//Self shadows on characters
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D PixelTexture2D_4;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   PixelTexture2D_4 s0       1
//

    ps_3_0
    def c0, -0.300000012, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord4 v1.x
    dcl_2d s0
    texld r0, v0, s0
    add r0, r0.x, c0.x
    texkill r0
    mov oC0, v1.x
	
//mov oC0.xyzw, c0.yyyy
//mov v0.xyzw, c0.yyyy
//mov v1.xyzw, c0.yyyy
//mov s0.xyzw, c0.yyyy

// approximately 4 instruction slots used (1 texture, 3 arithmetic)
 