distributed or central networked applications | management of file systems | (ref: G06F17/30067)| | management of structured data stores | (ref: G06F17/30286)0.874
H04L51/00Arrangements for user-to-user messaging in packet-switching networks  e.g. e-mail or instant messages0.874
G06F11/2035without idle spare hardware0.874
A63F13/61using advertising information0.874
G06Q30/02Marketing  e.g. market research and analysis  surveying  promotions  advertising  buyer profiling  customer management or rewards| Price estimation or determination0.874
G06F9/54Interprogram communication0.873
H04N7/17336Handling of requests in head-ends0.873
H04W12/06Authentication0.873
H04L41/04Architectural aspects of network management arrangements0.872
H04L69/16Transmission control protocol/internet protocol [TCP/IP] or user datagram protocol [UDP] | flow control or congestion control in data switching networks | (ref: H04L47/10)| | transport layer addressing aspects | (ref: H04L61/6063)| | special adaptations of TCP  UDP or IP for interworking of IP based networks with other networks | (ref: H04L69/169)| | adapting video multiplex streams to a specific network | (ref: H04N21/2381)| | network layer protocol adaptations for supporting mobility  e.g. mobile IP  | (ref: H04W80/04)0.872
A63F13/63by the player  e.g. authoring using a level editor0.871
H04L67/325whereby a time schedule is established for servicing the requests0.870
H04W28/16Central resource management| Negotiation of resources | or communication parameters|   e.g. negotiating bandwidth or QoS [Quality of Service]0.870
H04W4/12Messaging| Mailboxes| Announcements0.870
H04L51/043use or manipulation of presence information in messaging | presence management | (ref: H04L67/24)0.870
A63F13/26having at least one additional display device  e.g. on the game controller or outside a game booth0.869
G06F9/5088involving task migration0.869
G06F13/107Terminal emulation0.869
G06F11/1469Backup restoration techniques0.869
H04M3/42323PBX's with CTI arrangements0.869
H04L67/101based on network conditions0.869
G06Q40/04Exchange  e.g. stocks  commodities  derivatives or currency exchange0.868
H04L63/102Entity profiles0.868
H04N19/169characterised by the coding unit  i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding0.868
H04W36/30by measured or perceived connection quality data0.867
E04G7/06Stiff scaffolding clamps for connecting scaffold members of common shape0.867
H04M3/567Multimedia conference systems0.867
H04L29/06027Protocols for multimedia communication0.867
H04L43/0811Connectivity0.867
H04W84/02Hierarchically pre-organised networks  e.g. paging networks  cellular networks  WLAN [Wireless Local Area Network] or WLL [Wireless Local Loop]0.866
H04L67/025for remote control or remote monitoring of the application | network management using Internet technology | (ref: H04L41/0246)| | network monitoring | (ref: H04L43/00)| | management of end-device applications over a special purpose or proprietor network | (ref: H04L67/125)0.866
H04L67/1095for supporting replication or mirroring of data  e.g. scheduling or transport for data synchronisation between network nodes or user terminals or syncML | synchronisation in information retrieval in file systems | (ref: G06F17/30067)| | synchronisation in structured data stores | (ref: G06F17/30575)| | mass storage redundancy by mirroring for error detection or correction of data | (ref: G06F11/2056)0.866
H04W76/16Involving different core network technologies  e.g. a packet-switched [PS] bearer in combination with a circuit-switched [CS] bearer0.866
H04N7/24Systems for the transmission of television signals using pulse code modulation | (ref: H04N21/00)|  takes precedence0.865
H04L63/06for supporting key management in a packet data network | cryptographic mechanisms or cryptographic arrangements for key management | (ref: H04L9/08)0.864
H04N21/4147Personal Video Recorder [PVR] | (ref: H04N5/76)|  takes precedence | | arrangements for broadcast specially adapted for accumulation-type receivers | (ref: H04H20/40)0.864
H04L63/101Access control lists [ACL]0.864
H04N19/164Feedback from the receiver or from the transmission channel0.864
G06F8/65Updates | security arrangements therefor | (ref: G06F21/57)0.864
H04L65/605intermediate0.864
G06F15/16Combinations of two or more digital computers each having at least an arithmetic unit  a program unit and a register  e.g. for a simultaneous processing of several programs | coordinating program control therefor | (ref: G06F9/52)| | in regulating and control system | (ref: G05B)0.864
H04N21/6547comprising parameters  e.g. for client setup0.864
H04L51/28Details regarding addressing issues | arrangements and protocols for addressing and naming | (ref: H04L61/00)0.863
H04N21/23418involving operations for analysing video streams  e.g. detecting features or characteristics | filtering for image enhancement | (ref: G06T5/00)| | methods or arrangements for recognising scenes | (ref: G06K9/00624)| | arrangements characterised by components specially adapted for monitoring  identification or recognition of video in broadcast systems | (ref: H04H60/59)| | television picture signal circuitry for scene change detection | (ref: H04N5/147)0.863
H04L65/4092Control of source by destination  e.g. user controlling streaming rate of server | explicit feedback from the destination to the source to modify data rate for flow control or congestion control in packet switching networks  e.g. choke packet | (ref: H04L47/26)| | end-to-end flow control in packet switching networks | (ref: H04L47/18)| | analog television systems using two way working | (ref: H04N7/173)| | control signals to video servers issued by video clients | (ref: H04N21/6377)0.863
G06F12/00Accessing  addressing or allocating within memory systems or architectures | digital input from  or digital output to record carriers  e.g. to disk storage units  | (ref: G06F3/06)0.863
H04L29/12009Arrangements for addressing and naming in data networks0.862
A63F13/31Communication aspects specific to video games  e.g. between several handheld game devices at close range0.862
H04L29/06414Arrangements for multiparty communication  e.g. conference | television conferencing systems | (ref: H04N7/15)| | telephonic conference systems | (ref: H04M3/56)| | data switching systems for broadcast or conference | (ref: H04L12/18)0.861
H04L69/329in the application layer  i.e. layer seven | network arrangements or network communication protocols for networked applications | (ref: H04L67/00)| | digital computing or data processing equipment or methods  specially adapted for specific applications | (ref: G06F19/00)| | data processing systems and methods specially adapted for administrative  commercial  financial or managerial purposes | (ref: G06Q)0.861
B29C44/5627by mechanical deformation  e.g. crushing  embossing  stretching0.860
H04L47/24depending on the type of traffic  e.g. priority or quality of service [QoS] | network arrangements for networked applications for scheduling or organising the servicing of application requests whereby quality of service or priority requirements are taken into account | (ref: H04L67/322)0.859
H04L47/70Admission control or resource allocation | medium access in wavelength-division multiplex systems | (ref: H04J14/0227)0.859
H04L63/0245Filtering by information in the payload0.859
H04L63/0272Virtual private networks0.859
H04L65/4038with central floor control | data switching systems for conducting a computer conference  e.g. admission  detection  selection or grouping of participants | (ref: H04L12/1822)0.859
H04L9/085Secret sharing or secret splitting  e.g. threshold schemes0.858
H04L67/26Push based network services | broadcast or multicast push services | (ref: H04L12/1859)0.858
G06F11/2005using redundant communication controllers0.858
G07F17/3227Configuring a gaming machine  e.g. downloading personal settings  selecting working parameters0.858
H04L12/66Arrangements for connecting between networks having differing types of switching systems  e.g. gateways0.858
H04L63/0227Filtering policies | mail message filtering | (ref: H04L51/12)0.857
A63F13/497Partially or entirely replaying previous game actions0.857
H04L9/3247involving digital signatures0.856
H04L29/1232by self assignment  e.g. pick address randomly and test if already in use0.856
G06F11/1451by selection of backup contents0.855
G06F9/50Allocation of resources  e.g. of the central processing unit [CPU]0.855
H04M3/568audio processing specific to telephonic conferencing  e.g. spatial distribution  mixing of participants | echo suppression in two-way loud-speaking telephone systems | (ref: H04M9/02)| | sound field processing | per se|  | (ref: H04S7/30)0.855
A63F13/843involving concurrently two or more players on the same game device  e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player0.855
H04L41/28Security in network management  e.g. restricting network management access | network architectures or network communication protocols for network security | (ref: H04L63/00)| | cryptographic mechanisms or cryptographic arrangements for secret or secure communication | (ref: H04L9/00)| | network architectures or network communication protocols for wireless network security | (ref: H04W12/00)| | security arrangements for protecting computers or computer systems against unauthorised activity | (ref: G06F21/00)0.853
H04W8/08Mobility data transfer0.853
H04N21/2183Cache memory | caches in web servers or browsers | (ref: G06F17/30902)| | intermediate storage and caching in data networks | (ref: H04L29/08801)0.852
G06F13/4009with data restructuring0.852
H04L29/12028across network layers  e.g. resolution of network layer into physical layer addresses  Address Resolution Protocol [ARP]0.852
H04M7/0027Collaboration services where a computer is used for data transfer and the telephone is used for telephonic communication0.851
G06F9/5077Logical partitioning of resources| Management or configuration of virtualized resources | specific details on emulation or internal functioning of virtual machines | (ref: G06F9/455)0.851
H04L29/12349Translating between special types of IP addresses0.851
H04L47/00Traffic regulation in packet switching networks | arrangements for detecting or correcting errors in the information received | (ref: H04L1/00)0.850
H04L61/30Arrangements for managing names  e.g. use of aliases or nicknames | retrieval from the Internet by using information identifiers  e.g. uniform resource locators [URLs] | (ref: G06F17/30876)| | name-to-address mapping | (ref: H04L61/15)0.849
G06F12/0813with a network or matrix configuration0.849
H04L29/12783involving non-standard use of addresses for implementing network functionalities  e.g. coding subscription information within the address  functional addressing  i.e. assigning an address to a function0.849
H04L61/2053involving timing or renewal aspects0.849
H04L12/1881with schedule organisation  e.g. priority  sequence management0.848
H04L65/1083In-session procedures | computer conferences  network arrangements for conference optimisation or adaptation | (ref: H04L12/1827)| | reactions to resource unavailability in packet switching networks | (ref: H04L47/74)| | reallocation or renegotiation of resources in packet switching networks | (ref: H04L47/76)0.848
H04L29/12132Mechanisms for table lookup  also between directories| Directory data structures| Synchronization of directories | information retrieval in file systems | (ref: G06F17/30067)| | information retrieval in structured data stores | (ref: G06F17/30286)0.848
H04L41/18Arrangements involving CNM [Customer Network Management]0.848
H04L65/4007Services involving a main real-time session and one or more additional parallel sessions | real time messaging  e.g. instant messaging  interacting with other applications or services | (ref: H04L51/046)| | multichannel or multilink protocols | (ref: H04L69/14)| | services and arrangements where telephone services are combined with data services | (ref: H04M7/0024)0.847
H04Q11/0478Provisions for broadband connections0.847
G06F21/45Structures or tools for the administration of authentication0.847
H04L51/16including conversation history  e.g. threads0.846
H04L61/20Address allocation | configuration management of network or network elements | (ref: H04L41/08)0.846
G06Q30/0241Advertisement0.845
H04L63/0876based on the identity of the terminal or configuration  e.g. MAC address  hardware or software configuration or device fingerprint0.845
G06F9/4416Network booting| Remote initial program loading [RIPL]0.845
H04L41/0816due to adaptation  e.g. in response to network events0.845
H04L12/185with management of multicast group membership0.845
H04L29/12594Arrangements for managing names  e.g. use of aliases or nicknames | retrieval from the Internet by using information identifiers  e.g. URLs | (ref: G06F17/30876)| | name-to-address mapping | (ref: H04L29/12047)0.845
H04L63/14for detecting or protecting against malicious traffic0.845
H04L63/0442wherein the sending and receiving network entities apply asymmetric encryption  i.e. different keys for encryption and decryption | cryptographic mechanisms or cryptographic arrangements for public-key encryption | (ref: H04L9/30)0.845
G06F11/3447Performance evaluation by modeling0.845
H04L63/1441Countermeasures against malicious traffic | countermeasures against attacks on cryptographic mechanisms | (ref: H04L9/002)0.845
H04L67/1021based on client or server locations0.844
H04L67/1061involving node-based peer discovery mechanisms | access to replicated servers | (ref: H04L67/1002)| | service discovery | (ref: H04L67/16)| | topology discovery for routing | (ref: H04L45/02)| | information retrieval in distributed file systems | (ref: G06F17/30067)| | information retrieval in structured data stores  indexing  querying | (ref: G06F17/30286)0.844
A63F13/65automatically by game devices or servers from real world data  e.g. measurement in live racing competition0.844
A63F13/537using indicators  e.g. showing the condition of a game character on screen0.844
H04L65/60Media handling  encoding  streaming or conversion0.843
H04L63/1458Denial of Service0.842
G07C15/006electronically0.842
H04L67/2814for data redirection | load balancing of replicated servers | (ref: H04L67/1002)| | access network selection | (ref: H04L12/5691)| | routing or path finding of packets | (ref: H04L45/00)| | content or context based routing | (ref: H04L67/327)| | network addressing or naming provisions | (ref: H04L61/00)0.841
H04L65/4084Content on demand | analog television systems using two way working | (ref: H04N7/173)| | end-user applications for requesting content  additional data or services | (ref: H04N21/472)0.841
H04L67/306User profiles | configuring for programme initiating | (ref: G06F9/44505)| | information retrieval by personalized querying | (ref: G06F17/30867)0.840
A63F13/48Starting a game  e.g. activating a game device or waiting for other players to join a multiplayer session0.840
H04L67/2819Enhancement of application control based on intercepted application data0.840
H04N21/4334Recording operations | recording of a television signal | (ref: H04N5/76)| | arrangements for recording or accumulating broadcast information or broadcast-related information | (ref: H04H60/27)0.840
G06F3/165Management of the audio stream  e.g. setting of volume  audio stream path0.840
H04L12/4625Single bridge functionality  e.g. connection of two networks over a single bridge0.840
H04L41/0893Assignment of logical groupings to network elements| Policy based network management or configuration0.839
H04W4/08User group management0.839
G07B17/00733Cryptography or similar special procedures in a franking system0.839
H04L67/1091Interfacing with client-server systems or between P2P systems0.839
H04L67/1044Group management mechanisms | user group management in wireless communication networks | (ref: H04W4/08)| | management of multicast group membership | (ref: H04L12/185)| | reconfiguring of node membership in a computing system to eliminate errors | (ref: G06F11/1425)0.839
H04L65/4061"Push-to-X" services | push-to-talk services in wireless networks | (ref: H04W4/10)| | connection management  e.g. connection set-up  manipulation or release for push-to-talk or push-on-call services in wireless communication networks | (ref: H04W76/45)0.838
H04L12/1827Network arrangements for conference optimisation or adaptation0.838
G07F17/3255Incentive  loyalty and/or promotion schemes  e.g. comps  gaming associated with a purchase  gaming funded by advertisements0.838
H04L45/74Address processing for routing0.837
G06F9/5027the resource being a machine  e.g. CPUs  Servers  Terminals0.837
H04L51/12with filtering and selective blocking capabilities0.836
H04L9/32including means for verifying the identity or authority of a user of the system | or for message authentication  e.g. authorization  entity authentication  data integrity or data verification  non-repudiation  key authentication or verification of credentials| network architectures or network communication protocols for supporting entities authentication in a packet data network | (ref: H04L63/08)| | applying verification of the received information | (ref: H04L63/12)| | |  computer systems | (ref: G06F)| | coin-freed or like apparatus with coded identity card or credit card | (ref: G07F7/08)0.836
H04L61/2076involving update or notification mechanisms  e.g. update of a domain name server with dynamic host configuration protocol [DHCP] assigned addresses0.836
H04L9/0844with user authentication or key authentication  e.g. ElGamal  MTI  MQV-Menezes-Qu-Vanstone protocol or Diffie-Hellman protocols using implicitly-certified keys0.836
H04L9/3273for mutual authentication | network architectures or network communication protocols for achieving mutual authentication in a packet data network | (ref: H04L63/0869)0.836
G06F3/1222Increasing security of the print job0.836
H04L12/1836with heterogeneous network architecture0.835
G07F17/3213Details of moving display elements  e.g. spinning reels  tumbling members0.834
H04L29/08117adapted for file transfer  e.g. File Transfer Protocol [FTP]0.834
G06F21/563by source code analysis0.833
H04L67/1029using data related to the state of servers by a load balancer | server selection based on server parameters | (ref: H04L67/1008)| | performance measurement for load balancing | (ref: G06F11/3433)| | information retrieval in structured data stores | (ref: G06F17/30286)0.833
H04L29/12311involving portability aspects | mobility data transfer in wireless communication networks | (ref: H04W8/26)| | mobile IP  network layer protocols in wireless communication networks | (ref: H04W80/04)0.833
H04L67/1038Load balancing arrangements to avoid a single path through a load balancer0.833
H04L29/12292for group-  multicast- and broadcast-communication0.833
H04L12/18for broadcast or conference |   e.g. multicast | multicast or broadcast switches | (ref: H04L49/201)0.833
G06F21/577Assessing vulnerabilities and evaluating computer system security0.832
A63F13/85Providing additional services to players0.832
G07F17/3267Game outcomes which determine the course of the subsequent game  e.g. double or quits  free games  higher payouts  different new games0.832
H04L12/6418Hybrid transport0.832
G06F11/1443Transmit or communication errors0.831
H04L9/321involving a third party or a trusted authority0.831
H04L67/28for the provision of proxy services  e.g. intermediate processing or storage in the network | network management provisions | (ref: H04L41/00)| | network monitoring provisions | (ref: H04L43/00)| | proxies for network security | (ref: H04L63/0281)| | media manipulation  adaptation or conversion in real-time communications | (ref: H04L65/601)| | protocol conversion | (ref: H04L69/08)0.831
G06F3/0643Management of files0.830
H04L63/0838using one-time-passwords0.830
G06F1/3209Monitoring remote activity  e.g. over telephone line  network connection0.830
H04L41/042Arrangements involving multiple distributed management centers cooperatively managing the network0.830
H04L65/1043MGC  MGCP or Megaco | decomposed PSTN/ISDN-IP gateways | (ref: H04M7/1255)0.829
G06F21/44Program or device authentication0.829
H04L67/2809for brokering | negotiation of communication capabilities | (ref: H04L69/24)| | e-commerce | (ref: G06Q30/00)0.829
H04L65/1016IMS | wireless communication networks | (ref: H04W)0.828
G06F1/3234Action  measure or step performed to reduce power consumption0.828
H04W4/10Push-to-Talk [PTT] or Push-On-Call services0.828
H04N21/2743Video hosting of uploaded data from client0.828
H04L61/6009Caching of addresses | caching data temporarily at an intermediate stage in general | (ref: H04L67/2842)0.828
G06F3/012Head tracking input arrangements0.828
H04L29/12367between local and global IP addresses0.828
G06N3/008based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms  e.g. robots replicating pets or humans in their appearance or behavior | toys or dolls | (ref: A63H3/00)| | industrial robot control | (ref: G05B19/00)|   | (ref: B25J9/00)| | artificial neural networks | (ref: G06N3/00)| | rule based artificial intelligence | (ref: G06N5/00)0.827
A63F13/338using television networks0.827
A63F13/235using a wireless connection  e.g. infrared or piconet0.827
H04L61/2575using address mapping retrieval  e.g. simple traversal of user datagram protocol through NAT [STUN]0.826
G06F9/44526Plug-ins| Add-ons0.826
G06F12/0284Multiple user address space allocation  e.g. using different base addresses | interprocessor communication | (ref: G06F15/163)0.826
A23B7/005Preserving by heating0.825
H04L41/5048Automatic or semi-automatic definitions  e.g. definition templates0.825
H04L67/125involving the control of end-device applications over a network | network management of network elements | (ref: H04L41/00)| | end-device control or monitoring using web-based technology | (ref: H04L67/025)0.825
G06F3/1454involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays  e.g. teledisplay0.825
H04L43/10using active monitoring  e.g. heartbeat protocols  polling  ping  trace-route0.523
H04L69/40Techniques for recovering from a failure of a protocol instance or entity  e.g. failover routines  service redundancy protocols  protocol state redundancy or protocol service redirection in case of a failure or disaster recovery | network fault management | (ref: H04L41/06)| | route fault recovery in network routing | (ref: H04L45/28)| | fault recovery in packet switches | (ref: H04L49/557)| | reactions to failures of replicated servers by a load balancer | (ref: H04L67/1034)| | departure or maintenance mechanisms in peer-to-peer networks | (ref: H04L67/1048)| | intermediate processing of oper0.523
H04L69/24Negotiation of communication capabilities0.523
H04L67/1076Resource dissemination mechanisms or network resource keeping policies for optimal resource availability in the overlay network0.523
H04L67/1093Some peer nodes performing special functions0.523
H04L67/1053with pre-configuration of logical or physical connections with a determined number of other peers0.523
H04L29/12528using address mapping retrieval  e.g. Simple Traversal of UDP through NATs [STUN]0.492
H04L67/1051Group master selection mechanisms0.492
H04L67/1048Departure or maintenance mechanisms | methods for recovering from a failure of a protocol instance or entity | (ref: H04L69/40)| | intermediate processing providing operational support to end devices by emulation or by off-loading in the network | (ref: H04L67/2861)| | reactions to server failures by a load balancer | (ref: H04L67/1034)| | error detection or correction of the data by redundancy in operation | (ref: G06F11/14)0.425
H04L67/1072Discovery involving ranked list compilation of candidate peers0.418
H04L63/105Multiple levels of security0.418
H04L67/1063Discovery through centralizing entities0.418
G07F17/3232wherein the operator is informed0.415
H04L67/142provided for managing session state for stateless protocols| Signalling a session state| State transitions| Keeping-state mechanisms0.396
H04L65/4023where none of the additional parallel sessions is real time or time sensitive  e.g. downloading a file in a parallel FTP session  initiating an email or combinational services | message switching systems | (ref: H04L51/00)| | instant messaging | (ref: H04L51/04)| | file transfer | (ref: H04L67/06)| | web-based applications | (ref: H04L67/02)0.396
H04L65/4069Services related to one way streaming0.396
H04L67/1068Discovery involving direct consultation or announcement among potential requesting and potential source peers0.392
H04L12/1822Conducting the conference  e.g. admission  detection  selection or grouping of participants  correlating users to one or more conference sessions  prioritising transmission0.392
H04L29/12386Special translation architecture  different from a single Network Address Translation [NAT] server0.388
H04N21/632using a connection between clients on a wide area network  e.g. setting up a peer-to-peer communication via Internet for retrieving video segments from the hard-disk of other client devices | broadcast-related systems characterised by transmission among terminal devices | (ref: H04H60/80)| | protocols for peer-to-peer networking in communication control or processing | (ref: H04L29/08306)0.387
H04N21/4788communicating with other users  e.g. chatting | arrangements for providing for computer conferences  e.g. chat rooms  to substation in data switching networks | (ref: H04L12/1813)| | protocols for peer-to-peer networking in communication control or processing | (ref: H04L29/08306)0.387
H04N21/42684Client identification by a unique number or address  e.g. serial number  MAC address  socket ID | addressing and naming in data networks | (ref: H04L29/12009)0.385
H04N21/4622Retrieving content or additional data from different sources  e.g. from a broadcast channel and the Internet | web site content organization and management for information retrieval from the Internet | (ref: G06F17/3089)| | transmission by internet of broadcast information | (ref: H04H60/82)| | stock exchange data over packet-switching network | (ref: H04L12/1804)| | push services including data channel over packet-switching network | (ref: H04L12/1859)0.385
H04N7/17318Direct or substantially direct transmission and handling of requests0.385
H04N21/654Transmission by server directed to the client0.385
H04L61/35involving non-standard use of addresses for implementing network functionalities  e.g. coding subscription information within the address or functional addressing  i.e. assigning an address to a function0.385
H04N21/6187involving transmission via a telephone network  e.g. POTS0.385
H04N21/64Addressing | multicast or broadcast in one way streaming for real-time multimedia communications | (ref: H04L29/06455)| | arrangements for addressing and naming in data networks | (ref: H04L29/12009)0.385
H04N7/1675Providing digital key or authorisation information for generation or regeneration of the scrambling sequence | pseudo-random number generators in general | (ref: G06F7/58)0.385
G06F21/42using separate channels for security data0.385
H04M7/006Networks other than PSTN/ISDN providing telephone service  e.g. Voice over Internet Protocol (VoIP)   including next generation networks with a packet-switched transport layer | (ref: H04L65/00)|  takes precedence| aspects not specific to the type of network | (ref: H04M3/00)| | special services in those networks | (ref: H04M3/42)0.385
G06F21/85interconnection devices  e.g. bus-connected or in-line devices0.385
H04N21/25816involving client authentication | restricting access to computer systems by authenticating users using a predetermined code | (ref: G06F21/33)| | authentication mechanisms for network security in communication control or processing | (ref: H04L29/06755)| | authentication in wireless network security | (ref: H04W12/06)0.385
H04N21/254Management at additional data server  e.g. shopping server  rights management server | protocols involving third party service providers for network applications in communication control or processing | (ref: H04L29/08666)| | arrangements for maintenance or administration in data networks | (ref: H04L41/00)0.385
H04N21/658Transmission by the client directed to the server0.385
H04N21/4782Web browsing |   e.g. WebTV | information retrieval from the Internet | (ref: G06F17/30861)| | protocols for network applications involving the use of web-based technology | (ref: H04L29/0809)0.385
H04N21/4786e-mailing | message switching systems  e.g. electronic mail systems | (ref: H04L51/00)0.385
H04M3/493Interactive information services  e.g. directory enquiries | | Arrangements therefor  e.g. interactive voice response [IVR] systems or voice portals0.385
H04L29/1249NAT-Traversal0.385
H04L61/256Network address translation [NAT] traversal0.385
H04L67/1023based on other criteria  e.g. hash applied to IP address  specific algorithms or cost0.385
G07F17/3293Card games  e.g. poker  canasta  black jack0.383
H04L67/2823for conversion or adaptation of application content or format | message adaptation based on network or terminal capabilities | (ref: H04L51/06)| | media manipulation  adaptation or conversion in real-time communications | (ref: H04L65/601)| | protocol conversion | (ref: H04L69/08)| | optimising visualization of content for web browsing | (ref: G06F17/30905)0.379
G06F9/451Execution arrangements for user interfaces0.379
H04L67/146Markers provided for unambiguous identification of a particular session  e.g. session identifier  session cookie or URL-encoding | IP multimedia subsystem | (ref: H04L65/1016)| | cryptographic mechanisms for verifying the identity or authority of a user or a system  ID based authentication | (ref: H04L9/32)| | cryptographic mechanisms for ID based key exchange | (ref: H04L9/08)0.377
A63F13/533for prompting the player  e.g. by displaying a game menu0.377
A63F13/33using wide area network [WAN] connections0.377
A63F13/323between game devices with different hardware characteristics  e.g. hand-held game devices connectable to game consoles or arcade machines0.377
A63F13/73Authorising game programs or game devices  e.g. checking authenticity0.376
G06F11/1482by means of middleware or OS functionality0.376
H04L69/162involving adaptations of sockets based mechanisms | secure socket layer | (ref: H04L63/168)0.375
H04L69/161Implementation details of TCP/IP or UDP/IP stack architecture| Specification of modified or new header fields | protocols engines in general | (ref: H04L69/12)| | OSI stack based layering aspects | (ref: H04L69/32)| | protocol header analysis in general | (ref: H04L69/22)| | addressing aspects in multiple interfaces involving dual-stack hosts | (ref: H04L61/6086)0.375
H04L9/0838Key agreement  i.e. key establishment technique in which a shared key is derived by parties as a function of information contributed by  or associated with  each of these | network architectures or network communication protocols for key exchange in a packet data network | (ref: H04L63/061)0.374
H04L9/14using a plurality of keys or algorithms | network architectures or network communication protocols wherein the sending and receiving network entities apply hybrid encryption  i.e. combination of symmetric and asymmetric encryption | (ref: H04L63/045)0.374
H04L9/0822using key encryption key0.373
A63F13/2145the surface being also a display device  e.g. touch screens0.371
A63F13/21characterised by their sensors  purposes or types0.371
G06F3/14Digital output to display device| | Cooperation and interconnection of the display device with other functional units| control of display in general | (ref: G09G)| | arrangements for producing a permanent visual presentation of the output data | (ref: G06K15/00)0.367
A63F13/332using wireless networks  e.g. cellular phone networks0.367
H04L61/2553Binding renewal aspects| Keep-alive messages0.366
H04L29/12471Binding renewal aspects| Keep-alive messages0.366
G07F17/3286Type of games0.365
H04L43/04Processing of captured monitoring data0.365
A63F13/424involving acoustic input signals  e.g. by using the results of pitch or rhythm extraction or voice recognition0.363
H04L29/12103using an address exchange platform which sets up a session between two nodes  e.g. Rendezvous server | (ref: H04L29/12094)|  takes precedence for address exchange for Voice over IP0.363
H04L61/103across network layers  e.g. resolution of network layer into physical layer addresses or address resolution protocol [ARP]0.363
H04L61/1535using an address exchange platform which sets up a session between two nodes  e.g. "rendezvous" server | address exchange for voice over internet protocol [VoIP] | (ref: H04L61/1529)0.363
H04L69/14Multichannel or multilink protocols0.362
H04L45/64using an overlay routing layer | Peer-to-Peer networks | (ref: H04L67/104)0.362
H04L61/6022Layer 2 addresses  e.g. medium access control [MAC] addresses0.362
H04L29/12839Layer 2 addresses  e.g. Medium Access Control [MAC] addresses0.362
H04L61/2069for group-  multicast- and broadcast-communication | broadcast or conference | (ref: H04L12/18)0.361
H04L63/166at the transport layer0.361
H04L63/062for key distribution  e.g. centrally by trusted party | cryptographic mechanisms or cryptographic arrangements for key distribution involving a central third party | (ref: H04L9/0819)0.361
H04L67/36involving the display of network or application conditions affecting the network application to the application user | graphical user interfaces for network management | (ref: H04L41/22)0.361
H04L61/1541for service discovery | network applications for service discovery | (ref: H04L67/16)| | discovery of network devices in wireless communication networks | (ref: H04W8/005)0.361
H04L9/3236using cryptographic hash functions0.360
H04Q11/0471Terminal access circuits0.358
H04M15/51for resellers  retailers or service providers0.358
H04Q3/0029Provisions for intelligent networking0.358
H04M15/49Connection to several service providers0.358
H04M15/8044Least cost routing0.358
H04L12/2874Processing of data for distribution to the subscribers0.358
H04M3/4228in networks0.358
G07F17/322Casino tables  e.g. tables having integrated screens  chip detection means0.356
G07F17/3244Payment aspects of a gaming system  e.g. payment schemes  setting payout ratio  bonus or consolation prizes0.356
G06F21/6218to a system of files or objects  e.g. local or distributed file system or database0.356
G06F21/335for accessing specific resources  e.g. using Kerberos tickets0.356
G06F9/5061Partitioning or combining of resources0.356
H04L67/2842for storing data temporarily at an intermediate stage  e.g. caching | distributed storage of data in a network | (ref: H04L67/1097)| | browsing optimization of access to content by caching | (ref: G06F17/30902)| | addressing of a cache within a hierarchically structured memory system | (ref: G06F12/0802)| | disk caching | (ref: G06F12/0866)0.355
H04L29/08Transmission control procedure  e.g. data link level control procedure0.355
H04L67/2833for grouping or aggregating service requests  e.g. for unified processing of service requests | networking arrangements or communication protocols for scheduling or organising the servicing of application requests | (ref: H04L67/32)0.355
H04L67/1089Hierarchical topologies0.355
H04L67/1078Resource delivery mechanisms0.355
G06F9/468Specific access rights for resources  e.g. using capability register0.355
H04L67/2895where the intermediate processing is functionally located closer to the data provider application  e.g. reverse proxies| in same machine  in same cluster or subnetwork0.354
H04L67/1017based on a round robin mechanism0.354
G06F3/0647Migration mechanisms0.354
H04L61/15Directories| Name-to-address mapping | telephone directories in user terminals | (ref: H04M1/27)0.354
H04L69/165involving combined use or selection criteria between TCP and UDP protocols | multi-protocol arrangements in general | (ref: H04L69/18)| | multilink protocols in general | (ref: H04L69/14)0.354
H04L63/067using one-time keys | cryptographic mechanisms or cryptographic arrangements for generation of one-time passwords | (ref: H04L9/0863)0.353
G08B13/19656Network used to communicate with a camera  e.g. WAN  LAN  Internet0.353
H04N21/44209Monitoring of downstream path of the transmission network originating from a server  e.g. bandwidth variations of a wireless network | arrangements for maintenance or administration in data switching networks involving bandwidth and capacity management | (ref: H04L41/0896)0.353
H04N7/181for receiving images from a plurality of remote sources0.353
H04N21/26291for providing content or additional data updates  e.g. updating software modules  stored at the client | deployment  distribution  installation  update of software | (ref: G06F8/65)| | error detection or correction during software upgrading | (ref: G06F11/1433)| | arrangements for updating broadcast information or broadcast-related information | (ref: H04H60/25)0.353
H04L67/00Network-specific arrangements or communication protocols supporting networked applications | message switching systems | (ref: H04L51/00)| | network management protocols | (ref: H04L41/00)| | routing or path finding of packets in data switching networks | (ref: H04L45/00)| | protocols for real-time multimedia communication | (ref: H04L65/00)| | information retrieval | (ref: G06F17/30)| | services or facilities specially adapted for wireless communication networks | (ref: H04W4/00)| | network structures or processes for video distribution between server and client or between remote clients | (r0.353
H04L69/163Adaptation of TCP data exchange control procedures | generic OSI layer 4 protocols  e.g. SCTP | (ref: H04L69/326)| | TCP or UDP flow control procedures | (ref: H04L47/19)| | error control procedures in general | (ref: H04L1/18)0.353
H04N21/25833involving client hardware characteristics  e.g. manufacturer  processing or storage capabilities | allocation of resources considering hardware capabilities in multiprogramming arrangements | (ref: G06F9/5044)| | allocation of resources considering software capabilities in multiprogramming arrangements | (ref: G06F9/5055)0.352
H04M3/5307for recording messages comprising any combination of audio and non-audio components0.352
H04L51/10Messages including multimedia information | network arrangements or protocols for real-time communication | (ref: H04L65/00)| | voice messaging in telephonic communication using automatic or semi-automatic exchanges with non-audio components | (ref: H04M3/5307)0.352
H04N7/148Interfacing a video terminal to a particular transmission medium  e.g. ISDN0.352
H04L67/327whereby the routing of a service request to a node providing the service depends on the content or context of the request  e.g. profile  connectivity status  payload or application type0.352
A63F13/25Output arrangements for video game devices0.351
H04L65/1086session scope modification0.351
H04L9/083involving central third party  e.g. key distribution center [KDC] or trusted third party [TTP]0.350
G06F21/41where a single sign-on provides access to a plurality of computers0.350
H04L9/0825using asymmetric-key encryption or public key infrastructure [PKI]  e.g. key signature or public key certificates0.350
H04L63/0407wherein the identity of one or more communicating identities is hidden | cryptographic mechanisms or cryptographic arrangements for anonymous credentials or for identity based cryptographic systems | (ref: H04L9/00)0.350
H04W24/08Testing  | supervising or monitoring|  using real traffic0.350
H04W76/12Setup of transport tunnels0.350
H04W48/16Discovering  processing access restriction or access information0.350
H04L63/061for key exchange  e.g. in peer-to-peer networks | cryptographic mechanisms or cryptographic arrangements for key agreement | (ref: H04L9/0838)0.350
H04W8/005Discovery of network devices  e.g. terminals0.350
H04L61/00Network arrangements or network protocols for addressing or naming0.349
H04L9/3263involving certificates  e.g. public key certificate [PKC] or attribute certificate [AC]| Public key infrastructure [PKI] arrangements | network architectures or network communication protocols for supporting authentication of entities using certificates in a packet data network | (ref: H04L63/0823)0.348
H04L41/0866Checking configuration0.347
H04L61/2514between local and global IP addresses0.347
H04L43/50Testing arrangements0.347
H04L41/0856by archiving or backing up configuration information0.347
H04L41/0853by actively collecting or retrieving configuration information0.347
H04L69/22Header parsing or analysis | traffic monitoring by flow aggregation or filtering | (ref: H04L43/02)| | flow identification in packet switching networks | (ref: H04L47/2483)0.347
H04L63/0861using biometrical features  e.g. fingerprint  retina-scan | cryptographic mechanisms or cryptographic arrangements for entity authentication using biological data | (ref: H04L9/3231)0.347
H04W28/20Negotiating bandwidth0.346
H04L41/0896Bandwidth or capacity management  i.e. automatically increasing or decreasing capacities  e.g. bandwidth on demand | reallocation of resources  renegotiation of resources  e.g. in-call | (ref: H04L47/76)0.346
H04W4/60Subscription-based services using application servers or record carriers  e.g. SIM application toolkits0.346
H04L29/125for a higher-layer protocol  e.g. for SIP0.346
H04L61/2517involving port numbers0.346
H04L29/12377involving port numbers0.346
H04L61/2564for a higher-layer protocol  e.g. for session initiation protocol [SIP] | SIP for real-time communications | (ref: H04L65/1006)0.346
H04L12/145trading network capacity or selecting route based on tariff0.346
H04L12/1432Metric aspects0.346
A63F13/95Storage media specially adapted for storing game information  e.g. video game cartridges0.345
G06F9/5044considering hardware capabilities0.345
G06F3/0604Improving or facilitating administration  e.g. storage management0.345
G06F3/0664at device level  e.g. emulation of a storage device or system0.345
H04L45/46Cluster building0.345
H04L45/02Topology update or discovery | topology discovery for network management | (ref: H04L41/12)| | LAN interconnection over a backbone network | (ref: H04L12/4604)| | node-based peer discovery mechanisms in peer-to-peer networks | (ref: H04L67/1061)0.345
H04L41/06involving management of faults or events or alarms0.344
H04L63/168above the transport layer0.344
H04L12/2803Home automation networks0.344
H04L65/103in the network0.344
H04L65/104in the network0.344
H04L12/2834Switching of information between an external network and a home network | access arrangements | (ref: H04L12/2856)0.344
H04L61/2557Translation policies and rules0.344
H04L67/1019based on random server selection0.344
H04L29/12481Translation policies and rules0.344
G06F11/1458Management of the backup or restore process0.344
G06F9/5055considering software capabilities  i.e. software resources associated or available to the machine0.343
H04L47/193at transport layer  e.g. TCP related0.343
G06F11/073in a memory management context  e.g. virtual memory or cache management | memory management | (ref: G06F12/00)| | testing of static memory units | (ref: G11C29/00)0.343
G06F11/0709in a distributed system consisting of a plurality of standalone computer nodes  e.g. clusters  client-server systems0.343
H04L51/06Message adaptation based on network or terminal capabilities | networked arrangements for intermediate processing of conversion or adaptation of application content or format | (ref: H04L67/2823)0.343
H04L51/36Unified messaging  e.g. interactions between instant messaging  e-mail or other types of messages such as converged IP messaging [CPM]0.343
H04M3/533Voice mail systems0.343
H04M3/2236Quality of speech transmission monitoring0.343
H04M7/0009where voice calls remain entirely in the telephone network0.343
H04L12/4612LAN interconnection over narrowband networks  e.g. N-ISDN  PSTN  X.250.343
G06Q40/025Credit processing or loan processing  e.g. risk analysis for mortgages0.343
H04L67/1036Load balancing of requests to servers for services different from user content provisioning  e.g. load balancing to DNS servers or firewalls | internet service provider selection | (ref: H04L12/5691)0.342
G06F11/2097maintaining the standby controller/processing unit updated | initialisation or re-synchronisation thereof | (ref: G06F11/1658)|  and subgroups0.342
G06F11/2071using a plurality of controllers0.342
G06F11/2041with more than one idle spare processing component0.342
G06F11/2046where the redundant components share persistent storage | (ref: G06F11/2043)|  takes precedence0.342
G06F11/2038with a single idle spare processing component0.342
H04L45/42Centralized routing0.341
A63F13/10Control of the course of the game  e.g. start  progess  end0.341
H04L65/601Media manipulation  adaptation or conversion | computer conferences  network arrangements for conference optimisation or adaptation | (ref: H04L12/1827)| | flow control or congestion control in packet switching networks | (ref: H04L47/10)| | message switching systems  e.g. electronic mail systems  with message adaptation based on network or terminal capabilities | (ref: H04L51/06)| | adaptation for terminals or networks with limited resources or for terminal portability | (ref: H04L67/04)| | network application being adapted for the location of the user terminal | (ref: H04L67/18)| | involving0.340
H04L47/365Dynamic adaptation of the packet size0.340
H04L65/1073Registration | arrangements for addressing or naming in data networks | (ref: H04L61/00)0.339
H04L65/4015where at least one of the additional parallel sessions is real time or time sensitive  e.g. white board sharing  collaboration or spawning of a subconference | telewriting  virtual reality or network gaming | (ref: H04L67/38)0.339
H04L65/4076Multicast or broadcast | data switching systems for broadcast or conference | (ref: H04L12/18)| | analog television systems in general | (ref: H04N7/00)| | creating video channels for a dedicated end-user group | (ref: H04N21/2668)| | arrangements for broadcast or distribution combined with broadcast | (ref: H04H20/00)| | arrangements for broadcast applications with a direct linkage of broadcast information | (ref: H04H60/00)| | arrangements for push based network services | (ref: H04L67/26)0.339
G06F11/3419by assessing time0.339
H04L41/0654Network fault recovery | backup route selection | (ref: H04L45/22)| | route fault recovery | (ref: H04L45/28)| | techniques for recovering from a failure of a protocol instance or entity | (ref: H04L69/40)0.339
G06F11/2023Failover techniques0.339
G06F11/2094Redundant storage or storage space | (ref: G06F11/2056)|  takes precedence0.339
H04L67/107with limitation or expansion of the discovery scope0.338
A63F13/216using geographical information  e.g. location of the game device or player using GPS0.338
H04W4/023using mutual or relative location information between multiple location based services [LBS] targets or of distance thresholds0.338
A63F13/814Musical performances  e.g. by evaluating the player's ability to follow a notation0.338
H04L61/2084involving portability aspects | network addressing or numbering for mobility support | (ref: H04W8/26)| | wireless network layer protocols  e.g. mobile IP | (ref: H04W80/04)0.338
H04W8/26Network addressing or numbering for mobility support0.338
H04L67/1025dynamic adaptation of the criteria on which the server selection is based0.338
H04L63/0892by using authentication-authorization-accounting [AAA] servers or protocols0.338
A63F13/55Controlling game characters or game objects based on the game progress0.337
H04L63/12Applying verification of the received information | cryptographic mechanisms or cryptographic arrangements for data integrity or data verification | (ref: H04L9/32)0.337
A63F13/69by enabling or updating specific game elements  e.g. unlocking hidden features  items  levels or versions0.337
G06F21/33using certificates0.337
H04N21/26216involving the channel capacity  e.g. network bandwidth | admission control  resource allocation in open networks | (ref: H04L12/5692)| | protocols for scheduling and organising the servicing of requests  whereby quality of service and priority requirements are taken into account in network applications in communication control or processing | (ref: H04L29/08954)| | flow control in packet networks | (ref: H04L47/10)0.337
H04L5/0064Rate requirement of the data  e.g. scalable bandwidth  data priority0.337
H04N21/631Multimode Transmission  e.g. transmitting basic layers and enhancement layers of the content over different transmission paths or transmitting with different error corrections  different keys or with different transmission protocols0.337
H04N21/262Content or additional data distribution scheduling  e.g. sending additional data at off-peak times  updating software modules  calculating the carousel transmission frequency  delaying a video stream transmission  generating play-lists | scheduling strategies for dispatcher in multiprogramming arrangements | (ref: G06F9/4881)| | arrangements for scheduling broadcast services or broadcast-related services | (ref: H04H60/06)| | protocols for scheduling and organising the servicing of requests  whereby a time schedule is established for servicing the requests in network applications in communicat0.337
H04L67/1012based on compliance of requirements or conditions with available server resources0.337
H04L65/608Streaming protocols  e.g. RTP or RTCP0.337
H04L51/38in combination with wireless systems | mobile application service signalling using messaging  e.g. SMS  | (ref: H04W4/12)0.337
H04M3/5322for recording text messages0.337
H04M3/42365Presence services providing information on the willingness to communicate or the ability to communicate in terms of media capability or network connectivity0.336
G06F21/57Certifying or maintaining trusted computer platforms  e.g. secure boots or power-downs  version controls  system software checks  secure updates or assessing vulnerabilities0.336
G06Q20/38215Use of certificates or encrypted proofs of transaction rights0.336
H04L9/3234involving additional secure or trusted devices  e.g. TPM  smartcard  USB or software token | network architectures or network communication protocols for supporting authentication of entities using an additional device in a packet data network | (ref: H04L63/0853)0.336
G06Q20/425using two different networks  one for transaction and one for security confirmation0.336
H04L9/3215using a plurality of channels | network architectures or network communication protocols using different networks | (ref: H04L63/18)0.336
H04L63/0853using an additional device  e.g. smartcard  SIM or a different communication terminal | cryptographic mechanisms or cryptographic arrangements for entity authentication involving additional secure or trusted devices | (ref: H04L9/3234)0.336
H04L63/18using different networks or paths for security  e.g. using out of band channels | cryptographic mechanisms or cryptographic arrangements for key distribution involving distinctive intermediate devices or communication paths | (ref: H04L9/0827)| | cryptographic mechanisms or cryptographic arrangements for authentication using a plurality of channels | (ref: H04L9/3215)0.336
H04L63/126the source of the received data0.336
G06F21/79in semiconductor storage media  e.g. directly-addressable memories0.336
H04L65/1096Features  e.g. call-forwarding or call hold | systems providing special services to telephonic subscribers | (ref: H04M3/42)0.336
H04L61/2061involving aspects of pools of addresses  e.g. assignment of different pools of addresses to different dynamic host configuration protocol [DHCP] servers0.336
H04L47/125Load balancing  e.g. traffic engineering | load balancing among servers | (ref: H04L67/1002)0.336
H04L63/104Grouping of entities0.336
A63F13/32using local area network [LAN] connections0.336
G06Q20/3674involving authentication0.336
G06F21/606by securing the transmission between two devices or processes0.336
G06Q20/367involving intelligent token  e.g. electronic purse0.336
G06Q20/0855involving a third party0.336
G06Q20/3829involving key management0.336
G06Q20/401Transaction verification0.336
H04L61/2571for identification  e.g. for authentication or billing | charging arrangements | (ref: H04L12/14)0.335
H04L41/12network topology discovery or management | topology discovery for routing | (ref: H04L45/02)0.335
H04L67/04adapted for terminals or networks with limited resources or for terminal portability  e.g. wireless application protocol [WAP] | services or facilities specially adapted for wireless communication networks | (ref: H04W4/00)0.335
H04L29/08846Arrangements to globally emulate or virtualize the functionalities of an end device | (ref: H04L29/08837)|  takes precedence0.335
H04L67/12adapted for proprietary or special purpose networking environments  e.g. medical networks  sensor networks  networks in a car or remote metering networks | digital computing or data processing equipment or methods  specially adapted for specific applications in healthcare or life sciences | (ref: G06F19/00)| | home automation networks | (ref: H04L12/2803)| | total factory control characterised by the network communication | (ref: G05B19/4185)| | games involving transmission systems | (ref: A63F13/30)0.335
H04L69/08Protocols for interworking or protocol conversion | arrangements for connecting between networks having differing types of switching systems  e.g. gateways  | (ref: H04L12/66)| | network management protocols conversion | (ref: H04L41/0226)0.335
H04W4/80Services using short range communication  e.g. near-field communication [NFC]  radio-frequency identification [RFID] or low energy communication0.335
H04L67/2876Pairs of interprocessing entities at each side of the network  e.g. split proxies0.335
G06F13/385for adaptation of a particular data processing system to different peripheral devices0.335
G06F9/452Remote windowing  e.g. X-Window System  desktop virtualisation | protocols for telewriting | (ref: H04L67/38)0.335
G06F9/5072Grid computing0.335
H04L29/12509for reachability  e.g. inquiring the address of a correspondent behind a NAT server0.334
H04L51/08Messages including annexed information  e.g. attachments0.334
G06F3/0482interaction with lists of selectable items  e.g. menus0.334
G06Q10/107Computer aided management of electronic mail | electronic mail protocols | (ref: H04L29/06)| | arrangements for user-to-user messaging in packet-switching networks  e.g. e-mail or instant messages  | (ref: H04L41/00)0.334
G06Q50/188Electronic negotiation0.334
H04L67/40Protocols for remote procedure calls [RPC] | remote procedure calls | (ref: G06F9/547)0.334
H04L67/322whereby quality of service [QoS] or priority requirements are taken into account | monitoring of QoS metrics | (ref: H04L43/08)| | QoS aspects in real-time communications | (ref: H04L65/80)0.333
H04L67/2847involving pre-fetching or pre-delivering data based on network characteristics | cache prefetching within a hierarchical structured memory system | (ref: G06F12/0862)0.333
G07F17/3272Games involving multiple players0.333
G07F17/3209Input means  e.g. buttons  touch screen0.333
H04L61/605Telephone numbers0.333
H04N21/6405Multicasting | data broadcast and multicast in packet switching networks | (ref: H04L12/18)0.333
H04L12/1818Conference organisation arrangements  e.g. handling schedules  setting up parameters needed by nodes to attend a conference  booking network resources  notifying involved parties0.333
H04N21/2541Rights Management | protecting software against unauthorised usage in a vending or licensing environment | (ref: G06F21/10)| | security management or policies for network security | (ref: H04L29/06986)| | security in data switching network management | (ref: H04L41/28)| | access security in wireless networks | (ref: H04W12/08)0.333
H04L12/1859adapted to provide push services  e.g. data channels0.333
H04L67/22Tracking the activity of the user | network monitoring arrangements | (ref: H04L43/00)| | recording of computer activity | (ref: G06F11/34)| | e-commerce | (ref: G06Q30/00)0.333
H04N21/8113comprising music  e.g. song in MP3 format0.333
H04N21/4621Controlling the complexity of the content stream or additional data  e.g. lowering the resolution or bit-rate of the video stream for a mobile client with a small screen | arrangements for using the results of monitoring on user's side in broadcast systems | (ref: H04H60/65)| | flow control in packet networks | (ref: H04L47/10)0.333
H04L47/36Evaluation of the packet size  e.g. maximum transfer unit [MTU]0.333
H04L47/2433Allocation of priorities to traffic types0.333
H04L47/2416Real time traffic | arrangements for real-time multimedia communications | (ref: H04L65/00)0.333
H04L43/0817functioning | networked applications tracking the activity of users | (ref: H04L67/22)| | monitoring appliance functionality of home appliances | (ref: H04L12/2803)0.333
H04L45/30Special provisions for routing multiclass traffic0.333
H04L47/2475Application aware0.333
H04L43/16using threshold monitoring0.333
G06F9/546Message passing systems or structures  e.g. queues0.332
H04W4/20Services signaling| Auxiliary data signalling  i.e. transmitting data via a non-traffic channel0.332
H04W4/50Service provisioning or reconfiguring0.332
H04W36/385of the core network0.332
H04L65/1063Application servers | systems providing special services to telephonic subscribers | (ref: H04M3/42)0.332
H04L65/1089by adding or removing media0.332
H04N5/04Synchronising | for television systems using pulse code modulation | (ref: H04N7/24)| | in general | (ref: H03L7/00)0.332
H04L12/1813for computer conferences  e.g. chat rooms | protocols for multimedia communication | (ref: H04L29/06027)| | signaling and real-time protocols for multimedia conference | (ref: H04L29/06414)| | instant messaging | (ref: H04L51/04)| | telephonic conference arrangements | (ref: H04M3/56)| | television conference systems | (ref: H04N7/15)0.332
H04N5/76Television signal recording | diagnosis  testing or measuring for television signal recorders | (ref: H04N17/06)| | recording in connection with measuring | (ref: G01D)| | information storage | in which the television signal is not involved  driving  starting  stopping  head switching  editing  indexing|  in general | (ref: G11)|   e.g. | (ref: G11B)0.332
H04L63/0884by delegation of authentication  e.g. a proxy authenticates an entity to be authenticated on behalf of this entity vis-à-vis an authentication entity0.332
H04L47/283Network and process delay  e.g. jitter or round trip time [RTT]0.332
H04L47/22Traffic shaping0.332
H04L47/20Policing0.332
H04W12/08Access security0.332
G06Q20/3226Use of secure elements separate from M-devices0.332
G06Q20/3278RFID or NFC payments by means of M-devices0.332
G06Q20/027involving a payment switch or gateway0.332
H05K3/321by conductive adhesive | in general | (ref: H01R4/04)0.332
G06Q20/325using wireless networks0.332
G06Q20/3229Use of the SIM of a M-device as secure element0.332
G06Q20/382insuring higher security of transaction0.332
G06Q20/3823combining multiple encryption tools for a transaction0.332
G06Q20/3223Realising banking transactions through M-devices0.332
H04N21/2343involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements | media manipulation  adaptation or conversion at the source in one way streaming for real-time multimedia communications | (ref: H04L29/06489)| | video transcoding | (ref: H04N19/40)0.332
H04L65/607Stream encoding details | interfacing the downstream path of a video distribution network | (ref: H04N21/238)|   | (ref: H04N21/438)| | controlling the complexity of a video stream | (ref: H04N21/2662)|   | (ref: H04N21/4621)|   | (ref: H04N21/64792)| | protocols for data compression | (ref: H04L69/04)| | header parsing or analysis | (ref: H04L69/22)0.332
H04N21/238Interfacing the downstream path of the transmission network  e.g. adapting the transmission rate of a video stream to network bandwidth| Processing of multiplex streams | hybrid Fiber Coaxial HFC networks for downstream channel allocation for video distribution | (ref: H04L12/2801)| | formation of RTP packets | (ref: H04L29/06176)| | application layer Quality of Service and content dependent routing | (ref: H04L29/08945)| | flow control in packet networks | (ref: H04L47/10)0.332
H04L65/602at the source | reformatting of video signals in video distribution servers | (ref: H04N21/2343)| | reformatting of additional data in video distribution servers | (ref: H04N21/2355)0.332
H04N21/643using dedicated|  Communication protocols | streaming protocols for real-time multimedia communications | (ref: H04L29/06517)0.332
H04L29/12254for local use  e.g. on Local Area Networks [LAN] or on Universal Serial Bus [USB] networks | bus addresses inside a computer | (ref: G06F13/42)0.331
H04L67/108characterized by resources being split in blocks or fragments0.331
G06T1/20Processor architectures| Processor configuration  e.g. pipelining0.331
A63F13/80Special adaptations for executing a specific game genre or game mode0.331
G06T3/60Rotation of a whole image or part thereof0.331
H04L47/72Reservation actions0.331
H04L47/25Rate modification upon detection by the source of changing network conditions0.331
H04L47/762triggered by the network0.331
H04L47/781Centralized allocation of resource0.331
H04L47/15in relation to multipoint traffic | arrangements for broadcast or multicast in data networks | (ref: H04L12/18)0.331
H04L41/082due to updating or upgrading of network functionality  e.g. firmware | topology update or discovery for routing purposes | (ref: H04L45/02)0.331
H04L41/048mobile agents0.331
H04L41/20Network management software packages0.331
A63F13/70Game security or game management aspects0.331
H04L51/066with adaptation of format0.331
H04L51/18Messages including commands or codes to be executed either at an intermediate node or at the recipient to perform message-related actions | computer aided management of electronic mail | (ref: G06Q10/10)| | networked applications for remote control or remote monitoring of the application | (ref: H04L67/025)| | networked applications involving the movement of software or configuration parameters | (ref: H04L67/34)0.331
H04L51/14with selective forwarding0.331
H04L61/10Mapping of addresses of different types| Address resolution0.330
H04L61/6063Transport layer addresses  e.g. aspects of transmission control protocol [TCP] or user datagram protocol [UDP] ports | TCP/IP or UDP protocol aspects or techniques | (ref: H04L69/16)0.330
H04L29/12924Transport layer addresses  e.g. aspects of Transmission Control Protocol [TCP] or User Datagram Protocol [UDP] ports0.330
H04L69/168Special adaptations of TCP  UDP or IP to match specific link layer protocols  e.g. ATM  SONET or PPP | IP over ATM | (ref: H04L2012/5667)| | special adaptation of TCP protocol for wireless media | (ref: H04W80/06)0.330
G06F3/0611in relation to response time0.330
G06F8/656while running0.330
H04L67/1006with static server selection  e.g. the same server being selected for a specific client | allocation of processing resources considering data affinity | (ref: G06F9/5033)0.330
H04M3/569using the instant speaker's algorithm | speech detection | per se|  | (ref: G10L25/78)0.330
H04L41/00Arrangements for maintenance or administration or management of packet switching networks0.330
H04L61/3065Application layer names  e.g. buddy name  unstructured name chosen by a user or home appliance name0.330
H04L29/12207Address allocation0.330
H04M1/7253using a two-way short-range wireless interface0.330
H04M1/72519Portable communication terminals with improved user interface to control a main telephone operation mode or to indicate the communication status0.330
H04L43/0864Round trip delays0.330
G06F3/0484for the control of specific functions or operations  e.g. selecting or manipulating an object or an image  setting a parameter value or selecting a range0.330
G06F3/0481based on specific properties of the displayed interaction object or a metaphor-based environment  e.g. interaction with desktop elements like windows or icons  or assisted by a cursor's changing behaviour or appearance0.330
H04L12/12Arrangements for remote connection or disconnection of substations or of equipment thereof0.330
H04L12/22Arrangements for preventing the taking of data from a data transmission channel without authorisation | means for verifying the identity or the authority of a user of a secure or secret communication system | (ref: H04L9/32)0.329
H04N21/4781Games0.329
H04N21/6125involving transmission via Internet | transmission by internet of broadcast information | (ref: H04H60/82)0.329
H04N21/2143located in a single building  e.g. hotel  hospital or museum | arrangements specially adapted for plural spots in a confined site in broadcast systems | (ref: H04H20/63)| | adaptations for transmission by electric cable for domestic distribution in television systems | (ref: H04N7/106)0.329
H04L41/5025by proactively reacting to service quality change  e.g. degradation or upgrade  by reconfiguration | mere recovery after a network faults | (ref: H04L41/0654)0.329
H04L63/123received data contents  e.g. message integrity0.329
H04L63/04for providing a confidential data exchange among entities communicating through data packet networks0.329
H04L69/326in the transport layer  i.e. layer four | TCP/IP | (ref: H04L69/16)| | streaming protocols  e.g. RTP  | (ref: H04L65/608)0.329
H04L41/5058Service discovery by the service manager | automatically determining the actual topology of a network | (ref: H04L41/12)| | topology discovery for routing | (ref: H04L45/02)| | arrangements for service discovery  e.g. service location protocol | (ref: H04L67/16)0.329
H04L41/509wherein the managed service relates to media content delivery  e.g. audio / video / TV | protocols for real-time multimedia communications | (ref: H04L65/00)| | interactive television or VoD | (ref: H04N21/00)0.329
H04L41/50Network service management  i.e. ensuring proper service fulfillment according to an agreement or contract between two parties  e.g. between an IT-provider and a customer0.329
H04L41/0803Configuration setting of network or network elements | communication protocols supporting networked applications involving the movement of software or networked applications configuration parameters | (ref: H04L67/34)0.329
H04L12/1886with traffic restrictions for efficiency improvement  e.g. involving subnets or subdomains0.329
H04L12/1877Measures taken prior to transmission0.329
H04L61/1547for personal communications  i.e. using a personal identifier0.329
H04L29/12122for personal communications  i.e. using a personal identifier0.329
H04N21/435Processing of additional data  e.g. decrypting of additional data  reconstructing software from modules extracted from the transport stream0.329
H04N21/8166involving executable data  e.g. software | arrangements for executing specific programs | (ref: G06F9/44)| | broadcasting computer programmes in broadcast systems | (ref: H04H20/91)| | movement of software or configuration parameters  in data networks | (ref: H04L29/08981)0.329
H04N21/4345Extraction or processing of SI  e.g. extracting service information from an MPEG stream0.329
H04N21/23614Multiplexing of additional data and video streams | arrangements for simultaneous broadcast of plural pieces of information | (ref: H04H20/28)0.329
H04N21/235Processing of additional data  e.g. scrambling of additional data  processing content descriptors | arrangements for simultaneous broadcast of plural pieces of information | (ref: H04H20/28)0.329
H04L29/12405Translation at a proxy0.329
H04L61/251between different IP versions0.329
H04L45/52Multiprotocol routers0.329
H04L69/167Transitional provisions between IPv4 and IPv6 | address translation between IPv4 and IPv6 | (ref: H04L61/251)| | involvement of different protocol versions in wireless network layer protocols  e.g. MIPv4 and MIPv6 | (ref: H04W80/045)0.329
H04L29/12358between different IP versions0.329
H04W40/24Connectivity information management  e.g. connectivity discovery or connectivity update0.329
H04L67/289where the intermediate processing is functionally located closer to the data consumer application  e.g. in same machine  in same home or in same subnetwork0.328
H04L67/2852involving policies or rules for updating  deleting or replacing the stored data based on network characteristics | replacement control in memory systems | (ref: G06F12/12)0.328
H04L67/288Distributed intermediate devices  i.e. intermediate device interaction with other intermediate devices on the same level0.328
G06F15/167using a common memory  e.g. mailbox0.328
G06F15/17331Distributed shared memory [DSM]  e.g. remote direct memory access [RDMA]0.328
G07F17/3234about the performance of a gaming system  e.g. revenue  diagnosis of the gaming system0.328
G06F11/0766Error or fault reporting or storing | reporting or storing of non-error data | (ref: G06F11/30)|   | (ref: G06F11/34)0.328
G06F3/0605by facilitating the interaction with a user or administrator0.328
G06F3/0689Disk arrays  e.g. RAID  JBOD0.328
G06F3/0646Horizontal data movement in storage systems  i.e. moving data in between storage devices or systems0.328
H04L41/5012determining service availability  e.g. which services are available at a certain point in time0.328
H04W4/14Short messaging services  e.g. short message services [SMS] or unstructured supplementary service data [USSD]0.328
H04M7/0057Services where the data services network provides a telephone service in addition or as an alternative  e.g. for backup purposes  to the telephone service provided by the telephone services network0.328
G06Q30/0264based upon schedule0.328
G06Q30/0252based on events or environment  e.g. weather or festivals0.328
G06Q30/0267Wireless devices0.328
G06Q30/0273Fees for advertisement0.328
G06Q30/0272Period of advertisement exposure0.328
G06Q30/0243Comparative campaigns0.328
H04L49/3009Header conversion  routing tables or routing tags0.327
H04L45/66Layer 2 routing  e.g. in Ethernet based MAN's0.327
H04L69/32High level architectural aspects of 7-layer open systems interconnection [OSI] type protocol stacks0.327
H04L69/166IP fragmentation or TCP segmentation aspects | evaluation of maximum transfer unit [MTU] | (ref: H04L47/36)| | assembly or disassembly of packets in wireless networks | (ref: H04W28/065)0.327
G07F17/323wherein the player is informed  e.g. advertisements  odds  instructions0.327
A63F13/525Changing parameters of virtual cameras0.326
H04L69/28Timer mechanisms used in protocols0.326
H04L43/0852Delays0.326
H04N21/43637involving a wireless protocol  e.g. Bluetooth or wireless LAN | IEEE 802.11| arrangements for wireless networking or broadcasting of information in indoor or near-field type systems | (ref: H04B10/114)| | wireless local area data switching networks | (ref: H04W)| | flow control in wireless networks | (ref: H04W28/10)0.326
H04N21/43615Interfacing a Home Network  e.g. for connecting the client to a plurality of peripherals | home Audio Video Interoperability [HAVI] data switching networks | (ref: H04L12/2805)0.326
H04L12/403with centralised control  e.g. polling0.326
H04L29/12801about the structures and formats of addresses0.326
H04L61/6004Structures or formats of addresses0.326
A63F13/213comprising photodetecting means  e.g. cameras  photodiodes or infrared cells | (ref: A63F13/219)|   | (ref: A63F13/655)|  take precedence0.326
A63F3/0645Electric lottos or bingo games0.326
H04M3/5183Call or contact centers with computer-telephony arrangements0.326
H04M3/42272whereby the subscriber registers to the terminals for personalised service provision0.326
G06Q40/123Tax preparation or submission0.326
G06Q20/20Point-of-sale [POS] network systems | POS | per se|  | (ref: G07F)|  or | (ref: G07G)0.326
G06Q20/3676Balancing accounts0.326
G06Q20/3672Intelligent token initializing or reloading0.326
G06Q20/105involving programming of a portable memory device  e.g. IC cards  "electronic purses"0.326
G06Q30/0601Electronic shopping0.326
G06Q20/10specially adapted for electronic funds transfer [EFT] systems| specially adapted for home banking systems0.326
G06Q40/00Finance| Insurance| Tax strategies| Processing of corporate or income taxes0.326
H04N19/436using parallelised computational arrangements0.325
H04N19/188the unit being a video data packet  e.g. a network abstraction layer [NAL] unit0.325
H04N19/132Sampling  masking or truncation of coding units  e.g. adaptive resampling  frame skipping  frame interpolation or high-frequency transform coefficient masking0.325
H04N19/172the region being a picture  frame or field0.325
H04N19/146Data rate or code amount at the encoder output0.325
H04N19/174the region being a slice  e.g. a line of blocks or a group of blocks0.325
H04N19/122Selection of transform size  e.g. 8x8 or 2x4x8 DCT| Selection of sub-band transforms of varying structure or type0.325
H04N19/107between spatial and temporal predictive coding  e.g. picture refresh0.325
H04N19/61in combination with predictive coding0.325
H04B17/382for resource allocation  admission control or handover0.325
E04G21/32Safety or protective measures for persons during the construction of buildings | relating to scaffolds | (ref: E04G5/00)| | climbing tools  e.g. climbing irons for masts | (ref: A63B27/00)| | ropes or belts for life saving | (ref: A62B1/16)|   | (ref: A62B35/00)0.325
H04L9/08Key distribution | or management  e.g. generation  sharing or updating  of cryptographic keys or passwords | network architectures or network communication protocols for supporting key management in a packet data network | (ref: H04L63/06)0.325
H04L65/1026at the edge0.325
H04L65/1036at the edge0.325
H04L41/0672by re-configuring the faulty entity0.325
H04W72/0446the resource being a slot  sub-slot or frame0.325
H04L29/12566over a relay server  e.g. traversal using relay NAT [TURN]0.325
H04W76/10Connection setup0.325
H04L29/12669containing protocol addresses or telephone numbers | address type involved | (ref: H04L29/1283)0.325
H04L61/304containing protocol addresses or telephone numbers | address type involved | (ref: H04L61/6018)0.325
A47L13/51Storing of cleaning tools  e.g. containers therefor0.324
H04N19/59involving spatial sub-sampling or interpolation  e.g. alteration of picture size or resolution0.324
H04N19/895in combination with error concealment0.324
H04N21/472End-user interface for requesting content  additional data or services| End-user interface for interacting with content  e.g. for content reservation or setting reminders  for requesting event notification  for manipulating displayed content | end-user interfaces for retrieving video data from a database | (ref: G06F17/30843)| | content on demand in one way streaming for real-time multimedia communications | (ref: H04L29/06462)0.324
H04N21/234363by altering the spatial resolution  e.g. for clients with a lower screen resolution0.324
H04N21/23805Controlling the feeding rate to the network  e.g. by controlling the video pump0.324
H04N21/27Server based end-user applications0.324
H04N19/154Measured or subjectively estimated visual quality after decoding  e.g. measurement of distortion | use of rate-distortion criteria | (ref: H04N19/147)0.324
H04N21/2393involving handling client requests | scheduling and organising the servicing of requests in data switching networks | (ref: H04L29/08945)0.324
H04N19/17the unit being an image region  e.g. an object0.324
H04N21/242Synchronization processes  e.g. processing of Program Clock References [PCR] | synchronisation arrangements in time-division multiplex systems | (ref: H04J3/06)| | arrangements for synchronising broadcast or distribution via plural systems in broadcast distribution systems | (ref: H04H20/18)| | arrangements for synchronising receiver with transmitter | (ref: H04L7/00)| | synchronising circuits with arrangements for extending range of synchronisation at the transmitter end | (ref: H04N5/067)0.324
H04N19/14Coding unit complexity  e.g. amount of activity or edge presence estimation | (ref: H04N19/146)|  takes precedence0.324
H04N19/587involving temporal sub-sampling or interpolation  e.g. decimation or subsequent interpolation of pictures in a video sequence0.324
H04N21/6587Control parameters  e.g. trick play commands  viewpoint selection0.324
H04N21/234309by transcoding between formats or standards  e.g. from MPEG-2 to MPEG-4 or from Quicktime to Realvideo | conversion of standards in analog television systems | (ref: H04N7/01)0.324
H04N21/23424involving splicing one content stream with another content stream  e.g. for inserting or substituting an advertisement0.324
H04N21/2402Monitoring of the downstream path of the transmission network  e.g. bandwidth available | traffic monitoring in data switching networks | (ref: H04L43/00)| | monitoring data switching networks utilization | (ref: H04L43/0876)0.324
A63F13/52involving aspects of the displayed game scene0.324
H04N19/166concerning the amount of transmission errors  e.g. bit error rate [BER]0.324
H04N19/176the region being a block  e.g. a macroblock0.324
A47L13/59with movable squeezing members0.324
H04N21/431Generation of visual interfaces | for content selection or interaction| Content or additional data rendering | receiver circuitry for displaying additional information | (ref: H04N5/445)| | interaction techniques for graphical user interfaces | (ref: G06F3/048)0.324
H04N21/64792Controlling the complexity of the content stream  e.g. by dropping packets | media manipulation  adaptation or conversion at an intermediate station in one way streaming for real-time multimedia communications | (ref: H04L29/06503)| | arrangements for reducing the amount or size of exchanged application data in the network | (ref: H04L29/08783)| | negotiation of resources in wireless networks | (ref: H04W28/16)0.324
H04N21/437Interfacing the upstream path of the transmission network  e.g. for transmitting client requests to a VOD server | formation of RTP packets | (ref: H04L29/06176)| | application layer Quality of Service and content dependent routing of client requests | (ref: H04L29/08945)| | flow control in data networks | (ref: H04L47/10)0.324
H04N21/64738Monitoring network characteristics  e.g. bandwidth  congestion level | data switched network analysis | (ref: H04L41/14)| | monitoring functioning in data switched networks | (ref: H04L43/0817)| | flow control in packet networks | (ref: H04L47/10)0.324
H04N21/231Content storage operation  e.g. caching movies for short term storage  replicating data over plural servers  prioritizing data for deletion0.324
H04N21/2381Adapting the multiplex stream to a specific network  e.g. an Internet Protocol [IP] network | transmission of MPEG streams over ATM | (ref: H04L12/5601)0.324
H04N21/23439for generating different versions0.324
H04N21/6377directed to server | control of source by destination in one way streaming for real-time multimedia communications | (ref: H04L29/06469)0.324
H04N21/4627Rights management | associated to the content | protecting software against unauthorised usage in a vending or licensing environment | (ref: G06F21/10)| | security management or policies for network security | (ref: H04L29/06986)| | security in data switching network management | (ref: H04L41/28)| | access security in wireless networks | (ref: H04W12/08)0.324
H04L63/108when the policy decisions are valid for a limited amount of time0.324
H04N21/266Channel or content management  e.g. generation and management of keys and entitlement messages in a conditional access system  merging a VOD unicast channel into a multicast channel0.324
H04N19/65using error resilience0.324
H04N21/6583Acknowledgement0.324
H04N21/25875involving end-user authentication | restricting access to computer systems by authenticating users using a predetermined code | (ref: G06F21/33)| | arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system | (ref: H04L9/32)| | authentication mechanisms for network security in communication control or processing | (ref: H04L29/06755)| | authentication in wireless network security | (ref: H04W12/06)0.324
H04L67/1055involving connection limits | involving dynamic management of active down- or uploading connections | (ref: H04L67/1085)0.324
H04N7/173with two-way working  e.g. subscriber sending a programme selection signal0.324
H04N7/12Systems in which the television signal is transmitted via one channel or a plurality of parallel channels  the bandwidth of each channel being less than the bandwidth of the television signal | (ref: H04N7/24)|  takes precedence| | by special scanning | (ref: H04N3/00)|  | high definition television systems | (ref: H04N7/015)0.324
H04N21/25808Management of client data | protocols involving terminal profiles for network applications in communication control or processing | (ref: H04L29/08927)0.324
H04N21/241Operating System [OS] processes  e.g. server setup | arrangements for programme control | (ref: G06F9/00)|  | | program loading or initiating in general | (ref: G06F9/445)| | multiprogramming arrangements | (ref: G06F9/46)0.324
H04N21/222Secondary servers  e.g. proxy server  cable television Head-end | intermediate processing or storage in data networks | (ref: H04L29/08702)0.324
H04N21/4312involving specific graphical features  e.g. screen layout  special fonts or colors  blinking icons  highlights or animations0.324
H04N21/2225Local VOD servers0.324
H04N21/2405Monitoring of the internal components or processes of the server  e.g. server load | allocation of resources in multiprogramming arrangements | (ref: G06F9/50)| | performance measurement of computer activity | (ref: G06F11/34)0.324
H04N21/6168involving cable transmission  e.g. using a cable modem0.324
H04N21/23103using load balancing strategies  e.g. by placing or distributing content on different disks  different memories or different servers | storage management | (ref: G06F3/0604)| | allocation of resources considering the load in multiprogramming arrangements | (ref: G06F9/505)| | techniques for rebalancing the load in a distributed system | (ref: G06F9/5083)| | access to distributed or replicated servers  e.g. load balancing  in data networks | (ref: H04L29/08144)0.324
H04N21/6118involving cable transmission  e.g. using a cable modem0.324
H04N21/64707for transferring content from a first network to a second network  e.g. between IP and wireless0.324
H04N21/4314for fitting data in a restricted space on the screen  e.g. EPG data in a rectangular grid0.324
H04N21/47202for requesting content on demand  e.g. video on demand0.324
H04M7/00Interconnection arrangements between switching centres | transmission arrangements in general | (ref: H04B)| | | interconnection arrangements between PSTN/ISDN switching centres | (ref: H04Q3/00)0.324
H04L12/46Interconnection of networks0.324
H04M3/42008Systems for anonymous communication between parties  e.g. by use of disposal contact identifiers0.324
H04L65/105Proxies  e.g. SIP proxies0.324
H04N21/44008involving operations for analysing video streams  e.g. detecting features or characteristics in the video stream | arrangements characterised by components specially adapted for monitoring  identification or recognition of video in broadcast systems | (ref: H04H60/59)0.324
H04L67/1004Server selection in load balancing0.324
G06F9/541via adapters  e.g. between incompatible applications0.323
H04W76/19Connection re-establishment0.323
H04L67/2828for reducing the amount or size of exchanged application data | protocols for data compression | (ref: H04L69/04)| | digital video compression  | (ref: H04N19/00)0.323
H04L43/0823Errors | management of events  faults or alarms in networks or network elements | (ref: H04L41/06)0.323
H04L67/145provided for avoiding end of session  e.g. keep-alive  heartbeats  resumption message  wake-up for inactive or interrupted session0.323
H04L67/2838for integrating service provisioning from a plurality of service providers | web site content organization and management | (ref: G06F17/3089)0.323
H04L69/18Multi-protocol handler  e.g. single device capable of handling multiple protocols | multilayer or multiprotocol switches | (ref: H04L49/602)0.323
H04L12/1868Measures taken after transmission  e.g. acknowledgments0.323
H04L47/11Congestion identification0.323
H04L1/1809Selective-repeat protocols0.323
H04L1/1614using bitmaps0.323
H04L5/1446of transmission speed0.323
H04L47/29Using a combination of thresholds0.323
H04L47/115using a dedicated packet0.323
B29C44/3426Heating by introducing steam in the mould0.322
H04L47/27Window size evaluation or update  e.g. using information derived from ACK packets0.322
H04L45/24Multipath0.322
H04L43/08Monitoring based on specific metrics0.322
H04L61/2578transparent to the NAT server0.322
H04L29/12537transparent to the NAT server0.322
H04L63/1466Active attacks involving interception  injection  modification  spoofing of data unit addresses  e.g. hijacking  packet injection or TCP sequence number attacks0.322
H04L65/4046with distributed floor control0.322
H04L43/0882Utilization of link capacity0.322
G07F17/3237about the players  e.g. profiling  responsible gaming  strategy/behavior of players  location of players0.322
H04L29/06034Protocols for telewriting| Protocols for networked simulations  virtual reality or games0.322
G06F21/645using a third party0.322
G06Q10/025Coordination of plural reservations  e.g. plural trip segments  transportation combined with accommodation0.321
G06Q20/108Remote banking  e.g. home banking0.321
H04L43/106by adding timestamps to packets0.321
H04L9/088Usage controlling of secret information  e.g. techniques for restricting cryptographic keys to pre-authorized uses  different access levels  validity of crypto-period  different key- or password length  or different strong and weak cryptographic algorithms | network architectures or network communication protocols for using time-dependent keys in a packet data network | (ref: H04L63/068)0.321
H04L9/3066involving algebraic varieties  e.g. elliptic or hyper-elliptic curves0.321
H04L9/0662with particular pseudorandom sequence generator0.321
H04L9/3257using blind signatures0.321
H04L9/3265using certificate chains  trees or paths| Hierarchical trust model0.321
H04L9/3268using certificate validation  registration  distribution or revocation  e.g. certificate revocation list [CRL]0.321
H04L63/145the attack involving the propagation of malware through the network  e.g. viruses  trojans or worms0.321
H04L61/2092by self assignment  e.g. pick address randomly and test if already in use0.321
H04M7/1225Details of core network interconnection arrangements0.321
H04M3/562where the conference facilities are distributed0.321
H04Q11/0428Integrated services digital network  i.e. systems for transmission of different types of digitised signals  e.g. speech  data  telecentral  television signals0.321
A63F13/57Simulating properties  behaviour or motion of objects in the game world  e.g. computing tyre load in a car race game | (ref: A63F13/56)|  takes precedence0.320
A63F13/20Input arrangements for video game devices0.320
A63F13/47involving branching  e.g. choosing one of several possible scenarios at a given point in time0.320
H04L67/2804for adding application control or application functional data  e.g. adding metadata0.320
H04W12/04Key management0.320
H04L41/024using relational databases for representation of network management data  e.g. managing via structured query language [SQL] | information retrieval in structured data stores | (ref: G06F17/30286)0.320
H04L61/1523using lightweight directory access protocol [LDAP]0.320
G06F21/602Providing cryptographic facilities or services0.320
H04L9/0637Modes of operation  e.g. cipher block chaining [CBC]  electronic codebook [ECB] or Galois/counter mode [GCM]0.320
H04L9/30Public key  i.e. encryption algorithm being computationally infeasible to invert or user's encryption keys not requiring secrecy0.320
H04L9/3242involving keyed hash functions  e.g. message authentication codes [MACs]  CBC-MAC or HMAC0.320
G06F15/177Initialisation or configuration control | processor initialisation | (ref: G06F9/4405)0.320
H04L69/169Special adaptations of TCP  UDP or IP for interworking of IP based networks with other networks | protocols for interworking in general | (ref: H04L69/08)0.320
G06F9/44542Retargetable0.320
H04L67/2866Architectural aspects0.320
H04N21/2662Controlling the complexity of the video stream  e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities0.320
H04L1/16in which the return channel carries supervisory signals  e.g. repetition request signals0.319
H04W72/0406involving control information exchange between nodes0.319
H04M3/563User guidance or feature selection0.319
H04L9/3218using proof of knowledge  e.g. Fiat-Shamir  GQ  Schnorr  ornon-interactive zero-knowledge proofs0.319
H04L61/2507translating between special types of IP addresses0.319
H04L45/28Route fault recovery | network fault recovery | (ref: H04L41/0654)0.318
H04L61/2046involving the solving of address allocation conflicts or involving testing of addresses0.318
H04L29/12264involving the solving of address allocation conflicts| involving testing of addresses0.318
H04W8/04Registration at HLR or HSS [Home Subscriber Server]0.318
H04N21/2408Monitoring of the upstream path of the transmission network  e.g. client requests | protocols for scheduling and organising the servicing of requests in network applications in communication control or processing | (ref: H04L29/08945)| | monitoring data switching networks utilization | (ref: H04L43/0876)0.318
H04N21/6408Unicasting0.318
H04M3/58Arrangements for transferring received calls from one subscriber to another| Arrangements affording interim conversations between either the calling or the called party and a third party | substation line holding circuits | (ref: H04M1/80)0.318
H04L65/1046Call controllers| Call servers0.318
H04M3/42263where the same subscriber uses different terminals  i.e. nomadism0.318
H04L61/1552Mechanisms for table lookup  e.g. between directories| Directory data structures| Synchronization of directories | information retrieval in file systems | (ref: G06F17/30067)| | information retrieval in structured data stores | (ref: G06F17/30286)0.318
H04M7/0045where the text-based messaging service is an instant messaging service0.318
H04W8/06Registration at serving network Location Register  VLR or user mobility server0.318
H04M7/0024Services and arrangements where telephone services are combined with data services | arrangements which combine a telephonic equipment and a computer | (ref: H04M7/0012)0.318
H04L12/50Circuit switching systems  i.e. systems in which the path is physically permanent during the communication0.318
H04L49/90Queuing arrangements0.318
G06F21/6236between heterogeneous systems0.317
A63F13/67adaptively or by learning from player actions  e.g. skill level adjustment or by storing successful combat sequences for re-use0.317
H04L41/08Configuration management of network or network elements | proprietary application protocols for remote control of end-devices in special networking environments | (ref: H04L67/125)| | automatic configuration specially adapted for wireless networks | (ref: H04W24/02)0.317
G06F9/45512Command shells0.317
H04L41/0677localization of fault position0.317
H04L41/085Keeping track of network configuration0.317
H04N21/4784receiving rewards | payment schemes  architectures or protocols | (ref: G06Q20/00)| | e-commerce | (ref: G06Q30/00)| | charging arrangements in data networks | (ref: H04L12/14)0.317
H04N21/812involving advertisement data | advertising | per se|  | (ref: G06Q30/02)0.317
H04L61/6059Internet protocol version 6 [IPv6] addresses0.317
H04W4/70Services for machine-to-machine communication [M2M] or machine type communication [MTC]0.317
H04L43/0888Throughput0.317
H04L41/5022by giving priorities  e.g. assigning classes of service0.317
H04L12/189in combination with wireless systems | selective distribution or broadcast in wireless communication networks | (ref: H04W4/06)0.317
H04L12/1895for short real-time information  e.g. alarms  notifications  alerts  updates0.317
H04N7/162Authorising the user terminal  e.g. by paying| Registering the use of a subscription channel  e.g. billing0.317
G06F21/445by mutual authentication  e.g. between devices or programs0.317
G06F11/3495for systems0.317
H04L41/5054Automatic provisioning of the service triggered by the service manager  e.g. concrete service implementation by automatic configuration of network components | for initializing configuration  i.e. provisioning of network or devices | (ref: H04L41/0806)0.317
H04L43/0876Network utilization0.317
H04M3/22Supervisory  monitoring  | management  i.e. operation  administration  maintenance|  or testing arrangements0.317
A63F3/00643Electric board games| Electric features of board games | electric word or number games | (ref: A63F3/0421)| | computer chess | (ref: G06F)| | electric raffle games | (ref: A63F3/081)0.317
H04L61/6013Proxying of addresses0.317
H04L29/1282Proxying of addresses0.317
H04N21/816involving special video data  e.g 3D video0.316
H04N21/41407embedded in a portable device  e.g. video client on a mobile phone  PDA  laptop | constructional details of equipment or arrangements specially adapted for portable computer application | (ref: G06F1/1626)| | arrangements specially adapted for mobile receivers in broadcast systems | (ref: H04H20/57)0.316
H04N21/4223Cameras | (ref: H04N5/225)|  takes precedence0.316
H04L41/0863by rolling back to previous configuration versions0.316
H04L47/2458Modification of priorities while in transit0.316
H04L9/3271using challenge-response0.316
H04L65/1059End-user terminal functionality | substation equipment for use by subscribers | (ref: H04M1/00)| | terminal profiles | (ref: H04L67/303)| | terminal emulation | (ref: H04L67/08)| | adaptation for terminals with limited resources or for terminal portability | (ref: H04L67/04)| | management of video client characteristics | (ref: H04N21/258)|   | (ref: H04N21/4516)0.316
H04L69/10Streamlined  light-weight or high-speed protocols  e.g. express transfer protocol [XTP] or byte stream0.316
H04L1/24Testing correct operation0.315
G06F3/1446display composed of modules  e.g. video walls0.315
H04L47/18End to end0.315
H04L47/30using information about buffer occupancy at either end or transit nodes0.315
H04L47/722at the end terminals  e.g. buffer space0.315
H04L47/19at layers above network layer | general aspects of TCP | (ref: H04L69/16)| | network arrangements for networked applications for scheduling or organising the servicing of application requests | (ref: H04L67/32)0.315
H04L49/901Storage descriptor  e.g. read or write pointers0.315
H04M1/72527provided by interfacing with an external accessory | hands-free | (ref: H04M1/6041)0.315
H04M1/72544for supporting a game or graphical animation0.315
H04N21/6543for forcing some client operations  e.g. recording | remote booting in general | (ref: G06F9/4416)0.315
H04W76/14Direct-mode setup0.315
H04L65/4053without floor control0.315
H04W8/12between location registers or mobility servers0.315
H04W88/08Access point devices0.315
H04W40/00Communication routing or communication path finding0.315
H04L61/2539for hiding addresses or keeping them anonymous0.315
H04L29/12433for hiding addresses or keeping them anonymous0.315
H04L29/12754Session initiation protocol [SIP] URI0.315
H04L61/303Name structure0.315
H04L61/3085Session initiation protocol [SIP] uniform resource identifier [URI]0.315
H04L29/1265Name structure0.315
H04L12/4675Dynamic sharing of VLAN information amongst network nodes | configuration of the network or of network elements | (ref: H04L41/08)0.315
H04W8/186Processing of subscriber group data0.315
G07B17/0008Communication details outside or between apparatus | coin-freed apparatus for franking | per se|  | (ref: G07F17/26)0.315
G06F9/44536Selecting among different versions0.315
H04L69/324in the data link layer  i.e. layer two  e.g. HDLC | arrangements for detecting or preventing errors in the information received | (ref: H04L1/00)| | bus networks | (ref: H04L12/40)0.314
H04L9/3239involving non-keyed hash functions  e.g. modification detection codes [MDCs]  MD5  SHA or RIPEMD0.314
H04W76/45for Push-to-Talk [PTT] or Push-to-Talk over cellular [PoC] services0.314
H04L12/1831Tracking arrangements for later retrieval  e.g. recording contents  participants activities or behavior  network status0.314
H04L29/12339Internet Protocol [IP] address translation0.314
H04L61/2503Internet protocol [IP] address translation0.314
H04L12/28characterised by path configuration  e.g. local area networks [LAN]  wide area networks [WAN]0.314
H04L47/805QOS or priority aware0.314
H04L45/00Routing or path finding of packets in data switching networks | specially adapted for wireless routing | (ref: H04W40/00)0.314
H04N7/14Systems for two-way working | (ref: H04N7/12)|   |  | (ref: H04N7/173)|  take precedence0.314
G06F21/73by creating or determining hardware identification  e.g. serial numbers0.314
H04L9/0869involving random numbers or seeds0.313
G06F3/1204resulting in reduced user or operator actions  e.g. presetting  automatic actions  using hardware token storing data0.313
G06F3/1238Secure printing  e.g. user identification  user rights for device usage  unallowed content  blanking portions or fields of a page  releasing held jobs0.313
G06F3/1288in client-server-printer device configuration0.313
H04L69/164Adaptation or special uses of UDP protocol0.313
A63F13/92Video game devices specially adapted to be hand-held while playing0.313
H04L12/2859Point-to-point connection between the data network and the subscribers | encapsulation | (ref: H04L12/4633)| | virtual LANs | (ref: H04L12/4641)| | routing of packets | (ref: H04L45/00)0.313
H04L47/26Explicit feedback to the source  e.g. choke packet0.313
G07F17/34depending on the stopping of moving members | in a mechanical slot machine|   e.g. "fruit" machines0.313
H04L29/0809involving the use of web-based technology  e.g. Hyper Text Transfer Protocol [HTTP]  | information retrieval from the Internet | (ref: G06F17/30861)0.313
G06F11/3409for performance assessment0.312
G06F21/54by adding security routines or objects to programs0.312
H04L63/1425Traffic logging  e.g. anomaly detection0.312
G06F11/3065Monitoring arrangements determined by the means or processing involved in reporting the monitored data | error or fault reporting or logging | (ref: G06F11/0766)0.312
G06F11/3644by instrumenting at runtime0.312
G06F21/566Dynamic detection  i.e. detection performed at run-time  e.g. emulation  suspicious activities0.312
H04L63/1416Event detection  e.g. attack signature detection0.312
H04L63/1483service impersonation  e.g. phishing  pharming or web spoofing | detection of rogue wireless access points | (ref: H04W12/12)0.312
H04L43/0805Availability0.312
H04L61/6077Multiple interfaces  e.g. multihomed nodes0.312
H04L29/12952Multiple interfaces  e.g. multihomed nodes0.312
H04L12/184with heterogeneous receivers  e.g. layered multicast0.312
G06F8/61Installation0.312
G06F3/1415with means for detecting differences between the image stored in the host and the images displayed on the displays0.312
G06F3/04842Selection of a displayed object | (ref: G06F3/0482)|  takes precedence0.312
H04L63/045wherein the sending and receiving network entities apply hybrid encryption  i.e. combination of symmetric and asymmetric encryption | cryptographic mechanisms or cryptographic arrangements using a plurality of keys or algorithms | (ref: H04L9/14)0.312
A63F13/215comprising means for detecting acoustic signals  e.g. using a microphone0.312
G06F21/30Authentication  i.e. establishing the identity or authorisation of security principals0.312
H04B7/18586Arrangements for data transporting  e.g. for an end to end data transport or check0.312
G06Q10/087Inventory or stock management  e.g. order filling  procurement  balancing against orders0.312
G06Q20/389Keeping log of transactions for guaranteeing non-repudiation of a transaction0.312
H04L9/0866involving user or device identifiers  e.g. serial number  physical or biometrical information  DNA  hand-signature or measurable physical characteristics0.311
G06F9/4856resumption being on a different machine  e.g. task migration  virtual machine migration | (ref: G06F9/5088)|  takes precedence0.311
G06F13/00Interconnection of  or transfer of information or other signals between  memories  input/output devices or central processing units | interface circuits for specific input/output devices  | (ref: G06F3/00)| | multiprocessor systems  | (ref: G06F15/16)|  | multiprogram control therefor  | (ref: G06F9/46)0.311
G06F15/00Digital computers in general | details | (ref: G06F1/00)|  â€“ | (ref: G06F13/00)| Data processing equipment in general0.311
G07F17/3274wherein the players cooperate  e.g. team-play0.311
H04W36/22for handling the traffic0.311
H04L61/301Name conversion0.311
H04Q3/0066Bandwidth allocation or management0.311
H04Q3/0054Service creation techniques0.311
H04M3/42374where the information is provided to a monitoring entity such as a potential calling party or a call processing server0.311
G06Q30/0269based on user profile or attribute0.311
H04L63/0421Anonymous communication  i.e. the party's identifiers are hidden from the other party or parties  e.g. using an anonymizer0.311
H04L45/306Route determination based on the nature of the carried application | communications protocols whereby the routing of a service request to a node providing the service depends on the content or context of the request  e.g. profile  connectivity status | (ref: H04L67/327)0.311
H04L65/00Network arrangements or protocols for real-time communications | computer conference | (ref: H04L12/1813)| | real time or near real time messaging in message switching systems  e.g. instant messaging | (ref: H04L51/04)| | network applications in general | (ref: H04L67/00)| | systems providing special services to telephonic subscribers | (ref: H04M3/42)| | interconnection arrangements between switching centres for working between exchanges having different types of switching equipment where the types of switching equipment comprise PSTN/ISDN equipment and equipment of networks other than PSTN/I0.311
H04N21/6437Real-time Transport Protocol [RTP]0.311
H04N21/4436Power management  e.g. shutting down unused components of the receiver | power management in computer systems | (ref: G06F1/3203)| | hibernate or awake process in computer systems | (ref: G06F9/4418)0.311
G06F1/3206Monitoring a parameter  a device or an event triggering a change in power modality0.311
H04N21/6334for authorisation  e.g. by transmitting a key | arrangements for secret or secure communication | (ref: H04L9/00)|  | | wireless communications network key management | (ref: H04W12/04)| | wireless communications network access security | (ref: H04W12/08)0.311
G06F3/0346with detection of the device orientation or free movement in a 3D space  e.g. 3D mice  6-DOF [six degrees of freedom] pointers using gyroscopes  accelerometers or tilt-sensors0.310
G06F3/017Gesture based interaction  e.g. based on a set of recognized hand gestures | interaction based on gestures traced on a digitiser | (ref: G06F3/04883)0.310
G05B19/4086Coordinate conversions| Other special calculations0.310
B25J9/1617Cellular  reconfigurable manipulator  e.g. cebot0.310
H04M3/42382Text-based messaging services in telephone networks such as PSTN/ISDN  e.g. User-to-User Signalling or Short Message Service for fixed networks0.310
A63F13/822Strategy games| Role-playing games  | (ref: A63F13/825)|   | (ref: A63F13/828)|  take precedence0.310
H04L41/069involving storage or log of alarms or notifications or post-processing thereof0.310
H04W4/02Services making use of location information0.310
H04L41/0631Alarm or event or notifications correlation| Root cause analysis0.310
H04L41/22using GUI [Graphical User Interface]0.310
H04W4/021Services related to particular areas  e.g. point of interest [POI] services  venue services or geofences0.310
A63F13/211using inertial sensors  e.g. accelerometers or gyroscopes0.310
A63F13/428involving motion or position input signals  e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes0.310
A63F13/02Accessories | input or output arrangements for electrical digital computers | (ref: G06F3/00)0.310
H04L61/1529using voice over internet protocol [VoIP] directories  e.g. session initiation protocol [SIP] registrar or H.323 gatekeeper | real-time signaling or sessions protocols | (ref: H04L65/1003)0.310
H04L67/147provided for signalling methods or particular messages providing extensions to IETF  ITU  ETSI or 3GPP protocols  e.g.  additional proprietary messages  standard messages enhanced by additional header fields or standard messages being used for purposes other than originally intended0.310
G06F12/1072Decentralised address translation  e.g. in distributed shared memory systems0.310
G06F11/1666where the redundant component is memory or memory area0.310
G06F11/20using active fault-masking  e.g. by switching out faulty elements or by switching in spare elements0.310
G06F12/1036for multiple virtual address spaces  e.g. segmentation | (ref: G06F12/1045)|  takes precedence0.310
F26B3/082arrangements of devices for distributing fluidising gas  e.g. grids  nozzles | (ref: F26B3/0926)|  takes precedence| such devices | per se|  | (ref: B01J8/44)0.310
A63F2300/535for monitoring  e.g. of user parameters  terminal parameters  application parameters  network parameters0.087
A63F2300/408Peer to peer connection0.087
A63F2300/50characterized by details of game servers0.071
A63F2300/556Player lists  e.g. online players  buddy list  black list0.071
A63F2300/5546using player registration data  e.g. identification  account  preferences  game history0.071
A63F2300/5533using program state or machine event data  e.g. server keeps track of the state of multiple players on in a multiple player game0.071
A63F2300/401Secure communication  e.g. using encryption or authentication0.070
A63F2300/407Data transfer via internet0.070
A63F2300/5566by matching opponents or finding partners to build a team  e.g. by skill level  geographical area  background  play style0.070
A63F2300/532using secure communication  e.g. by encryption  authentication0.070
A63F2300/51Server architecture0.065
H04L29/12415Clique of NAT servers0.065
H04L29/12462Map-table maintenance and indexing0.065
H04L61/2532Clique of NAT servers0.065
H04L61/255Map-table maintenance and indexing0.065
H04M2242/22Automatic class or number identification arrangements0.064
H04M3/42059Making use of the calling party identifier0.064
H04Q3/72Finding out and indicating number of calling subscriber0.064
H04M7/12for working between exchanges having different types of switching equipment  e.g. power-driven and step by step  decimal and non-decimal  | circuit-switched and packet-switched  i.e. gateway arrangements0.064
H04L69/327in the session layer  i.e. layer five | session initiation protocol | (ref: H04L65/1006)| | session control in real time communications | (ref: H04L65/1066)| | arrangements for session management | (ref: H04L67/14)0.063
A63F2300/534for network load management  e.g. bandwidth optimization  latency reduction0.062
H04L2209/80Wireless | network architectures or network communication protocols for wireless network security | (ref: H04W12/00)0.062
H04L2463/121Timestamp | cryptographic mechanisms or cryptographic arrangements involving time stamps | (ref: H04L9/3297)0.062
Y10S707/99943Generating database or data structure  e.g. via user interface0.062
Y10S707/99942Manipulating data structure  e.g. compression  compaction  compilation0.062
G09G2370/022Centralised management of display operation  e.g. in a server instead of locally0.061
G09G2370/24Keyboard-Video-Mouse [KVM] switch0.061
H04M2207/18wireless networks0.061
A63F2300/406Transmission via wireless network  e.g. pager or GSM0.061
H04M2203/609Secret communication0.061
H04M2203/1066Game playing0.061
A63F2300/577for watching a game played by other players0.060
A63F2300/538for performing operations on behalf of the game client  e.g. rendering0.060
G06F19/00Digital computing or data processing equipment or methods  specially adapted for specific applications | specially adapted for specific functions | (ref: G06F17/00)| | data processing systems or methods specially adapted for administrative  commercial  financial  managerial  supervisory or forecasting purposes | (ref: G06Q)| | healthcare informatics | (ref: G16H)0.060
A63F2300/6072of an input signal  e.g. pitch and rhythm extraction  voice recognition0.060
A63F2300/513server hierarchy  e.g. local  regional  national or dedicated for different tasks  e.g. authenticating  billing0.060
A63F2300/572Communication between players during game play of non game information  e.g. e-mail  chat  file transfer  streaming of audio and streaming of video0.060
A63F2300/402Communication between platforms  i.e. physical link to protocol0.060
A63F2300/5593involving scheduling aspects0.060
G06F2209/462Lookup0.060
H04Q2213/13091CLI  identification of calling line0.060
H04Q2213/13097Numbering  addressing0.060
H04Q2213/13175Graphical user interface [GUI]  WWW interface  visual indication0.060
H04M2215/22Bandwidth or usage-sensitve billing0.060
H04Q2213/13056Routines  finite state machines0.060
H04Q2213/13332Broadband  CATV  dynamic bandwidth allocation0.060
H04M2215/42Least cost routing  i.e. provision for selecting the lowest cost tariff0.060
H04M2215/54Resellers-retail or service providers billing  e.g. agreements with telephone service operator  activation  charging/recharging of accounts0.060
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H04M2203/4536Voicemail combined with text-based messaging0.059
H04M3/5315where the non-audio components are still images or video | still image mailbox systems | (ref: H04N1/324)|   intermediate storage of video signals for videophones | (ref: H04N7/147)0.059
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H04L61/2592involving tunneling or encapsulation | providing a confidential data exchange among entities communicating through data packet networks | (ref: H04L63/04)0.058
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G06F2209/5016Session0.057
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A63F13/23for interfacing with the game device  e.g. specific interfaces between game controller and console0.057
H04L29/12226using the Dynamic Host Configuration Protocol [DHCP] or variants0.057
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G06F2201/80Database-specific techniques0.057
H04L29/12094using Voice over IP [VoIP] directories  e.g. Session Initiation Protocol [SIP] registrar or H.323 gatekeeper0.057
A63F2300/5586for enforcing rights or rules  e.g. to prevent foul play0.057
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H04M2203/2066Call type detection of indication  e.g. voice or fax  mobile of fixed  PSTN or IP0.057
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H04L2463/102applying security measure for e-commerce | data processing systems or methods  specially adapted for e-commerce | (ref: G06Q30/00)0.057
H04L47/122Diverting traffic away from congested spots0.057
G06F11/1687at event level  e.g. by interrupt or result of polling0.057
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G06F2209/5015Service provider selection0.057
A63F2003/088played via Internet0.057
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A63F13/5258by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum  e.g. for tracking a character or a ball0.057
A63F13/5252using two or more virtual cameras concurrently or sequentially  e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game0.057
A63F2300/6669using a plurality of virtual cameras concurrently or sequentially  e.g. automatically switching between fixed virtual cameras when a character change rooms0.057
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H04L41/0668selecting new candidate element0.057
G06F11/3006where the computing system is distributed  e.g. networked systems  clusters  multiprocessor systems | multiprogramming arrangements | (ref: G06F9/46)| | allocation of resources | (ref: G06F9/50)0.057
H04W4/00Services specially adapted for wireless communication networks| Facilities therefor0.056
H04W72/0453the resource being a frequency  carrier or frequency band0.056
A63F2300/552for downloading to client devices  e.g. using OS version  hardware or software profile of the client device0.056
A63F2300/6081generating an output signal  e.g. under timing constraints  for spatialization0.056
H04M2203/1041Televoting0.056
A63F2300/638according to the timing of operation or a time limit0.056
A63F2300/8064Quiz0.056
H04W8/205Transfer to or from user equipment or user record carrier0.056
H04W80/04Network layer protocols  e.g. mobile IP [Internet Protocol]0.056
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G06F2209/508Monitor0.056
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H04Q2213/1324Conference call0.056
A63F2300/6009for importing or creating game content  e.g. authoring tools during game development  adapting content to different platforms  use of a scripting language to create content0.056
H04M2203/105Financial transactions and auctions  e.g. bidding | auctioneering devices in packet switching networks | (ref: H04L12/1804)0.056
H04M3/382using authorisation codes or passwords0.056
H04L2209/56Financial cryptography  e.g. electronic payment or e-cash0.056
G06F2221/2151Time stamp0.056
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A63F2300/409Data transfer via television network0.056
H04W36/0011for data session or connection0.056
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G06F2221/2115Third party0.056
A63F2300/634for replaying partially or entirely the game actions since the beginning of the game0.056
A63F2300/636involving process of starting or resuming a game0.056
G06F11/3013where the computing system is an embedded system  i.e. a combination of hardware and software dedicated to perform a certain function in mobile devices  printers  automotive or aircraft systems | testing or monitoring of control systems or parts thereof | (ref: G05B23/02)0.056
G06F13/4295using an embedded synchronisation0.056
G06F11/0742in a data processing system embedded in a mobile device  e.g. mobile phones  handheld devices0.056
A63F2300/57details of game services offered to the player0.056
A63F2300/6018where the game content is authored by the player  e.g. level editor or by game device at runtime  e.g. level is created from music data on CD0.056
G06F2009/45575Starting  stopping  suspending  resuming virtual machine instances | program initiating | (ref: G06F9/445)| | task life-cycle in general | (ref: G06F9/485)0.056
G06F3/04817using icons | graphical programming languages using iconic symbols | (ref: G06F8/34)0.056
A63F2300/306for displaying a marker associated to an object or location in the game field0.056
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H04L2209/60Digital content management  e.g. content distribution0.056
H04L2012/5626Network management  e.g. Intelligent nets0.056
H04L12/1863comprising mechanisms for improved reliability  e.g. status reports | arrangements for detecting or preventing errors by carrying supervisory signal the return channel | (ref: H04L1/16)0.056
H04L2012/5642Multicast/broadcast/point-multipoint  e.g. VOD0.056
H04L63/164at the network layer0.055
A63F2300/61Score computation0.055
G06F2209/5022Workload threshold0.055
A01K2227/108Swine0.055
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H04W4/21for social networking applications0.055
H04L51/063with adaptation of content0.055
G05B2219/33004Manual control of manipulator  machine0.055
H04L43/0894Packet rate0.055
Y10T29/53174Means to fasten electrical component to wiring board  base  or substrate0.055
Y10T29/4913Assembling to base an electrical component  e.g.  capacitor  etc.0.055
H04N7/141between two video terminals  e.g. videophone | telephonic communication systems combined with television receiver for reception of entertainment or information matter | (ref: H04M11/085)0.055
H04L12/00Data switching networks | interconnection of  or transfer of information or other signals between  memories  input/output devices or central processing units | (ref: G06F13/00)0.055
A63F2300/208for storing personal settings or data of the player0.055
A63F2300/206Game information storage  e.g. cartridges  CD ROM's  DVD's  smart cards0.055
A63F2300/558by assessing the players' skills or ranking0.055
G06T15/005General purpose rendering architectures0.055
G09G5/363Graphics controllers0.055
Y10S707/99945Object-oriented database structure processing0.055
Y10S707/99948Application of database or data structure  e.g. distributed  multimedia  or image0.055
H04N2201/0065Converting image data to a format usable by the connected apparatus or | vice versa0.055
H04N2201/0027Adapting to communicate with plural different types of apparatus0.055
G06F2009/45562Creating  deleting  cloning virtual machine instances0.055
G06F2209/549Remote execution0.055
G06F3/0637Permissions0.055
H04M2203/5072Multiple active speakers | conducting a computer conference  e.g. Admission detection | (ref: H04L12/1822)0.055
A63F2300/405being a wireless ad hoc network  e.g. Bluetooth  Wi-Fi  Pico net0.055
H04L2463/142Denial of service attacks against network infrastructure0.055
H04N7/106for domestic distribution0.055
H04W48/08Access restriction or access information delivery  e.g. discovery data delivery0.055
H04W84/12WLAN [Wireless Local Area Networks]0.055
H04W8/24Transfer of terminal data0.055
Y10S707/99938Concurrency  e.g. lock management in shared database0.055
Y10S707/959Network0.055
A63F13/837Shooting of targets0.055
H04L2463/101applying security measures for digital rights management | data processing systems or methods  specially adapted for commerce  e.g. marketing  shopping  billing  auctions or e-commerce | (ref: G06Q30/00)0.055
Y10S707/99935Query augmenting and refining  e.g. inexact access0.055
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Y10S707/99932Access augmentation or optimizing0.055
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H04H20/91broadcasting computer programmes0.055
H04H2201/70characterised in that receivers can be addressed0.055
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H04W80/045involving different protocol versions  e.g. MIPv4 and MIPv60.055
H04W88/14Backbone network devices0.055
H04W92/02Inter-networking arrangements0.055
G06F12/0806Multiuser  multiprocessor or multiprocessing cache systems0.055
G06F11/1008in individual solid state devices | (ref: G06F11/1004)|  takes precedence0.055
H04L29/06442"Push-to-X" services | Push-to-Talk services in wireless networks | (ref: H04W4/025)0.055
H04L29/06367by adding or removing media0.055
H04L29/06353In-session procedures0.055
H04L29/06197SIP [Session Initiation Protocol]0.055
H04L29/06333Registration | arrangements for addressing or naming in data networks | (ref: H04L29/12009)0.055
H04L29/06326Setup | connection or session management in network applications | (ref: H04L29/08576)| | arrangements for peer-to-peer networking in network applications | (ref: H04L29/08306)| | negotiation of communication capabilities | (ref: H04L29/06537)0.055
G06F11/2048where the redundant components share neither address space nor persistent storage0.055
A63F2300/5506using advertisements0.055
G06F2209/541Client-server0.055
G06F2221/2111Location-sensitive  e.g. geographical location  GPS0.055
Y02D30/00High level techniques for reducing energy consumption in communication networks0.054
H04L2212/00Encapsulation of packets0.054
A63F13/5372for tagging characters  objects or locations in the game scene  e.g. displaying a circle under the character controlled by the player0.054
G06F2216/15Synchronised browsing0.054
H04L2012/2849Audio/video appliances0.054
H04L12/2816Controlling appliance services of a home automation network by calling their functionalities | arrangements in telecontrol or telemetry systems for selectively calling a substation from a main station| in which substation desired apparatus is selected for applying a control signal thereto or for obtaining measured values therefrom | (ref: H04Q9/00)0.054
A63F2009/2435using a video camera0.054
A63F2009/2488Remotely playable0.054
A63F2009/2463on a screen  e.g. using a video projector0.054
H04L29/08144Network arrangements or communication protocol arrangements for accessing one among a plurality of replicated servers  e.g. load balancing | rebalancing the processing load in a distributed system | (ref: G06F9/5083)| | arrangements for peer-to-peer networking | (ref: H04L29/08306)| | wireless network traffic load balancing | (ref: H04W28/08)| | network load balancing  traffic engineering | (ref: H04L47/125)| | video servers using load balancing strategies | (ref: H04N21/23103)0.054
G06F11/2082Data synchronisation0.054
H04M3/5125with remote located operators0.054
G06F2221/2107File encryption0.054
H04W72/08where an allocation plan is defined|  based on quality criteria0.054
H04L29/06088Multichannel or multilink protocols0.054
H04L65/10Signalling  control or architecture | data network management | (ref: H04L41/00)| | data network testing or monitoring | (ref: H04L43/00)| | admission control or resource reservation in packet switching networks | (ref: H04L47/70)| | control signalling related to video distribution | (ref: H04N21/63)| | selecting or control in telephonic networks | (ref: H04Q3/00)0.054
H04W88/184Messaging devices  e.g. message centre0.054
H04W28/06Optimizing | the usage of the radio link|   e.g. header compression  information sizing |   discarding information | system modifying transmission characteristic according to link quality by modifying frame length | (ref: H04L1/0007)| | dynamic adaptation of the packet size for flow control or congestion control | (ref: H04L47/365)0.054
H04N19/00Methods or arrangements for coding  decoding  compressing or decompressing digital video signals0.054
H04M2201/38Displays0.054
H04L2463/103applying security measure for protecting copy right | protecting software against unauthorised usage in a vending or licensing environment  e.g. protection the software providers copyright | (ref: G06F21/10)| | data processing systems or methods  specially adapted for payment schemes  architectures or protocols | (ref: G06Q20/00)| | secrecy systems or subscription systems | (ref: H04N7/16)0.054
G06F2221/2117User registration0.054
G06F9/44Arrangements for executing specific programs0.054
G06F8/71Version control | security arrangements therefor | (ref: G06F21/57)| Configuration management0.054
G06F8/658Incremental updates| Differential updates0.054
G06F9/44521Dynamic linking or loading| Link editing at or after load time  e.g. Java class loading0.054
A63F2300/209characterized by low level software layer  relating to hardware management  e.g. Operating System  Application Programming Interface0.054
H04M7/0048where the text-based messaging service is a Short Message Service0.054
H04M7/128Details of addressing  directories or routing tables0.054
H04M3/53316Messaging centre selected by message originator0.054
H04M2203/2044Group features  e.g. closed user group0.054
Y10S379/90Internet  e.g. Internet phone  webphone  internet-based telephony0.054
H04M2207/20hybrid systems0.054
H04M3/42093Notifying the calling party of information on the called or connected party0.054
A63F2300/203Image generating hardware0.054
H04L29/06176Arrangements for real-time multimedia communications | data switching systems for broadcast or conference | (ref: H04L12/18)| | network applications in general | (ref: H04L29/08081)| | message switching systems | (ref: H04L51/00)| | systems providing special services to telephonic subscribers | (ref: H04M3/42)| | interconnection arrangements between switching centres for working between exchanges having different types of switching equipment where the types of switching equipment comprise PSTN/ISDN equipment and equipment of networks other than PSTN/ISDN | (ref: H04M7/1205)| | television syste0.054
H04L29/06428with distributed floor control0.054
H04L29/06421with central floor control0.054
H04W28/22Negotiating communication rate0.054
H04L2001/0093Point-to-multipoint0.054
B29K2025/06PS  i.e. polystyrene | as such | (ref: C08L25/06)0.054
B29K2105/045with open cells0.054
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H04L47/621Individual queue per connection or flow  e.g. per VC0.054
H04L47/6215Individual queue per QOS  rate or priority0.054
H04L47/808User-type aware0.054
G06F2221/2109Game systems0.054
Y10S707/99936Pattern matching access0.054
A63F13/847Cooperative playing  e.g. requiring coordinated actions from several players to achieve a common goal0.054
H04L2209/805Lightweight hardware  e.g. radio-frequency identification [RFID] or sensor0.054
H04Q2213/1319Amplifier  attenuation circuit  echo suppressor0.053
H04M7/0006where voice calls cross both networks0.053
H04Q2213/13296Packet switching  X.25  frame relay0.053
H04Q2213/13201Change-over of service during connection0.053
H04Q2213/13034A/D conversion  code compression/expansion0.053
A63F2300/1062being specially adapted to a type of game  e.g. steering wheel0.053
H04L2209/38Chaining  e.g. hash chain or certificate chain0.053
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H04W8/087for preserving data network PoA address despite hand-offs0.053
Y10S707/99953Recoverability0.053
Y10S707/99934Query formulation  input preparation  or translation0.053
H04M3/38Graded-service arrangements  i.e. some subscribers prevented from establishing certain connections | queueing arrangements | (ref: H04M3/523)|   | (ref: H04Q3/64)0.053
H04M2203/5081Inform conference party of participants  e.g. of change of participants | conducting a computer conference  e.g. admission detection  | (ref: H04L12/1822)0.053
H04M3/42161via computer interface0.053
H04M3/42042Notifying the called party of information on the calling party | details within substation equipment | (ref: H04M1/57)|   signalling details | (ref: H04Q3/72)0.053
H04L2209/76Proxy  i.e. using intermediary entity to perform cryptographic operations | network architectures or network communication protocols using hop-by-hop encryption | (ref: H04L63/0464)0.053
H04M3/2227Quality of service monitoring0.053
H04M2242/30Determination of the location of a subscriber0.053
H04M2203/2088Call or conference reconnect  e.g. resulting from isdn terminal portability0.053
H04M2203/2094Proximity0.053
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H04M2203/652Call initiation triggered by text message0.053
A63F2003/086played via telephone  e.g. using a modem0.053
H04L2012/5651Priority  marking  classes0.053
H04L2012/5634In-call negotiation0.053
H04L2012/5682Threshold| Watermark0.053
G06F11/3433for load management | allocation of a server based on load conditions | (ref: G06F9/505)| | load rebalancing | (ref: G06F9/5083)| | redistributing the load in a network by a load balancer | (ref: H04L67/1029)0.053
G06F2201/86Event-based monitoring0.053
H04M1/72547with interactive input/output means for internally managing multimedia messages | mail systems for messages comprising audio and non-audio components | (ref: H04M3/5307)| | message switching systems | (ref: H04L51/00)0.053
H04L51/22Mailbox-related details | computer aided management of electronic mail | (ref: G06Q10/10)0.053
G06F2209/501Performance criteria0.053
G06F11/3664Environments for testing or debugging software0.053
Y10S706/916Electronic or computer  internal or network  circuit0.053
Y10S706/908Electronic or computer  internal or network  circuit0.053
Y10S706/909Communication0.053
G06F2201/875Monitoring of systems including the internet0.053
H04L63/1491using deception as countermeasure  e.g. honeypots  honeynets  decoys or entrapment0.053
H04L63/1408by monitoring network traffic | monitoring network traffic | per se|  | (ref: H04L43/00)0.053
A63F2300/8082Virtual reality0.053
A63F2300/575for trading virtual items0.053
H04L41/0873by checking configuration conflicts with other network elements0.053
H04L29/08576Arrangements for session management | real-time session management for multimedia connections | (ref: H04L29/06176)| | negotiation of communication capabilities | (ref: H04L29/06537)| | packet switching or routing | (ref: H04L12/56)| | connection management in wireless networks  e.g. connection set-up  manipulation or release | (ref: H04W76/00)| | session management for telephonic communication and services | (ref: H04M7/00)| | intertask communications in multiprogramming arrangements | (ref: G06F9/54)0.053
H04L67/2871Implementation details of a single intermediate entity0.053
H04M1/72575by connection of an exchangeable housing part0.053
H04W88/02Terminal devices0.053
H04M2250/14including a card reading device0.053
H04W84/005Moving wireless networks0.052
H04W84/10Small scale networks| Flat hierarchical networks0.052
H04L41/0886Fully automatic configuration0.052
H04W8/245from a network towards a terminal0.052
H04W8/18Processing of user or subscriber data  e.g. subscribed services  user preferences or user profiles| Transfer of user or subscriber data0.052
G07B2017/00322Communication between components/modules/parts  e.g. printer  printhead  keyboard  conveyor or central unit0.052
G07B2017/00241Modular design0.052
G07B2017/00096via phone lines0.052
G07B2017/00137In a LAN0.052
G07B2017/00967PSD [Postal Security Device] as defined by the USPS [US Postal Service]0.052
G07B2017/00201Open franking system  i.e. the printer is not dedicated to franking only  e.g. PC (Personal Computer)0.052
G07B2017/00766Digital signature  e.g. DSA  DSS  ECDSA  ESIGN0.052
H04W72/005Resource management for broadcast services0.052
G06F2209/502Proximity0.052
Y02D10/00Energy efficient computing0.052
G06F9/5094where the allocation takes into account power or heat criteria | power management in computers in general | (ref: G06F1/3203)| | thermal management in computers in general | (ref: G06F1/206)0.052
A63F2300/537for exchanging game data using a messaging service  e.g. e-mail  SMS  MMS0.052
H04L2463/081applying self-generating credentials  e.g. instead of receiving credentials from an authority or from another peer  the credentials are generated at the entity itself | cryptographic mechanisms or cryptographic arrangements for generation of secret information including derivation or calculation of cryptographic keys or passwords | (ref: H04L9/0861)0.052
G06F2221/2129Authenticate client device independently of the user0.052
G06F2221/2113Multi-level security  e.g. mandatory access control0.052
H04L2209/08Randomization  e.g. dummy operations or using noise0.052
H04L2209/04Masking or blinding0.052
H04L51/32Messaging within social networks0.052
G06F21/128involving web programs  i.e. using technology especially used in internet  generally interacting with a web browser  e.g. hypertext markup language [HTML]  applets  java0.052
G06F21/51at application loading time  e.g. accepting  rejecting  starting or inhibiting executable software based on integrity or source reliability0.052
G06F2201/865Monitoring of software0.052
G06F21/14against software analysis or reverse engineering  e.g. by obfuscation0.052
G06F2221/033Test or assess software0.052
H04L67/2885Hierarchically arranged intermediate devices  e.g. hierarchical caching0.052
H04L65/40Services or applications | network service management for ensuring proper service fulfilment | (ref: H04L41/50)| | information services comprising voice | (ref: H04M3/487)| | systems providing special services to telephonic subscribers | (ref: H04M3/42)| | contact center services | (ref: H04M3/51)0.052
G06F2221/2141Access rights  e.g. capability lists  access control lists  access tables  access matrices0.052
G06F2221/034Test or assess a computer or a system0.052
A63F2300/63for controlling the execution of the game in time0.052
Y10S370/916Multiplexer/demultiplexer0.052
G06F11/1435using file system or storage system metadata0.052
A63F2300/1081Input via voice recognition0.052
A63F2300/6063for sound processing0.052
H04L41/0213using standardized network management protocols  e.g. simple network management protocol [SNMP] or common management interface protocol [CMIP]0.052
H04W52/0206in access points  e.g. base stations | access point devices | per se|  | (ref: H04W88/08)0.052
H04M1/72561for supporting an internet browser application0.052
H04M2203/5063Centrally initiated conference  i.e. Conference server dials participants | computer conference organisation arrangements | (ref: H04L12/1818)0.052
H04N21/2365Multiplexing of several video streams0.052
H04L2209/42Anonymization  e.g. involving pseudonyms0.052
G06Q20/383Anonymous user system0.052
H04L2209/72Signcrypting  i.e. digital signing and encrypting simultaneously0.052
H04W4/16Communication-related supplementary services  e.g. call-transfer or call-hold0.052
A63F2300/1093using visible light0.052
A63F2300/1068being specially adapted to detect the point of contact of the player on a surface  e.g. floor mat  touch pad0.052
A63F2300/205for detecting the geographical location of the game platform0.052
A63F2300/6676by dedicated player input0.052
A63F2300/1018Calibration| Key and button assignment0.052
A63F2300/105using inertial sensors  e.g. accelerometers  gyroscopes0.052
A63F2300/8047Music games0.052
H04L2209/603Digital right managament [DRM]0.052
H04L43/045for graphical visualization of monitoring data | graphical user interfaces | (ref: H04L41/22)| | display of network or application conditions affecting the network application to the application user | (ref: H04L67/36)| | visual indication of the functioning of a computing machine | (ref: G06F11/32)0.052
H04L43/06Report generation0.052
H04L43/12using dedicated network monitoring probes0.052
A63F2300/204the platform being a handheld device0.052
A63F2300/302specially adapted for receiving control signals not targeted to a display device or game input means  e.g. vibrating driver's seat  scent dispenser0.052
H04W80/06Transport layer protocols  e.g. TCP [Transport Control Protocol] over wireless | transmission control protocol/Internet protocol [TCP/IP] or user datagram protocol [UDP] | (ref: H04L69/16)0.052
G06F11/2056by mirroring0.052
G06F11/2069Management of state  configuration or failover0.052
A63F2300/6036for offering a minigame in combination with a main game0.052
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