//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float2 fScreenHalfPixelOffset;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   fScreenHalfPixelOffset c1       1
//

    vs_3_0
    def c0, 0, 1, 0, 0
		def c200, 1, 0, 0.0625, 1
	def c201, 0, -0.2, 0.2, 0
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
    dcl_position v0
    dcl_normal v1
	dcl_2d s0
    dcl_position o0
    dcl_texcoord o1
    add r3.x, -c1.x, v0.x
    add r3.y, c1.y, v0.y
    mov r3.zw, c0.xyxy
	mov o0, r3
    mov o1.xy, v0.zwzw
    mov o1.zw, v1.xyxy

// approximately 5 instruction slots used
 