{% extends "global/Page.html" %} {% load otree static %} {% block title %} The Process {% endblock %} {% block content %}

1. The game will be played in blocks, with each block comprising 5 rounds. Each round will consist of a decision made by the Red Player (to send an accurate or inaccurate message) and a decision made by you (to believe, insure, or avert risk). Each game will contain multiple blocks.

2. Only in round 1 of each block, the Manager can intervene and switch the accurate message sent by the Red Player to you to inaccurate message. You will be informed whether the message sent to you is accurate or inaccurate. If you are informed that the message is accurate, that would mean that the Red Player has DEFINITELY sent an accurate message. However, if you are informed that the message is inaccurate, it could be because the Red Player sent an inaccurate message or the Manager switched an accurate message to inaccurate. Thus, even when you are informed that the message is inaccurate, the Red Player may have sent an accurate message. You would NOT be told the reason for the inaccuracy.

3. For the purpose of points distribution, the accuracy of the message sent by the Red Player will be used. For example: suppose the number shown to the Red Player is “32” and the message that the Red Player sends to you is – “The number is EVEN”. Before the message is displayed to you, suppose the Manager changed it to “The number is ODD”. You will be informed that “The Number is ODD” and "The message is INACCURATE". However, to calculate the points earned, the computer will treat the message as accurate because the original message sent by the Red Player was accurate. Thus, in this case, if you decide to BELIEVE the message sent by the Red Player, you will earn 12 points.

4. Whenever you are informed that the message is inaccurate, the Red Player will be given an opportunity to provide a statement in his/her defense to convince you of his/her innocence. The Red Player is free to use his/her discretion to showcase his/her innocence. Any offers made by the Red Player in his/her defense will be considered valid and will be incorporated while calculating your total points earned.

5. After reading the defense, you will decide to either believe, insure, or avert-risk. This decision will mark the end of the round.





Please answer the following questions based on the information above.

Each block contains 5 rounds.
{% formfield player.man_process_q1 label="" %}
In Round 1 of each block, the Red Player will NOT get an opportunity to provide statement in his/her defense even when the computer informs you that the message sent was inaccurate.
{% formfield player.man_process_q2 label=""%}
The Manager can intervene and switch messages by the Red Player in all rounds of the block.
{% formfield player.man_process_q3 label=""%}
When the computer informs you that the message sent is inaccurate, it will also inform you whether the inaccuracy is due to the Red Player sending inaccurate message or the Manager switches the accurate message to inaccurate.
{% formfield player.man_process_q4 label=""%}
In case the Manager switches the message, the computer will use the accuracy of the original message by the Red Player to calculate points earned.
{% formfield player.man_process_q5 label=""%}

{% next_button %} {% endblock %}