from otree.api import * import random doc = """ Your app description """ class C(BaseConstants): NAME_IN_URL = 'nol_6' PLAYERS_PER_GROUP = 6 NUM_ROUNDS = 10 class Subsession(BaseSubsession): payoff_round = models.IntegerField(initial=0) class Group(BaseGroup): total_claims_group = models.IntegerField(initial=0) collective_sanction = models.BooleanField(initial=False) success_probability = models.FloatField(initial=0.00) supervisor_message = models.LongStringField(initial=" ", blank=True) class Player(BasePlayer): part_2_quiz_status = models.BooleanField(initial=False) part_2_first_roll_report = models.IntegerField(min=1, max=6,) part_2_second_roll_report = models.IntegerField(min=1, max=6,) part_2_third_roll_report = models.IntegerField(min=1, max=6,) part_1_quiz_status = models.BooleanField(initial=False) payoff_for_round = models.IntegerField(initial=0) part_1_puzzle_status = models.StringField( initial='Not Completed',) part_1_puzzle_quiz_status = models.BooleanField(initial=False) time_elapsed_to_solve = models.StringField( initial='00:00', blank=True) puzzle_payoff = models.IntegerField(initial=0) time_taken_puzzle = models.IntegerField(initial=0) group_color = models.StringField() sanction_on_player = models.BooleanField(initial=False) # PAGES class welcome(Page): @ staticmethod def is_displayed(player: Player): return player.round_number == 1 and player.part_2_quiz_status == False class part_1_welcome(Page): @ staticmethod def is_displayed(player): return player.round_number == 1 class part_1_puzzle_quiz(Page): form_model = "player" form_fields = ['part_1_puzzle_quiz_status'] @ staticmethod def is_displayed(player): return player.round_number == 1 class wait_before_puzzle(WaitPage): wait_for_all_groups = True @ staticmethod def is_displayed(player): return player.round_number == 1 class part_1_puzzle_page(Page): form_model = 'player' form_fields = ['part_1_puzzle_status', 'time_elapsed_to_solve',] timeout_seconds = 60*10 @staticmethod def vars_for_template(player: Player): group_id = player.group.id_in_subsession return { "group_id": group_id, } @staticmethod def before_next_page(player: Player, timeout_happened): if player.part_1_puzzle_status == "Done": time_temp = player.time_elapsed_to_solve.split( ":") time_for_player = 600 - \ (int(time_temp[0])*60 + int(time_temp[1])) player.time_taken_puzzle = time_for_player elif player.part_1_puzzle_status == "Not Completed": player.time_taken_puzzle = 99999 else: player.time_taken_puzzle = 99999 @ staticmethod def is_displayed(player): return player.round_number == 1 class wait_after_puzzle(WaitPage): wait_for_all_groups = True def after_all_players_arrive(subsession: Subsession): players_list = subsession.get_players() player_times = [] if (players_list[0].round_number == 1): for i in range(0, len(players_list)): player_times.append( players_list[i].field_maybe_none('time_taken_puzzle')) winner_player_time = player_times[0] winner_player = 0 for i in range(0, len(player_times)): if (player_times[i] < winner_player_time): winner_player_time = player_times[i] winner_player = i if player_times[winner_player] > 0 and player_times[winner_player] < 99999: players_list[winner_player].puzzle_payoff = 3 print(winner_player+1, "is the winner") elif player_times[winner_player] == 99999 or player_times[winner_player] == None or player_times[winner_player] == 0: players_list[winner_player].puzzle_payoff = 0 else: print("There is some error with puzzle payoff!") players_list[winner_player].puzzle_payoff = 0 @ staticmethod def is_displayed(player): return player.round_number == 1 class part_2_welcome(Page): @ staticmethod def is_displayed(player: Player): return player.round_number == 1 and player.part_2_quiz_status == False class part_2_quiz_page(Page): form_model = "player" form_fields = ['part_2_quiz_status'] @ staticmethod def is_displayed(player: Player): return player.round_number == 1 and player.part_2_quiz_status == False class part_2_roll_1_page(Page): form_model = "player" form_fields = ['part_2_first_roll_report', ] @staticmethod def vars_for_template(player: Player): return { "round": player.round_number, } @ staticmethod def is_displayed(player): return player.round_number <= 10 class part_2_roll_2_page(Page): form_model = "player" form_fields = ['part_2_second_roll_report', ] @staticmethod def vars_for_template(player: Player): return { "round": player.round_number, } @ staticmethod def is_displayed(player): return player.round_number <= 10 class part_2_roll_3_page(Page): form_model = "player" form_fields = ['part_2_third_roll_report', ] @staticmethod def vars_for_template(player: Player): return { "round": player.round_number, } @ staticmethod def is_displayed(player): return player.round_number <= 10 class part_2_ResultsWaitPage(WaitPage): wait_for_all_groups = False @ staticmethod def after_all_players_arrive(group: Group): players_list = group.get_players() player_1 = players_list[0] player_2 = players_list[1] player_3 = players_list[2] player_4 = players_list[3] player_5 = players_list[4] player_6 = players_list[5] player_1_total = player_1.part_2_first_roll_report + \ player_1.part_2_second_roll_report + player_1.part_2_third_roll_report player_2_total = player_2.part_2_first_roll_report + \ player_2.part_2_second_roll_report + player_2.part_2_third_roll_report player_3_total = player_3.part_2_first_roll_report + \ player_3.part_2_second_roll_report + player_3.part_2_third_roll_report player_4_total = player_4.part_2_first_roll_report + \ player_4.part_2_second_roll_report + player_4.part_2_third_roll_report player_5_total = player_5.part_2_first_roll_report + \ player_5.part_2_second_roll_report + player_5.part_2_third_roll_report player_6_total = player_6.part_2_first_roll_report + \ player_6.part_2_second_roll_report + player_6.part_2_third_roll_report group.total_claims_group = player_1_total + \ player_2_total + player_3_total + player_4_total + player_5_total + player_6_total if group.total_claims_group >= 72: group.collective_sanction = True group.success_probability = round(random.uniform(0, 1), 4) if group.success_probability > 0.25: player_1.payoff_for_round = player_1_total player_2.payoff_for_round = player_2_total player_3.payoff_for_round = player_3_total player_4.payoff_for_round = player_4_total player_5.payoff_for_round = player_5_total player_6.payoff_for_round = player_6_total elif group.success_probability <= 0.25: player_1.payoff_for_round = 0 player_2.payoff_for_round = 0 player_3.payoff_for_round = 0 player_4.payoff_for_round = 0 player_5.payoff_for_round = 0 player_6.payoff_for_round = 0 else: group.collective_sanction = False player_1.payoff_for_round = player_1_total player_2.payoff_for_round = player_2_total player_3.payoff_for_round = player_3_total player_4.payoff_for_round = player_4_total player_5.payoff_for_round = player_5_total player_6.payoff_for_round = player_6_total if player_1.round_number == 10: if group.subsession.payoff_round == 0: group.subsession.payoff_round = random.randint(1, 10) else: pass @ staticmethod def is_displayed(player): return player.round_number <= 10 class part_2_results(Page): @staticmethod def vars_for_template(player: Player): player_payoff_round = player.payoff_for_round if (player.round_number == 10): part_1_payoff = player.in_round(1).puzzle_payoff player.participant.part_1_payoff = part_1_payoff payoff_round = player.participant.payoff_round = player.subsession.payoff_round if payoff_round > 0 and payoff_round <= 10: part_2_payoff = player.in_round(payoff_round).payoff_for_round player.participant.part_2_payoff = part_2_payoff player.payoff = part_1_payoff + part_2_payoff if (not (player.participant.part_1_payoff)) or (player.participant.part_1_payoff == None): player.participant.part_1_payoff = 0 else: pass if not (player.participant.part_2_payoff) or (player.participant.part_2_payoff == None): player.participant.part_2_payoff = 0 else: pass return { 'player_payoff_round': player_payoff_round, 'round': player.round_number, 'group_total': player.group.total_claims_group, } @ staticmethod def is_displayed(player): return player.round_number <= 10 page_sequence = [welcome, part_1_puzzle_quiz, wait_before_puzzle, part_1_puzzle_page, wait_after_puzzle, part_2_welcome, part_2_quiz_page, part_2_roll_1_page, part_2_roll_2_page, part_2_roll_3_page, part_2_ResultsWaitPage, part_2_results]