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The heist requires the team to go in, take the server room key from the manager, take a drill and some thermite from the server room, drill the gates to the vault, melt the floor above the vault, grab the cash and escape.
After you grab the drill, exit the server room, turn right, go straight, descend the stairs, and place the drill on the gate in the drill area. While the drill is working, the rest of the team should make sure all of the cameras in the area are destroyed, and try to keep the police as far away from the drill area as possible.
Interaction with the laptop takes 15 seconds (without the toolkit), and any interruption will force you to start over, so having a crewmate cover you is recommended.
While in management, you may wish to locate the manager's office and grab the two cash bundles hiding on the computer's tower and next to the large TV. While your crew defends the vault, there are nine additional cameras in this area: one watching the gate, four in the elevator room, two near the top of the stairs to the vault, one above the vault doors, and one next to the room with the thermite.
If there are multiple human players, you have two options: have only part of the crew enter the vault while the rest defend the vault area, or have the entire crew enter the vault. If playing on Overkill 145+ difficulty, then those who enter the vault must be prepared for the four Bulldozers inside; good placement of trip mines are highly effective for this. If you're designated to enter the vault, then once the thermite is finished, enter the vault from where you placed the thermite. Once you make it into the cafeteria, head up the stairs and past the manager's office until you reach the server room.
70 Mayan gold bars, each worth $1,000K for a total of $70,000K, are inside the Overvault; see the section Overdrill. This section lists variations and events that appear randomly or if the players make a certain decision. Police entry points or the locations of hostages are not mentioned because those are always random. After the staircase part of the escape it is possible that some of the doors blow open revealing special units. You must kill a blue SWAT who is trying to plant C4 on the bank's windows outside the main lobby, drill area, or cafeteria.
Near the beginning of the heist, run outside, place a trip mine on the center of the middle window of either the cafeteria or the drill area, and deactivate the mine before running back inside.


Destroy 12 security cameras in the First World Bank within 10 seconds of starting the heist. This achievement can only be unlocked with the help of human players because bots do not attack cameras and the cameras are too far apart. Because the lobby has the largest number of cameras out of any room and usually at least two security guards, it is the most difficult to clear out. Players can target the cameras first and ignore the security guards, but cannot allow the guards to land a melee attack, which would cause its victim to be cuffed. This includes 360 degree programmable saws, horizontal routers, large vertical drilling units (4 line, 19 line, etc), single vertical drills, molder heads, 20HP Fanuc Drive Milling spindle for aluminum and other high-torque, lower RPM applications and many other tools. You can either kill him or restrain him to get the keycard, but you will be penalized for harming him. Someone should supervise the drill so that it's restarted soon after it jams, and beware of snipers through the high window on the side. Most of the law enforcers will come through the main lobby, but they will eventually also come through the windows in the drill area and cafeteria. Locate the highlighted laptop, which is randomly placed in either the server room, one of the offices in management, or the conference room. Sometimes there will also be a cash bundle on the computer tower in the office next to the manager's office. If you let the drill finish before erasing the footage, then you will not receive the reward for the drill objective until you erase the footage. Unless you're playing on Overkill 145+ difficulty, where Cloakers can come through the vents in the back, the closest enemy entry point is the elevators, so that room is a common area to hold out. With the former, your escape will be easier because the police won't be able to surround the vault, but the players defending the vault area must be competent enough to hold them off.
Sometimes, there will be a security guard and civilians inside the vault, so check your fire.
You must get through the lobby and reach the wall by the server room where you picked up the drill and thermite.
On higher difficulties, when you turn right out of the bathroom, there's a slight chance that there will be a Shield, either a Bulldozer or a Taser, and some heavy SWATs right in front of you. Wait for the blue SWAT to plant C4 on the window with the mine; he can be easily recognized by his movement behavior. By placing the mines right next to the dividing columns for the windows, normal cops will not detonate it while the C4 planting cops will. Players designated with the drill area and cafeteria should have enough time to help with the lobby if necessary.
The Reinbeck's spread pattern can be useful for players who cannot aim precisely and quickly.
Stay away from and take note of the security guards, who wear a white shirt, black pants and a black cap.
If you are playing in single player, then you should plan to return here at a later time for the second can; if you have a human crewmate, then they should take the second can of thermite.
The drill takes four minutes to complete, plus the amount of time during which it is jammed.
If you're alone or not confident that your crewmate will prevent you from being tased or incapacitated, then you must turn around and eliminate the special units. Most of the enemies will come through the gate, but SWAT, Tasers and Cloakers can come through two of the elevator shafts during assaults. With the latter option, you may wish to replenish your ammo before entering the vault, as you'll have a big fight soon.
Don't take too long before exiting the vault, since the cops will move in from the front and through the hole you made.
The wall won't explode until all three are placed, so if you're ahead of your teammates, feel free to put the first two up and wait until your team is nearby and healthy.


In the large office area, there will be a Bulldozer, two Tasers, a squad of Blue SWAT, or a squad of Cloakers waiting for you. The remaining four are randomly spawned in several predefined locations throughout the bank, which can be inside the bank manager's office, the offices of the drill area, and above the vault.
Unlike other law enforcers, who run past the windows to reach the lobby, he will hug the exterior wall and approach the center window of either wing. Work your way to the counting room in the back, and search the table for money bundles if you wish. If you're close enough to a shaft, then you can hear the sound of an enemy rappelling down a few seconds before they reach your level. Once you exit, you can squeeze into the space between the open vault doors and the walls, although this can backfire if any special units come after you. After you place the last charge, the C4 will explode after a few seconds, triggering an endless assault wave and countdown timer, so make sure everyone is ready. You can run-and-gun past the Bulldozer and Blue SWAT, but you should always take down the Tasers or Cloakers. Since the enemies from the shaft must unhook themselves before attacking, you have time to kill them before they can inflict any damage.
Once the bags are loaded, pick up the cash bundles on the two carts and the open deposit box.
Push to the top of the stairs as quickly as you can, using the columns for cover once you reach the top. Trip mines can be activated through the glass as long as your crosshair over them and you are close enough.
The server room is at a corner of the second floor of the right side of the bank, and you'll want to know how to quickly navigate to it. If your crew is not in possession of the second can, then if possible, work your way up to the server room again to fetch the other can, and place it above the vault to speed up the burning process.
If you start to get overwhelmed, back off towards the security desk, which provides good cover, and it is common to have an ammo bag and doctor bag placed behind it. SWATs and Tasers will rappel through the windows endlessly, which is nice if you're chasing a certain challenge, but not nice if you're trying to escape.
Once you reach the drill area, look out for snipers in the windows in front of you and on top of the building through the window on the right. Don't bother going up the stairs to your right; a security gate has closed, forcing you to go through the lobby (sometimes the upper corridor will stay open, but it's never a safe assumption). Expect a lot of cops and several special units (usually Shields) in the lobby ready to engage you. On higher difficulties, three snipers will be posted on the upper balconies, and the ones on the street are scarily accurate. Trying to rush through is ill-advised; use teamwork, kill as many of the cops as you can, and stay mobile. Keep in mind that it's completely random whether any of these doors open, but if they do, you'll have to deal with either a Bulldozer or a Taser. Stay on your toes when passing these doors and make sure your teammates are near in case you get downed. Move through the hallway until you reach the parking garage, where your getaway garbage truck will pull up to extract you.



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