// Water caustic effect in elder's cavern
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float2 LightFunctionParameters;
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToLight;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   NvStereoEnabled         c3       1
//   ScreenToLight           c8       4
//   UniformPixelVector_1    c12      1
//   UniformPixelVector_2    c13      1
//   LightFunctionParameters c14      1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   PixelTexture2D_0        s2       1
//

    ps_3_0
	
def c200, 0, 1, 0.0625, 1	// x=0 for comparison to Const1
    
	def c4, 0.0625, 0, 1, 2
    def c5, 0.333000004, 0, 0, 0
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov r1.xyz, c4.y
    endif
    cmp r0.xyz, -r0.x, v0.xyww, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r1.zw, c4
    add r0.x, r1.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.y, v0.w
    mul r0.yz, r0.y, v0.xxyw
    mul r0.yz, r0.x, r0
    mul r2.xyz, r0.z, c9.xyww
    mad r0.yzw, c8.xxyw, r0.y, r2.xxyz
    mad r0.xyz, c10.xyww, r0.x, r0.yzww
    add r0.xyz, r0, c11.xyww
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.zw, r0.xyxy, r1.w, c12.xyxy
    texld r2, r0.zwzw, s2
    mad r0.xy, r0, r1.w, c13
    texld r0, r0, s2
    mad_pp r0.xyz, r2, r0, c0
    dp3 r0.w, r0, c5.x
    lrp_pp r1.xyw, c14.x, r0.w, r0.xyzz
    add r0.xyz, r1.xyww, -c4.z
    mad_pp r0.xyz, c14.y, r0, r1.z
    rsq_pp r0.x, r0.x
    rsq_pp r0.y, r0.y
    rsq_pp r0.z, r0.z
    rcp_pp oC0.x, r0.x
    rcp_pp oC0.y, r0.y
    rcp_pp oC0.z, r0.z
    mov_pp oC0.w, c4.z

// Disable water caustics effect
mov oC0.xyzw, c200.wwww

// approximately 48 instruction slots used (5 texture, 43 arithmetic)
 