//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float2 fScreenHalfPixelOffset;
//   row_major float2x4 fUVTransform;
//   row_major float4x4 fViewProj;
//   row_major float3x4 fWorld;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   fViewProj              c1       4
//   fWorld                 c5       3
//   fUVTransform           c8       2
//   fScreenHalfPixelOffset c10      1
//

    vs_3_0
    def c0, 2, -1, 1.00100005, -0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_binormal v3
    dcl_position o0
    dcl_color o1.xy
    dcl_texcoord o2
    dcl_texcoord1 o3
    dcl_texcoord2 o4
    dcl_texcoord3 o5
    add r0.xyz, c0.z, -v3
    rcp r0.x, r0.x
    mul o2.x, r0.x, v3.x
    rcp r0.x, r0.y
    rcp r0.y, r0.z
    mul o2.yz, r0.xxyw, v3
    mad r0.xyz, v1, c0.x, c0.y
    dp3 r1.x, c5, r0
    dp3 r1.y, c6, r0
    dp3 r1.z, c7, r0
    dp3 r0.x, r1, r1
    rsq r0.x, r0.x
    mul o3.xyz, r0.x, r1
    mad r0.xyz, v2.xyxw, -c0.yyww, -c0.wwyw
    dp3 o5.x, r0, c8.xyww
    dp3 o5.y, r0, c9.xyww
    mad r0, v0.xyzx, -c0.yyyw, -c0.wwwy
    dp4 r1.y, c6, r0
    mul r2, r1.y, c2
    dp4 r1.x, c5, r0
    dp4 r1.z, c7, r0
    mad r0, r1.x, c1, r2
    mov o4.xyz, r1
    mad r0, r1.z, c3, r0
    add r0, r0, c4
    mad o0.x, c10.x, -r0.w, r0.x
    mad o0.y, c10.y, r0.w, r0.y
    mov o0.zw, r0
    mov o1.xy, r0.zwzw
    mov o2.w, v3.w
    mov o3.w, -c0.y
    mov o4.w, -c0.w
    mov o5.zw, v2.xyxy

// approximately 33 instruction slots used
 