//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CBROPTest__packed0;
//   float2 fScreenHalfPixelOffset;
//   row_major float4x4 fViewProj;
//   float4 fWaterWaveDir0;
//   float4 fWaterWaveDir1;
//   float4 fWaterWaveDir2;
//   float4 fWaterWaveDir3;
//   float4 fWaterWaveHeight;
//   float4 fWaterWavePhase;
//   float4 fWaterWaveScale;
//   row_major float3x4 fWorld;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   fViewProj              c1       4
//   fWorld                 c5       3
//   CBROPTest__packed0     c8       1
//   fScreenHalfPixelOffset c9       1
//   fWaterWaveDir0         c10      1
//   fWaterWaveDir1         c11      1
//   fWaterWaveDir2         c12      1
//   fWaterWaveDir3         c13      1
//   fWaterWaveHeight       c14      1
//   fWaterWavePhase        c15      1
//   fWaterWaveScale        c16      1
//

    vs_3_0
    def c0, 1, 0, 0.159154937, 0.25
    def c17, 6.28318548, -3.14159274, -2.52398507e-007, 2.47609005e-005
    def c18, -0.00138883968, 0.0416666418, -0.5, 0
	  def c253, 0, 0, 0.0625, 1
  dcl_2d s0
    dcl_position v0
    dcl_position o0
    dcl_color o1.xy
    mad r0, v0.xyzx, c0.xxxy, c0.yyyx
    dp4 r1.x, c7, r0
    mul r2, r1.x, c11
    dp4 r1.y, c5, r0
    dp4 r0.x, c6, r0
    mad r2, c10, r1.y, r2
    mov r3, c16
    mad r2, r2, r3, c15
    mad r2, r2, c0.z, c0.w
    frc r2, r2
    mad r2, r2, c17.x, c17.y
    mul r2, r2, r2
    mad r4, r2, c17.z, c17.w
    mad r4, r2, r4, c18.x
    mad r4, r2, r4, c18.y
    mad r4, r2, r4, c18.z
    mad r2, r2, r4, c0.x
    mul r4, r1.x, c13
    mad r4, c12, r1.y, r4
    mad r3, r4, r3, c15
    mad r3, r3, c0.z, c0.w
    frc r3, r3
    mad r3, r3, c17.x, c17.y
    mul r3, r3, r3
    mad r4, r3, c17.z, c17.w
    mad r4, r3, r4, c18.x
    mad r4, r3, r4, c18.y
    mad r4, r3, r4, c18.z
    mad r3, r3, r4, c0.x
    mul r2, r2, r3
    mul r0.yz, r2.xxyw, c14.xxyw
    add r0.y, r0.z, r0.y
    mad r0.y, r2.z, c14.z, r0.y
    mad r0.y, r2.w, c14.w, r0.y
    add r0.x, r0.y, r0.x
    mul r0, r0.x, c2
    mad r0, r1.y, c1, r0
    mad r0, r1.x, c3, r0
    add r0, r0, c4
    mad o0.x, c9.x, -r0.w, r0.x
    mad o0.y, c9.y, r0.w, r0.y
    add o0.z, r0.z, c8.z
    mov o0.w, r0.w
    mov o1.xy, r0.zwzw

// approximately 44 instruction slots used
 