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{% load otree static %}
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The Task
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The Setting
Each participant has been selected as either a Red player or a Blue player. This selection has been made randomly by the computer. A Red Player will be partnered with a Blue Player. Each pair will play the game separately from the other pairs.
There are a few Red Player replacements kept on standby, in case the need arises. The role of Red Player and Blue Player is explained below.
You have been selected as a BLUE PLAYER for this game and will play the game with a Red Player. Your objective for this game is to earn as many points as you possibly can by the end of the game.
We will be running this game with many pairs of Red-Blue players over the next few months. As you are selected as a Blue Player, you will be competing for rewards ONLY with the other Blue Players. In other words, the points gained by the Red Player would NOT affect your chances of winning a reward. At the end of the study (possibly March – April 2022), the top 25% Blue Players with most points would be put in a $100 Amazon gift card random draw. There will be another random draw for $50 Amazon Gift Cards for the top 50% of Blue players. To thank you for your participation, all participants would also be placed in another $20 Amazon Gift Card random draw. If your points earned are in the top 25% of all Blue Players, you could potentially win $170 in gift cards.
1. The computer will randomly generate a number and flash it on the screen of the Red Player (i.e. your partner). The Red Player will then send a message to the Blue Player (i.e. you) telling you whether the number is EVEN or ODD. The Red Player could choose to send an accurate message or inaccurate message.
2. In the first round of each block, you may or may not be selected to be informed by the computer whether you were sent an inaccurate message by the Red Player. In round 2 to 5 of each block, you will have an opportunity to know that information at a cost. [More on this is explained later]
3. Once you receive the message from the Red Player, you can either BELIEVE that the Red Player sent an
accurate message, INSURE yourself from some of the points loss if the message is inaccurate, or AVERT RISK
altogether from a possible inaccurate message. The points earned by both, you and the Red Player, will depend on
the accuracy of the message from the Red Player and your decision to either believe, insure, or avert risk.
The distribution of the points will be in the following manner:
a. If the message sent is accurate and the decision is to believe – You will earn 12 points and the Red Player will earn 9 points
b. If the message sent is accurate and the decision is to insure – You will earn 9 points and the Red Player will earn 6 points
c. If the message sent is accurate and the decision is to avert risk – You will earn 6 points and the Red Player will earn 3 points
d. If the message sent is inaccurate and the decision is to believe – You will earn 0 points and the Red Player will earn 12 points
e. If the message sent is inaccurate and the decision is to insure – You will earn 3 points and the Red Player will earn 6 points
f. If the message sent is inaccurate and the decision is to avert risk – You will earn 6 points and the Red Player will earn 0 points
While sending a message about whether the number shown was even or odd, the Red Player
can send either an accurate or an inaccurate message to you. {% formfield player.man_task_q1 label="" %} |
Suppose the Red Player sends you an accurate
message, will you earn the most points if you believe, insure, or avert-risk? {% formfield player.man_task_q3 label=""%} |
Suppose the Red Player sends you an inaccurate
message, will you earn the most points if you believe, insure, or avert-risk? {% formfield player.man_task_q4 label=""%} |
If you believe the Red Player's message, will
the Red Player earn more points if he/she had sent you an accurate message or an
inaccurate message? {% formfield player.man_task_q5 label=""%} |