//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 fGUIAlphaMaskRect;
//   float2 fGUIInvTextureSize;
//   row_major float4x4 fGUIMatrix;
//   float4 fGUIStaticColor;
//   row_major float4x4 fGUIWMatrix;
//   row_major float4x4 fProj;
//   float2 fScreenHalfPixelOffset;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   fGUIMatrix             c1       4
//   fProj                  c5       4
//   fScreenHalfPixelOffset c9       1
//   fGUIWMatrix            c10      1
//   fGUIInvTextureSize     c11      1
//   fGUIStaticColor        c12      1
//   fGUIAlphaMaskRect      c13      1
//

    vs_3_0
    def c0, 1, 0.5, 0, 0
 		def c200, 1, 0, 0.0625, 1
	def c201, 0, -0.2, 0.2, 0
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
    dcl_position v0
    dcl_tangent v1
	dcl_2d s0
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    mov r0.z, c4.z
    mov r1.zw, c7
    mad r0.xy, -r0.z, r1.zwzw, c8.zwzw
    rcp r0.y, r0.y
    mul r0.x, r0.y, r0.x
    min r3.z, r0.x, c0.x
    mul o2.xy, c11, v1
    mul r0.xy, c2, v0.y
    mad r0.xy, v0.x, c1, r0
    mad r0.xy, v0.z, c3, r0
    add r0.xy, r0, c4
    mad r0.xy, r0, c10, c10.zwzw
    add r0.zw, r0.xyxy, c0.x
    mul r0.z, r0.z, c13.z
    mad r0.w, r0.w, -c0.y, c0.x
    mul r1.w, r0.w, c13.w
    mul r1.z, r0.z, c0.y
    add o2.zw, r1, c13.xyxy
    add r3.x, r0.x, -c9.x
    add r3.y, r0.y, c9.y
    mov r3.w, c0.x
		 texldl r13, c220.z, s0
	   mov r11.x, c250.z
	   if_eq r11.x, c201.x
	   mov r12.x, c200.y
	   endif 
	   if_eq r11.x, c201.y
	   mov r12.x, c200.x
	   endif
	   if_eq r3.w, c200.w
	       mul r13.x, r13.x, -r12.x
    add r3.x, r3.x, -r13.x
	endif
	mov o0, r3
    mov o1, c12

// approximately 22 instruction slots used
 