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Purpose: The purpose of this study is to look at some factors that affect learning in different conditions. Some factors are interacting with content, interacting with other learners, and choosing extracurricular activities. This study is designed to simulate the daily life of a student with a combination of home time and school time.
You will have 6 sessions, each with simulated home time followed by simulated school time. Each session will have 4 minutes of home time, followed by class time working on your task.
For home time, you may choose to study, or to play a game, or to do nothing. You will get points for playing a game or doing nothing; these points are because playing a game or doing nothing is something people like to do. You won't see these points, but they will be added to your score automatically. However, studying will help you do better in school time, and you will get points for doing better in school time. The task you do during study time is different than the task you do in school time, but it will help you do better on the school task.
For school time, your task is to solve word puzzles. You must find the right word for each set of words, and type it in the blank.
You might be on a team with three other players. When it's time to give your final answer, you can hover over other players' answers and choose one of those if you want. They can also see your answers and choose one of your answers if they want. You will get points for how accurate your team is.
After the 6 sessions of home and school time, you will have a 7th session like a final exam. The final exam is to see how many of the word puzzles you know how to solve. You will get points for correct answers.
After the final exam, you will receive a final score. This score is made up of points you get over the whole study.
You will receive compensation for giving your time to help us. You can get bonus compensation depending on how many points you get.
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