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24.10.2015
Square Enix has been on a roll as of late in churning out mobile ports of popular game franchises (Final Fantasy and Dragon Quest) in the midst of several lack-luster original mobile games such as the Chaos Rings franchise. Captains are not only an avatar representation of you in the game, they can also equip a skill ranging from direct damage, buffs, or healing. Heavenstrike Rivals: Fighters are pretty underrated due to their short attack range vs ranged units. Fighters (movement range 2) normally have high HP and moderate amount of ATK. Their class skill is the ability gain 1 ATK every time they hit an opposing unit or the opposing captain. Defenders (movement range 2) have the highest base HP in the game and have the ability to taunt opposing units to prevent them from changing lanes.
Gunners (movement range 1) are indirect damage units capable of hitting all targets 3 spaces in front of them.
Heavenstrike Rivals: You can beat an opponent with one attack from Scouts given the right amount of buffs and assuming they survive long enough. Scouts (movement range 3) are the fastest units in the game who are able to attack opposing captains by their second turn. Heavenstrike Rivals: Priest keep your offensive units alive longer to maximize their utility in battle. Each unit class has either an ETB (enter the battlefield) effect or activated ability (by chance) as a skill which varies per unit.
New units can be earned through completing story missions, normal missions, daily missions, and special missions.
Units with skills (outside class skills) can level-up their skills up to 4 times (to level 5). This part will actually need some time and effort through gaining unit experience and acquiring promotion items farmed through daily quests. I find that these units are commonly used in PVP and have great utility in PVE missions so they are must-farm units. The visuals of Heavenstrike Rivals are vibrant and well animated but they seem to be quite heavy on resources for a mobile game.
I am hooked Heavenstrike Rivals but it does demand a certain level of dedication and play frequency which I am unable or unwilling to fulfill most of the time, hence losing some opportunity to acquire the maximum attainable daily grind benefits.
Other things I would like to see in future versions of Heavenstrike Rivals: friends lists, PVP directly with people in your friends lists (playtesting), and daily Login bonuses. Despite popular opinion, Nintendo is actually a company of iterative refinement—a company that does not simply rest after unleashing its creations, instead finding ways to subtly improve on them.
I suppose where I’m getting at with this is, yes, Nintendo has a giant hard-on for improving their existing hardware, for better or for worse.
Small things, such as the volume slider being relegated to the top of the clamshell instead of its irritatingly easy-to-cajole former home on the bottom half of the console, turn into vast improvements once you spend some more time with the console.
A small sidebar on software compatibility: it may be placebo effect, but games do in fact load faster on the New 3DS. Fantasy Hero: Unsigned Legacy is an action RPG by Arc System Works who is famous for games such as the Guilty Gear and BlazBlue series. In Fantasy Hero, the game’s world has been overrun by alien beings known as Decoders and humans were driven away from their homes after being attacked. Each of these heroes have different fighting styles — Acress of course specializes in slashing, Mask wrestles, Haul is the ranged shooter guy and Ashta uses a robot to attack with. Good visuals – I always appreciate good character designs and especially like cel-shaded graphics in RPGs.
The game is played on a 3 x 7 (Height x Width) board where two players take turns in placing units with the ultimate goal of dealing enough damage to take down the opposing team’s captain. These are charged after usage by turn (6-9 turns) If used strategically, can instantly turn the tide of battle. This forces attacking units to deal with the defender and prevents them from attacking your other units or your captain.
They have the lowest HP among all units but are offset with extremely powerful damage dealing capabilities through their double strike skill (attacks twice per round).
They deal half the amount of their base ATK to all adjacent units which is ideal for clearing out crowds of enemy units should they happen to be bunched up.
They are support units with low ATK and moderate HP to keep your attacking units in combat alive for as long as possible.


One skill level can be gained through promoting the unit to its final form, the rest leaves little to be desired.
Upgrading units will certainly help you plow through story missions but these are really meant for you to keep up with the weekly PVP leagues, one of the biggest endgame features of Heavenstrike Rivals. For new players, you could miss out on the previous characters, but it is up to Square Enix to ensure that old and new player alike will be able to enjoy these farmable characters eventually.
The PVP metagame in Heavenstrike Rivals can change on the fly like with its latest PVP league that just concluded this week which banned the usage of the Defender unit class. However, it isn’t that much of a turn-off as I do enjoy the PVP content even if I am frequently mismatched with extremely powerful squads. This is especially true in their hardware offerings, all but one (the beleaguered and short-lived Virtual Boy) receiving some sort of incremental upgrade during their respective lifetimes. Much unlike how a typical Nintendo fan fails to refine him or herself into a nuanced adult, the NN3DSXL feels like a more premium, mature product. Little nuances, such as the brightness controlling itself automatically, or the Wi-Fi no longer needing to be switched on and off, pop in every now and then and remind the end-user that, yes, this is a better 3DS than the one you had.
I can count the number of digital games I have with one hand, yet it still took four hours to move less than four gigabytes worth of data from my old 3DS XL to my New 3DS XL. Forget the bad, disjointed 3D experience from the old 3DS, that’s dead and buried now.
The C-stick feels a lot like the eraser-nubs on old IBM Thinkpads, and is surprisingly solid-feeling once you get a hang of it. Despite the minor spec-bump, the system still sports sub-iOS level graphical capabilities, an insultingly low-resolution screen (exasperated by the XL’s massive berth) and shockingly bad online capabilities (the eShop is still a poorly-designed nightmare). The game sets you off and introduces you to your wild band of party members (all the protagonists are working together but you get to control only one during the game). Fantasy Hero has interesting character designs for the protagonists especially Mask (my favorite because luchador), but the other guys like Haul, Acress and Ashta aren’t bad either. As simple as it sounds, things get complex when you factor in the different unit classes, unit races, levels, and ranks (upgraded units).
If anything, Heavenstrike Rivals plays more like a collectible card game (CCG) placed on a grid board than your typical square grid strategy game like FF Tactics and similar games. These abilities on top of the class based ones create a deep strategic environment where timing and synergy of your units with each other is key to controlling battles. As a starting player, you can accumulate over one hundred (100) cores by playing the daily core quest and completing all story missions. If you get down to it, the AI of Heavenstrike Rivals does some pretty stupid moves (occupy one lane and keep staying there regardless of battlefield conditions) in missions as well as with your squad should you chose to use the game’s auto-play feature so the best place to get your competitive gaming fix is in the weekly PVP league. There currently are sixty-two (62) story missions for the first chapter of Heavenstrike Rivals each with increasing levels of difficulty. This modification strongly reinforced fast moving units like Scouts being able to get in range with your opponent’s captain easily since there are no enemy units which can taunt your offensive units to delay imminent attacks.
Each unit type per race have a template form factor but their costumes and design vary widely.
The next step for furthering game balancing could be setting squad cost requirements based on unit rarity and maximum level to prevent paying users to simply field a team with top units and maxing out their stats to dominate PVP. Even the intangibles such as heft and gloss were taken into account when crafting Nintendo’s final revision of the 3DS product.
And of course, there are the tiny, irritating screw-ups that remind you that this is a Nintendo product: the MicroSD slot being nigh-inaccessible is definitely a Luddite decision that the tiny Kyoto company would make.
Still, there’s a reason these things crush the competition, and thats simply thanks to an amazing software lineup. A woman named Gram gifts you with your Hero Artes (equipment that makes you super strong) after returning from a two-year expedition and sends you on a quest to become stronger and take back your land.
The environment is not mind-blowing and could probably use more inspiration and uniqueness but it still works. Heavenstrike Rivals features six (6) unit classes and four (4) unit races: Humans, Ogurs, Felyns, and Lambkin. It takes five (5) core to recruit one 3-5 star unit or 45 core to recruit 10 3-5 star units. In other words, you need at least 4 of one specific unit to max out their skills and based on my experience, maxing skills out matters.


Newbies will probably fall to the bottom of the ladder due to the lack of 4-6 star units and completely upgraded regular units. There is still no word on when the next chapter is set to be implemented but as most story-driven games, chapters are released in a span of more than 1 month intervals. With the addition of these type of PVP events, things certainly are about to get more interesting. You can clearly see a great degree of character design put into each unit type and this definitely puts extra value into collecting units. On paper it sounds like a dicey cash-grab, but when you actually have one in your hands, the New 3DS XL looks, sounds and feels exactly how the handheld should have been in the first place. I can literally run to the store, buy a new 2000-series Vita, download roughly 64GB of game data and saves from the cloud, make myself a mean osso bucco, and still clock in less time than it takes for a standard 3DS system transfer to finish. My hope is that Nintendo and its third-parties patch out some of the older titles to fully take advantage of the New 3DS’ hardware, even to improve simple things like framerate and draw distance.
You play the fairly easy to go through tutorial and eventually do the missions (core of the game) while progressing in the game’s story. Each class has an inherent skill and an extra ability based on the unit type and its rarity. Players Heavenstrike Rivals start out with two (2) mana and can accumulate a maximum of ten (10) mana after the first five (5) turns in combat. Statistically speaking, you will at least gain two (2) 4 star units which are more then enough to help you plow through story missions. Fortunately, most functional units can be farmed from story missions, daily missions, and special missions. The difference is overwhelming and it might discourage you granted that top players receive high tier units as rewards, as such is how mobile games operate.
The story of the game isn’t exactly compelling or poor, I just find it a necessity for the flavor of the game.
The music in Heavenstrike Rivals utilizes an orchestral ensemble and produced some of the best mobile game music I’ve heard but the voices of characters are pretty generic and bland.
It is a pity that this game found its way to the mobile platform, I would pay for a retail version of the game (minus the micro-transactions).
Whatever, I don’t even use them—I vastly prefer and recommend those knockoff USB chargers from China.
As such, you cannot escape the fact that Heavenstrike Rivals adheres to common standards in Japanese mobile games which easily translates to spend money to recruit better units. Units you can farm for are actually just as important as legendary units you can gain through recruitment. I found that the AI is able to circumvent regular squad building rules such as (2 per unit type restrictions imposed on players) as compensation for rather shifty game-play logic. A player can have a total of ten (10) mana worth of units at any given time so as much as timing is the key to beating your opponents, you must also keep track of how much resources you will spend to field your units. But like most of these types of games, there are system events which will give you better incentives for recruiting at those times.
After completing the story missions, you will gain access to a high stamina and high difficulty cost dungeon which randomly rewards you with high EXP and gold along with unit EXP items, new units, and even cores. There are cases when you max out your mana to field units and your opponent can isolate them in one side of the battlefield and create an opening for them to attack your captain with impunity.
You can simply save up your core for 10 recruits and consume them during these system events.
Outside of regular daily missions and recruitment using cores, Heavenstrike Rivals features weekly missions where you can farm powerful super rare units (4 star). In this case, you could potentially lose the battle without any way of turning the game around.
All 2-5 star units can be upgraded to increase their stats and effect abilities through unit promotion and maxing out their levels.



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