<IceScene>
  <NativeResolution>
    <X>1280</X>
    <Y>720</Y>
  </NativeResolution>
  <AutoLoginToLive>False</AutoLoginToLive>
  <Assets>
    <Material name="Planets" location="../TacticalSpacePCContent/PlanetsSheet.png" areas_definition="../TacticalSpacePCContent/PlanetsSheet.xml" />
    <Material name="1945" location="../TacticalSpacePCContent/1945.png" areas_definition="../TacticalSpacePCContent/1945.xml" />
    <Material name="StarsReduced" location="../TacticalSpacePCContent/stars_reduced.png" />
    <Material name="Stars2" location="../TacticalSpacePCContent/stars2.png" />
    <Material name="Stars3" location="../TacticalSpacePCContent/stars3.png" />
    <Material name="Aura" location="../TacticalSpacePCContent/Aura.png" />
    <Material name="Aura384" location="../TacticalSpacePCContent/Aura384.png" />
    <Material name="MergedAssets" location="../TacticalSpacePCContent/MergedAssets.png" areas_definition="../TacticalSpacePCContent/MergedAssets.xml" />
  </Assets>
  <Components />
  <SceneItems />
  <Templates>
    <Sprite name="Dot" materialSource="EMBEDDED" materialRef="Pixel">
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>5</X>
        <Y>1280</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>0,0,0,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components />
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="PlayerPlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet15">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
        <TacticalSpacePC.Components.HealthComponent>
          <MaxHealth>10</MaxHealth>
          <CurrentHealth>10</CurrentHealth>
        </TacticalSpacePC.Components.HealthComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="EnemyPlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet6">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
        <TacticalSpacePC.Components.HealthComponent>
          <MaxHealth>10</MaxHealth>
          <CurrentHealth>10</CurrentHealth>
        </TacticalSpacePC.Components.HealthComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <AnimatedSprite name="Bullet1" materialSource="GLOBAL" materialRef="MergedAssets">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>5</X>
        <Y>5</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>2</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Animations>
        <Animation Name="Flashing">
          <Life>-1</Life>
          <AutoPlay>True</AutoPlay>
          <HideWhenStopped>False</HideWhenStopped>
          <AnimationFrames>
            <Frame Duration="4" Area="BulletS2_1" />
            <Frame Duration="4" Area="BulletS2_2" />
            <Frame Duration="4" Area="BulletS2_3" />
          </AnimationFrames>
        </Animation>
      </Animations>
      <AutoPlay>False</AutoPlay>
      <Components>
        <TacticalSpacePC.Components.VelocityComponent />
        <IceCream.Components.CollisionComponent>
          <AmountOfDamage>1</AmountOfDamage>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
        <TacticalSpacePC.Components.DurationComponent>
          <SecondsUntilDelete>7</SecondsUntilDelete>
          <DurationOnlyOffScreen>True</DurationOnlyOffScreen>
        </TacticalSpacePC.Components.DurationComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </AnimatedSprite>
    <AnimatedSprite name="LargeExplosion1" materialSource="GLOBAL" materialRef="1945">
      <Position>
        <X>102</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>32</X>
        <Y>32</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Animations>
        <Animation Name="Exploding">
          <Life>-1</Life>
          <AutoPlay>True</AutoPlay>
          <HideWhenStopped>False</HideWhenStopped>
          <AnimationFrames>
            <Frame Duration="2" Area="LargeExplosion_1" />
            <Frame Duration="2" Area="LargeExplosion_2" />
            <Frame Duration="2" Area="LargeExplosion_3" />
            <Frame Duration="2" Area="LargeExplosion_4" />
            <Frame Duration="2" Area="LargeExplosion_5" />
            <Frame Duration="2" Area="LargeExplosion_6" />
            <Frame Duration="2" Area="LargeExplosion_7" />
            <Frame Duration="2" Area="LargeExplosion_8" />
            <Frame Duration="2" Area="LargeExplosion_9" />
            <Frame Duration="2" Area="LargeExplosion_10" />
            <Frame Duration="2" Area="LargeExplosion_11" />
            <Frame Duration="2" Area="LargeExplosion_12" />
            <Frame Duration="2" Area="LargeExplosion_13" />
            <Frame Duration="2" Area="LargeExplosion_14" />
            <Frame Duration="2" Area="LargeExplosion_15" />
            <Frame Duration="2" Area="LargeExplosion_16" />
            <Frame Duration="2" Area="LargeExplosion_17" />
            <Frame Duration="2" Area="LargeExplosion_18" />
            <Frame Duration="2" Area="LargeExplosion_19" />
            <Frame Duration="2" Area="LargeExplosion_20" />
            <Frame Duration="2" Area="LargeExplosion_21" />
            <Frame Duration="2" Area="LargeExplosion_22" />
            <Frame Duration="2" Area="LargeExplosion_23" />
          </AnimationFrames>
        </Animation>
      </Animations>
      <AutoPlay>False</AutoPlay>
      <Components />
      <LinkPoints />
      <Mounts />
    </AnimatedSprite>
    <Sprite name="PlayerTurret" materialSource="GLOBAL" materialRef="MergedAssets" materialArea="Gunshipparts (2)">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>16</X>
        <Y>112</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>155,155,155,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="RedRocky" materialSource="GLOBAL" materialRef="Planets" materialArea="planet14">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <TextItem name="PowerText" fontSource="EMBEDDED" fontRef="DefaultFont">
      <Position>
        <X>-626.5</X>
        <Y>-350</Y>
      </Position>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Text>0</Text>
      <AutoCenterPivot>False</AutoCenterPivot>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Tint>255,255,255,255</Tint>
      <Shadow>False</Shadow>
      <Components />
      <LinkPoints />
      <Mounts />
    </TextItem>
    <TextItem name="EnemyHealth" fontSource="EMBEDDED" fontRef="DefaultFont">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Text>0</Text>
      <AutoCenterPivot>False</AutoCenterPivot>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Tint>255,255,255,255</Tint>
      <Shadow>False</Shadow>
      <Components />
      <LinkPoints />
      <Mounts />
    </TextItem>
    <Sprite name="AuraMoon" materialSource="GLOBAL" materialRef="Aura">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>314.5</X>
        <Y>314.5</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>80</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>9</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>95,95,95,80</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components />
      <LinkPoints />
      <Mounts />
    </Sprite>
    <ParticleEffect name="BadFlameAttempt">
      <EditorBackgroundColor>0,0,0,255</EditorBackgroundColor>
      <Life>60</Life>
      <AutoPlay>False</AutoPlay>
      <HideWhenStopped>False</HideWhenStopped>
      <Emitter>
        <ParticleTypes>
          <ParticleType>
            <_emitterEmissionAngle>360</_emitterEmissionAngle>
            <_emitterEmissionRange>36</_emitterEmissionRange>
            <overLifeSettings>
              <widthOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Width Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </widthOverLife>
              <heightOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Height Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </heightOverLife>
              <velocityOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Velocity Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </velocityOverLife>
              <weightOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Weight Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </weightOverLife>
              <spinOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Spin Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </spinOverLife>
              <motionRandomOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Motion Random Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </motionRandomOverLife>
              <opacityOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Opacity Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </opacityOverLife>
              <redTintOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Red Tint Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </redTintOverLife>
              <greenTintOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Green Tint Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </greenTintOverLife>
              <blueTintOverLife>
                <Values>
                  <Vector2>
                    <X>0</X>
                    <Y>1</Y>
                  </Vector2>
                </Values>
                <Description>Blue Tint Over Life</Description>
                <LowerBound>0</LowerBound>
                <UpperBound>10</UpperBound>
              </blueTintOverLife>
            </overLifeSettings>
            <Name>New particle type</Name>
            <BlendingType>Alpha</BlendingType>
            <UseEmitterAngle>false</UseEmitterAngle>
            <KeepAspectRatio>true</KeepAspectRatio>
            <AttachParticlesToEmitter>false</AttachParticlesToEmitter>
            <ParticleOrientationType>Fixed</ParticleOrientationType>
            <FixedParticleOrientationAngle>0</FixedParticleOrientationAngle>
            <UseSingleParticle>false</UseSingleParticle>
            <AnimationFrameDelay>-1</AnimationFrameDelay>
            <AnimationLoop>true</AnimationLoop>
            <TileDefault>0</TileDefault>
            <TileUseRandom>false</TileUseRandom>
            <TileWidth>0</TileWidth>
            <TileHeight>0</TileHeight>
            <TileCols>0</TileCols>
            <TileRows>0</TileRows>
            <TileTotalOffset>0</TileTotalOffset>
            <Life>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>45</Y>
                </Vector2>
              </Values>
              <Description>Life</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>100</UpperBound>
            </Life>
            <Quantity>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>100</Y>
                </Vector2>
              </Values>
              <Description>Quantity</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>100</UpperBound>
            </Quantity>
            <Width>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0.3</Y>
                </Vector2>
              </Values>
              <Description>Width</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </Width>
            <Height>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0.2</Y>
                </Vector2>
              </Values>
              <Description>Height</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </Height>
            <Velocity>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>4</Y>
                </Vector2>
              </Values>
              <Description>Velocity</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </Velocity>
            <Weight>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Weight</Description>
              <LowerBound>-10</LowerBound>
              <UpperBound>10</UpperBound>
            </Weight>
            <Spin>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Spin</Description>
              <LowerBound>-10</LowerBound>
              <UpperBound>10</UpperBound>
            </Spin>
            <MotionRandom>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Motion Random</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>100</UpperBound>
            </MotionRandom>
            <Opacity>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>1</Y>
                </Vector2>
              </Values>
              <Description>Opacity</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>1</UpperBound>
            </Opacity>
            <EmissionAngle>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>179.999985</Y>
                </Vector2>
              </Values>
              <Description>Emission Angle</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>360</UpperBound>
            </EmissionAngle>
            <EmissionRange>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>360</Y>
                </Vector2>
              </Values>
              <Description>Emission Range</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>360</UpperBound>
            </EmissionRange>
            <RedTint>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>1</Y>
                </Vector2>
              </Values>
              <Description>Red Tint</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>1</UpperBound>
            </RedTint>
            <GreenTint>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Green Tint</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>1</UpperBound>
            </GreenTint>
            <BlueTint>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Blue Tint</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>1</UpperBound>
            </BlueTint>
            <LifeVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Life Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>200</UpperBound>
            </LifeVariation>
            <QuantityVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>90</Y>
                </Vector2>
              </Values>
              <Description>Quantity Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>250</UpperBound>
            </QuantityVariation>
            <WidthVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Width Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </WidthVariation>
            <HeightVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Height Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </HeightVariation>
            <VelocityVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Velocity Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </VelocityVariation>
            <WeightVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Weight Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </WeightVariation>
            <SpinVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Spin Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </SpinVariation>
            <MotionRandomVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Motion Random Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>10</UpperBound>
            </MotionRandomVariation>
            <OpacityVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Opacity Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>4</UpperBound>
            </OpacityVariation>
            <RedTintVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
              </Values>
              <Description>Red Tint Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>4</UpperBound>
            </RedTintVariation>
            <GreenTintVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
                <Vector2>
                  <X>0.06</X>
                  <Y>0.56</Y>
                </Vector2>
                <Vector2>
                  <X>0.44</X>
                  <Y>2.32</Y>
                </Vector2>
                <Vector2>
                  <X>0.66</X>
                  <Y>0.92</Y>
                </Vector2>
                <Vector2>
                  <X>0.88</X>
                  <Y>0.44</Y>
                </Vector2>
              </Values>
              <Description>Green Tint Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>4</UpperBound>
            </GreenTintVariation>
            <BlueTintVariation>
              <Values>
                <Vector2>
                  <X>0</X>
                  <Y>0</Y>
                </Vector2>
                <Vector2>
                  <X>0.155</X>
                  <Y>2.68</Y>
                </Vector2>
                <Vector2>
                  <X>0.43</X>
                  <Y>1.04</Y>
                </Vector2>
                <Vector2>
                  <X>0.76</X>
                  <Y>3.6</Y>
                </Vector2>
                <Vector2>
                  <X>0.92</X>
                  <Y>0.88</Y>
                </Vector2>
              </Values>
              <Description>Blue Tint Variation</Description>
              <LowerBound>0</LowerBound>
              <UpperBound>4</UpperBound>
            </BlueTintVariation>
            <Pivot>
              <X>0.5</X>
              <Y>0.5</Y>
            </Pivot>
            <Material materialSource="EMBEDDED">DefaultParticleMaterial</Material>
          </ParticleType>
        </ParticleTypes>
        <Shape>
          <Type>Point</Type>
          <Position>
            <X>101</X>
            <Y>100</Y>
          </Position>
          <Offset>
            <X>0</X>
            <Y>0</Y>
          </Offset>
          <Size>
            <X>100</X>
            <Y>100</Y>
          </Size>
        </Shape>
        <GlobalOpacityModifier>
          <Values>
            <Vector2>
              <X>0</X>
              <Y>1</Y>
            </Vector2>
          </Values>
          <Description>Global Opacity Modifier</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>1</UpperBound>
        </GlobalOpacityModifier>
        <EmissionAngle>
          <Values>
            <Vector2>
              <X>0</X>
              <Y>360</Y>
            </Vector2>
          </Values>
          <Description>Emission Angle</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>360</UpperBound>
        </EmissionAngle>
        <EmissionRange>
          <Values>
            <Vector2>
              <X>0</X>
              <Y>36</Y>
            </Vector2>
          </Values>
          <Description>Emission Range</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>360</UpperBound>
        </EmissionRange>
        <Position>
          <X>101</X>
          <Y>100</Y>
        </Position>
        <AttractorPositionOffset>
          <X>0</X>
          <Y>0</Y>
        </AttractorPositionOffset>
        <AttractorForce>2</AttractorForce>
        <AttractorEnabled>false</AttractorEnabled>
      </Emitter>
      <Position>
        <X>101</X>
        <Y>100</Y>
      </Position>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Components />
      <LinkPoints />
      <Mounts />
    </ParticleEffect>
    <Sprite name="MoldyPlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet10">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.4</X>
        <Y>0.4</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="PurpleBlemPlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet11">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="SandyPlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet12">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="CongerPlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet17">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="ApplePlanet" materialSource="GLOBAL" materialRef="Planets" materialArea="planet4">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="Sun" materialSource="GLOBAL" materialRef="Planets" materialArea="planet5">
      <Position>
        <X>101</X>
        <Y>99</Y>
      </Position>
      <Pivot>
        <X>151</X>
        <Y>75</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <FactionId>3</FactionId>
      <Tint>235,247,9,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components>
        <IceCream.Components.CollisionComponent>
          <CollisionBehavior>ProcessReaction</CollisionBehavior>
        </IceCream.Components.CollisionComponent>
      </Components>
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="Background" materialSource="GLOBAL" materialRef="Stars2">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>10</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>255,255,255,255</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components />
      <LinkPoints />
      <Mounts />
    </Sprite>
    <Sprite name="AuraShield" materialSource="GLOBAL" materialRef="Aura384">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <Pivot>
        <X>192</X>
        <Y>192</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>80</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Tint>73,189,252,80</Tint>
      <BlendingType>Alpha</BlendingType>
      <UseTilingSafeBorders>False</UseTilingSafeBorders>
      <AutoScroll>False</AutoScroll>
      <AutoScrollMirroring>False</AutoScrollMirroring>
      <AutoScrollVertical>False</AutoScrollVertical>
      <Components />
      <LinkPoints />
      <Mounts />
    </Sprite>
    <TextItem name="LevelDoneText" fontSource="EMBEDDED" fontRef="DefaultFont">
      <Position>
        <X>0</X>
        <Y>-130</Y>
      </Position>
      <Pivot>
        <X>56</X>
        <Y>10</Y>
      </Pivot>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>2</X>
        <Y>2</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>5</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Text>Level Complete</Text>
      <AutoCenterPivot>True</AutoCenterPivot>
      <Scale>
        <X>2</X>
        <Y>2</Y>
      </Scale>
      <Tint>255,255,255,255</Tint>
      <Shadow>False</Shadow>
      <Components />
      <LinkPoints />
      <Mounts />
    </TextItem>
    <PostProcessAnimation name="BoomPostProcess" effectSource="EMBEDDED" effectRef="BloomEffect" effectType="IceCream.Drawing.IceEffects.BloomEffect">
      <Position>
        <X>100</X>
        <Y>100</Y>
      </Position>
      <IsPivotRelative>False</IsPivotRelative>
      <IgnoreCameraPosition>False</IgnoreCameraPosition>
      <Scale>
        <X>1</X>
        <Y>1</Y>
      </Scale>
      <Opacity>255</Opacity>
      <IsTemplate>True</IsTemplate>
      <Layer>1</Layer>
      <Visible>True</Visible>
      <FlipHorizontal>False</FlipHorizontal>
      <FlipVertical>False</FlipVertical>
      <ObjectType>0</ObjectType>
      <Tags />
      <Life>1</Life>
      <AutoPlay>True</AutoPlay>
      <HideWhenStopped>True</HideWhenStopped>
      <Properties>
        <Property>
          <Description>Bloom Threshold</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>1</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>0</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Bloom Intensity</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>2.9</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Base Intensity</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>1</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Bloom Saturation</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>1</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Base Saturation</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>1</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Blur Radius</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>4</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Parameter 6</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>1</Y>
            </Value>
          </Values>
        </Property>
        <Property>
          <Description>Parameter 7</Description>
          <LowerBound>0</LowerBound>
          <UpperBound>10</UpperBound>
          <Values>
            <Value>
              <X>0</X>
              <Y>1</Y>
            </Value>
          </Values>
        </Property>
      </Properties>
      <Components />
      <LinkPoints />
      <Mounts />
    </PostProcessAnimation>
  </Templates>
</IceScene>