{% extends "global/Page.html" %} {% load otree static %} {% block title %} The Process (continued) {% endblock %} {% block content %}

5. In rounds 2, 3, 4, and 5 of each block, the Red Player will again send an accurate or inaccurate message to you. Before making your decision to believe, insure, or avert risk, you can request information from the computer about whether the Red Player sent you an inaccurate message in the round. You can request this information in 2 ways – one costing 2 points and the other costing 6 points. If you request the version that costs 2 points, the information provided by the computer to you will be correct most but NOT all the time. If you requests the version that costs 6 points, the information provided by the computer to you will be accurate every single time.

6. Following this, you will decide to either believe, insure, avert-risk. The decision will mark the end of the round.





Please answer the following questions based on the information above.

In Round 2 to 5, there is no way you can receive information about whether the message sent by the Red Players was inaccurate.
{% formfield player.man_process_q4 label=""%}

{% next_button %} {% endblock %}