Python Programming: Objects and Classes


Learning Objectives

After this lesson, you will be able to…

  • Define a class.
  • Instantiate an object from a class.
  • Create classes with default instance variables.

Blueprints

All cars have things that make them a Car. Although the details might be different, every type of car has the same basics — it’s off the same blueprint, with the same properties and methods.

  • Property: A shape (could be hatchback or sedan).
  • Property: A color (could be red, black, blue, or silver).
  • Property: Seats (could be between 2 and 5).
  • Method: Can drive.
  • Method: Can park.

Introduction: Objects and Classes

These properties and behaviors can be thought of as variables and functions.

Car blueprint:

  • Properties (variables): shape, color, seats
  • Methods (functions): drive() and park()

An actual car might have:

Discussion: What might a blueprint for a chair look like?


Discussion: Python Classes

In Python, the concept of blueprints and objects is common. A class is the blueprint for an object. Everything you declare in Python is an object, and it has a class.

Consider the List class — every list you make has the same basic concept.

Variables:

  • Elements: What’s in the list! E.g., my_list = [element1, element2, element3].

Methods that all lists have:

  • my_list.pop(), my_list.append(), my.list.insert(index)

What behaviors and properties do you think are in the Dictionary class? The Set class?


Discussion: A Dog Class

We can make a class for anything! Let’s create a Dog class.

The objects might be greyhound, goldenRetriever, corgi, etc.

Think about the Dog blueprint. What variables might our class have? What functions?

Pro tip: When functions are in a class, they are called “methods.” A method is a function within the context of a class object.

Pro tip: While objects are named in snake_case, classes are conventionally named in TitleCase.


We Do: Defining Classes

Follow along! Let’s create a new file, Dog.py.

Class definitions are similar to function definitions, but instead of def, we use class.

Let’s declare a class for Dog:

Pro tip: Files are usually named for their class, so the Dog class is in Dog.py.


We Do: Adding Docstrings, Part 1

Using our Dog class from the previous exercise, let’s add a docstring.

A docstring is a comment that is placed at the top of a class (or function). When python precompiles the class or function (which happens in the background), it parses this comment and makes it available to the user as a helpfile when the class is accessed when typing the class or function, followed by a ? question mark. In a Jupyter Notebook, this can also be accessed by placing your cursor at the end of a class or function and pressing SHIFT + TAB. Try it out! Enter list? in a python interpreter or Jupyter cell and run it. What is returned?

Here, we can see under the Docstring section are the ‘instructions for use’, and the Init signature is a list of arguments that can be passed to the function, which is automatically recognized and generated by the python compiler.


We Do: Adding Docstrings, Part 2

Using our Dog class from the previous exercise, let’s add a docstring.

The docstring for a function or method should summarize its behavior and document its arguments, return value(s), side effects, exceptions raised, and restrictions on when it can be called. Not all of these will be applicable for every function or method, so the programmer should take care to document the parts relevant. Optional arguments should be indicated. It should be documented whether keyword arguments are part of the interface.

The first line is a simple description of the class or function, followed by a blank line, followed by keyword arguments, if any.

Let’s write a docstring for Dog:


We Do: The __init__ Method

What first? Every class starts with an __init__ method. It’s:

  • Where we define the class’ variables.
  • Short for “initialize.”
    • “Every time you make an object from this class, do what’s in here.”

Let’s add this:

Note: self means “each individual object made from this class.” Not every “dog” has the same name! Note: in the effort of brevity, we wil be omitting the docstring from future examples!


We Do: Adding a bark_hello() Method

All dogs have the behavior bark, so let’s add that. This is a regular function (method), just inside the class!

We’re done defining the class!

Note: We have also added a docstring to our new .bark_hello() method. This will be omitted for future examples for brevity.


Aside: Instantiating Objects From Classes

Now we have a Dog template!

Each dog object we make from this template:

  • Has a name.
  • Has an age.
  • Can bark.

We Do: How Do We Make a Dog Object?

We call our class name like we call a function — passing in arguments, which go to the init.

Add this under your class (non-indented!):

Try it! Run Dog.py like a normal Python file: python Dog.py.


We Do: Adding Print

__init__ is just a method. It creates variables, but we can also add a print statement! This will run when we create the object.

Try it!


Quick Review: Classes

A class is a blueprint for an object. Some classes are built into Python, like List. We can always make a list object.

We can make a class for anything!


Discussion: What About Tea?

Let’s make a TeaCup class.

  • What variables would a cup of tea have?
  • What methods?

A Potential TeaCup Class

We could say:

Variables:

  • A total capacity.
  • A current amount.

Methods:

  • fill() our cup.
  • empty() our cup.
  • drink() some tea from our cup.

Example: A TeaCup Class

Here’s what a TeaCup class definition might look like in Python:


Quick Knowledge Check:

When will the capacity be 8?


Variables for All Class Objects

Next up: new types of class variables!

Let’s revisit our Dog class:

What if there are variables that we want across all dogs?

For example, can we count how many dog objects we make and track it in the class?


I Do: Class vs. Instance Members

We already have instance variables, which are specific to each dog object (each has its own name!).

A class variable is specific to the class, regardless of the object. It’s created above __init__.


I Do: Tallying Dogs

We can increment the class variable any time.


Partner Exercise: Create a Music Genre Class

Pair up! Create a new file, Band.py.

  • Define a class, Band, with these instance variables: "genre", "band_name", and "albums_released" (defaulting to 0).
  • Give Band a method called print_stats(), which prints a string like "The rock band Queen has 15 albums."
  • Create a class variable, number_of_bands, that tracks the number of bands created.

Test your code with calls like:

Bonus: If the genre provided isn’t "pop", "classical", or "rock", print out "This isn't a genre I know."


Partner Exercise: Create a BankAccount Class

Switch drivers! Create a new class (and file), Bank.py.

Bank accounts should:

  • Be created with the accountType property (either "savings" or "checking").
  • Keep track of its current balance, which always starts at 0.
  • Have access to deposit() and withdraw() methods, which take in an integer and update balance accordingly.
  • Have a class-level variable tracking the total amount of money in all accounts, adding or subtracting whenever balance changes.

Bonus: Start each account with an additional overdraftFees property that begins at 0. If a call to withdraw() ends with the balance below 0, then overdraftFees should be incremented by 20.


Knowledge Check: Select the Best Answer

Consider the following class definition for Cat:

How would you instantiate a Cat object with the name attribute 'Furball'?

  1. mycat = Cat(name='Furball')
  2. furball = Cat
  3. mycat = Cat(self, name='Furball')
  4. mycat = Cat.init(name='Furball')

Knowledge Check: Select All That Apply.

Which of the following statements are true about the self argument in class definitions?

  • The user does not need to supply self when using instance methods.
  • The self argument is a reference to the instance object.
  • Any variable assigned with self (e.g., self.var) will be shared across instances of the class.
  • With an instance object, obj, entering obj.self.var will provide the value for var for that instance.

Knowledge Check: Select the Best Answer

Consider the following code:

If you were to enter wormhole.is_possible(), would the outcome be "This is possible" or "This is impossible"?


Summary: Discussion

Let’s chat! Can anyone explain:

  • What a class is?
  • What __init__ does?
  • What an object is?
  • The point of self?
  • The two types of variables?

Summary and Q&A

Class:

  • A pre-defined structure that contains attributes and behaviors grouped together.
  • The blueprint.
  • Defined via a method call.
  • Contains an __init__ method that takes in parameters to be assigned to an object.
  • E.g., the Dog class; the List class.

Object:

  • An instance of a class structure.
  • The items built from the blueprint.
  • E.g., the gracie object; the my_list object.

Summary: Types of Variables in a Class

Instance variables:

  • Contain data types declared in the class but defined in each object.
  • Each dog has its own name and age.
  • Each my_list has its own elements.

Class variables:

  • Contain data and methods that span across all objects.
  • How many dog objects are there in total?
  • The self keyword lets us distinguish between variables that exist at the class level versus in each object.